The HORDE is coming! the level 1 Yeek Adventurer by Duskheart

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAdventurer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity10 (base 12)
Constitution7 (base 12)
Magic12 (base 12)
Willpower20 (base 14)
Cunning17 (base 13)

Resources

Life90/90
Hate50/100
Psi90/90
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy11
Crit Chance5%
APR16
Speed1.00

Offense: Offhand

Damage11
Accuracy11
Crit Chance5%
APR16
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.934205194209
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5.6
Spell Save11.2
Mental Save12.95

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Cursed / Shadows1.20
2/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
1/5
0/5
0/5
0/5
Psionic / Solipsism1.00
1/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.00
2/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Psionic / Dream Forge1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active

Equipment

Psionic focus
In main hand
On hands
Light source
Main armor
In off hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Shadow casts Phase Door.


Ran for 2 turns (stop reason: store entrance spotted).


Shadow casts Phase Door.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Shadow casts Phase Door.

Shadow casts Phase Door.

There is an exit to the worldmap here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (13/13, 16.5-19.8 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (20/20, 16-22.4 power, 5 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
iron longsword (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (672% regen over 10 turns; 34 instant mana).
There is a Irkkk (Town) here (press '' or right click to use).