









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Berserker |
Level / Exp | 28 / 19% |
Size | big |
Lifes / Deaths | Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:19 / 58Killed by degenerated skeleton archer at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:43 Killed by Half-Finished Bone Giant at level 3 on the 77th Pyre 122nd year of Ascendancy at 03:52 Killed by Gltand the thalore at level 10 on the 24th Dusk 122nd year of Ascendancy at 20:12 Killed by Araletta the forest wight at level 13 on the 44th Dusk 122nd year of Ascendancy at 16:41 Killed by Emeladamira the lesser vampire at level 13 on the 44th Dusk 122nd year of Ascendancy at 17:32 Killed by Emeladamira the lesser vampire at level 13 on the 44th Dusk 122nd year of Ascendancy at 18:33 Killed by Emeladamira the lesser vampire at level 13 on the 44th Dusk 122nd year of Ascendancy at 18:47 Killed by fire drake at level 16 on the 79th Dusk 122nd year of Ascendancy at 02:00 Killed by Cyreriana the xaren at level 16 on the 79th Dusk 122nd year of Ascendancy at 03:10 Killed by The Fragmented Essence of Harkor'Zun at level 16 on the 79th Dusk 122nd year of Ascendancy at 17:22 Killed by Urkis, the High Tempest at level 18 on the 45th Haze 122nd year of Ascendancy at 16:28 Killed by snow giant thunderer at level 19 on the 46th Haze 122nd year of Ascendancy at 00:35 Killed by Linaniil, Supreme Archmage of Angolwen at level 20 on the 47th Haze 122nd year of Ascendancy at 00:11 Killed by Linaniil, Supreme Archmage of Angolwen at level 20 on the 47th Haze 122nd year of Ascendancy at 00:17 Killed by Linaniil, Supreme Archmage of Angolwen at level 20 on the 47th Haze 122nd year of Ascendancy at 00:25 Killed by Aerowyn the bone giant at level 20 on the 74th Haze 122nd year of Ascendancy at 06:16 Killed by Subject Z at level 21 on the 75th Haze 122nd year of Ascendancy at 07:49 Killed by elven cultist at level 25 on the 6th Decay 122nd year of Ascendancy at 22:16 Killed by Anikmer the halfling at level 25 on the 8th Decay 122nd year of Ascendancy at 23:49 Killed by armoured skeleton warrior at level 26 on the 14th Regrowth 123rd year of Ascendancy at 05:20 Killed by Grand Corruptor at level 26 on the 23rd Regrowth 123rd year of Ascendancy at 11:12 Killed by venom drake hatchling at level 26 on the 24th Regrowth 123rd year of Ascendancy at 22:20 Killed by worm that walks at level 26 on the 24th Regrowth 123rd year of Ascendancy at 22:47 Killed by dreadmaster at level 27 on the 28th Regrowth 123rd year of Ascendancy at 03:29 Killed by armoured skeleton warrior at level 27 on the 28th Regrowth 123rd year of Ascendancy at 04:17 Killed by armoured skeleton warrior at level 27 on the 28th Regrowth 123rd year of Ascendancy at 05:19 Killed by dread at level 27 on the 28th Regrowth 123rd year of Ascendancy at 06:37 Killed by skeleton magus at level 27 on the 28th Regrowth 123rd year of Ascendancy at 07:54 Killed by dread at level 27 on the 28th Regrowth 123rd year of Ascendancy at 09:06 Killed by dread at level 27 on the 30th Regrowth 123rd year of Ascendancy at 12:02 Killed by dread at level 27 on the 30th Regrowth 123rd year of Ascendancy at 13:23 Killed by dread at level 27 on the 30th Regrowth 123rd year of Ascendancy at 15:00 Killed by dread at level 27 on the 30th Regrowth 123rd year of Ascendancy at 16:40 Killed by dread at level 27 on the 30th Regrowth 123rd year of Ascendancy at 17:28 Killed by dread at level 27 on the 31st Regrowth 123rd year of Ascendancy at 23:53 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 01:30 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 01:55 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 02:49 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 04:16 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 04:30 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 05:30 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 05:54 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 07:29 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 09:02 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 10:33 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 11:56 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 13:26 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 14:21 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 14:43 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 15:09 Killed by dread at level 27 on the 32nd Regrowth 123rd year of Ascendancy at 16:10 Killed by dread at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 20:20 Killed by dread at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 22:15 Killed by forest wight at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 23:10 Killed by dread at level 28 on the 34th Regrowth 123rd year of Ascendancy at 00:26 Killed by dread at level 28 on the 34th Regrowth 123rd year of Ascendancy at 01:05 Killed by dread at level 28 on the 34th Regrowth 123rd year of Ascendancy at 02:53 |
Primary Stats
Strength | 91 (base 53) |
Dexterity | 21 (base 11) |
Constitution | 84 (base 51) |
Magic | 10 (base 10) |
Willpower | 16 (base 13) |
Cunning | 28 (base 18) |
Resources
Life | 1113/1113 |
Mana | 292/292 |
Stamina | 196/196 |
Healing Factor | 1.7370078740157 |
Regeneration | 23.703474276485 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 8 |
See Invisible | 5 |
Offense: Mainhand
Damage | 187 |
Accuracy | 46 |
Crit Chance | 23% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 18 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +3% |
Darkness | +3% |
Blight | +30% |
Physical | +9% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Nature | +20% |
Arcane | +10% |
Defense: Base
Armour (hardiness) | 40.08934837382 (81.030927835052%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 21 |
Physical Save | 50 |
Spell Save | 21 |
Mental Save | 42 |
Defense: Resistances
Lightning | + 10%( 70%) |
Nature | + 16%( 70%) |
Darkness | + 9%( 70%) |
Blight | + 32%( 70%) |
Physical | + 8%( 70%) |
Mind | + 16%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 406 damage for 3 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 4/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Technique / Two-handed assault | 1.50 |
| 4/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 4/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by oozing horror. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Momonga. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by grave wight. Escort: repented thief (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Dreadfell. Escort: temporal explorer (level 3 of Dreadfell)As a reward you improved Willpower by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
On feet | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Str / +2 Cun / +6 Con Physical save: +13 (+4 eff.) Mental save: +13 (+4 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight Mental save: +7 (+2 eff.) Life regen: +2.40 Light radius: +3 See stealth: +8 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +6 Str / +5 Dex / +4 Wil Changes resistances: +9% blight Mental save: +8 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +5 Str / +1 Con Physical save: +9 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +19 (+6 eff.) Mindpower: +4 (+2 eff.) Healing mod.: +15% Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +12% mind Changes damage: +15% mind / +3% lightning Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 72.0 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% arcane Changes damage: +30% blight Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +20.00 Spellpower: +8 (+5 eff.) Massive two-handed mauls. |
On hands | ![]() Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 5 darkness Changes stats: +3 Str Changes resistances: +5% darkness Changes damage: +3% darkness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +16 Defense: +12 (+6 eff.) Fatigue: +24% Changes stats: +3 Cun / +5 Str Changes resistances: +4% physical Changes damage: +9% physical Physical save: +6 (+2 eff.) Mental save: +11 (+4 eff.) Stamina each turn: +0.60 Maximum life: +20.00 A suit of armour made of metal plates. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Changes resistances: +12% nature / +13% blight Changes resistances penetration: +20% nature Reduces incoming crit damage: 15.00% Cut immunity: +20% Life regen: +1.60 Only die when reaching: -60.00 life Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +4 Dex / +5 Cun / +3 Con Changes resistances: +6% lightning Life regen: +0.50 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Blindness immunity: +21% Infravision radius: +4 See stealth: +7 See invisible: +5 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Physical save: +4 (+1 eff.) Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
![]() Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 darkness Damage against: +10% Living Massive two-handed battleaxes. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 130% damage. If the attack hits, the target's armour and saves are reduced by 14 for 6 turns. Also if the target is protected by a temporary damage shield there is 70% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 4.5 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 174% weapon damage. If you failed to move the damage is instead 87%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Massive two-handed swords. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 (+4 eff.) Defense: +10 (+5 eff.) Disarm immunity: +28% Massive two-handed swords. |
![]() Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes resistances: +12% acid / +3% temporal / +15% blight / +15% cold / +9% lightning / +6% fire Changes damage: +10% cold A pointy cloth hat, very wizardly... |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
![]() Requires: - Strength 14 - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Damage when hit (Melee): 4 light Changes stats: +1 Wil Changes resistances: +10% blight / +10% darkness Maximum life: +20.00 Light radius: +1 A suit of armour made of mail. |
![]() Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Damage when hit (Melee): 20 mind Changes resistances: +20% lightning / +9% mind Changes damage: +6% mind / +6% fire A suit of armour made of metal plates. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +29% Changes stats: +5 Con Changes resistances: +15% cold / +6% fire / +6% darkness / -12% light Physical save: +6 (+2 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+2 eff.) A suit of armour made of metal plates. |
![]() Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Fatigue: +22% Changes resistances: +6% mind Mental save: +11 (+4 eff.) Life regen: +3.30 Stamina each turn: +1.10 A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() dwarven-steel pickaxe (dig speed 29 turns) 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes resistances penetration: +5% darkness Physical save: +6 (+2 eff.) Light radius: +3 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() alchemist's lamp of the moons Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 70.82 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Momonga the Ghoul Berserker level 10
10th Flare 122nd year of Ascendancy at 00:08 see stats
By Momonga the Ghoul Berserker level 16
79th Dusk 122nd year of Ascendancy at 18:35 see stats
By Momonga the Ghoul Berserker level 15
77th Dusk 122nd year of Ascendancy at 13:03 see stats
By Momonga the Ghoul Berserker level 18
45th Haze 122nd year of Ascendancy at 17:11 see stats
By Momonga the Ghoul Berserker level 10
2nd Flare 122nd year of Ascendancy at 09:44 see stats
By Momonga the Ghoul Berserker level 20
46th Haze 122nd year of Ascendancy at 01:18 see stats
By Momonga the Ghoul Berserker level 22
79th Haze 122nd year of Ascendancy at 03:37 see stats
By Momonga the Ghoul Berserker level 26
6th Allure 123rd year of Ascendancy at 15:44 see stats
By Momonga the Ghoul Berserker level 18
41st Haze 122nd year of Ascendancy at 20:01 see stats
By Momonga the Ghoul Berserker level 15
73rd Dusk 122nd year of Ascendancy at 08:18 see stats
By Momonga the Ghoul Berserker level 27
30th Regrowth 123rd year of Ascendancy at 01:17 see stats
By Momonga the Ghoul Berserker level 20
46th Haze 122nd year of Ascendancy at 20:03 see stats
Log
Momonga killed Ghast!
Dread hits Momonga for 47 physical damage.
Dread hits Momonga for 40 physical damage.
Dread hits Momonga for 41 physical damage.
Momonga hits Dread for 3 lightning damage.
Momonga hits Dread for 3 lightning damage.
Momonga hits Dread for 3 lightning damage.
Talent Vitality is ready to use.
Momonga uses Fearless Cleave.
Momonga misses Dread.
Momonga misses Dread.
Momonga misses Something.
Dreadmaster hits Momonga for 39 fire damage.
Dread hits Momonga for 46 physical damage.
Dread hits Momonga for 43 physical damage.
Momonga hits Dread for 3 lightning damage.
Momonga hits Dread for 3 lightning damage.
Momonga the level 28 ghoul berserker was disembowelled to death by a dread on level 8 of Dreadfell.
Momonga is free from the hex.
Momonga no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Dread killed Momonga!
Talent Fearless Cleave is ready to use.
Saving done.
Saving game...
Saving done.