Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Berserker |
| Level / Exp | 24 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 14:54 / 66Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 15:55 Killed by red crystal at level 5 on the 76th Pyre 122nd year of Ascendancy at 23:09 Killed by mean looking elven guard at level 5 on the 75th Dusk 122nd year of Ascendancy at 03:01 Killed by mean looking elven guard at level 5 on the 75th Dusk 122nd year of Ascendancy at 06:13 Killed by Bethyganne the grave wight at level 10 on the 13rd Haze 122nd year of Ascendancy at 09:31 Killed by Porulrabeth the skeleton warrior at level 10 on the 13rd Haze 122nd year of Ascendancy at 11:15 Killed by Emuth the white crystal at level 10 on the 13rd Haze 122nd year of Ascendancy at 16:20 Killed by Cyrira the skeleton magus at level 11 on the 14th Haze 122nd year of Ascendancy at 07:36 Killed by Cyrira the skeleton magus at level 11 on the 14th Haze 122nd year of Ascendancy at 07:55 Killed by Cyrira the skeleton magus at level 11 on the 14th Haze 122nd year of Ascendancy at 08:15 Killed by gwelgoroth at level 11 on the 14th Haze 122nd year of Ascendancy at 16:38 Killed by Shardskin at level 11 on the 15th Haze 122nd year of Ascendancy at 13:15 Killed by Vanen at level 12 on the 17th Haze 122nd year of Ascendancy at 16:56 Killed by devourer at level 12 on the 18th Haze 122nd year of Ascendancy at 08:19 Killed by Weirdling Beast at level 12 on the 18th Haze 122nd year of Ascendancy at 09:19 Killed by Weirdling Beast at level 12 on the 18th Haze 122nd year of Ascendancy at 10:00 Killed by Weirdling Beast at level 12 on the 18th Haze 122nd year of Ascendancy at 10:55 Killed by Weirdling Beast at level 12 on the 18th Haze 122nd year of Ascendancy at 12:38 Killed by Weirdling Beast at level 12 on the 18th Haze 122nd year of Ascendancy at 13:42 Killed by Weirdling Beast at level 12 on the 18th Haze 122nd year of Ascendancy at 15:30 Killed by zombie bunny at level 12 on the 28th Haze 122nd year of Ascendancy at 21:57 Killed by zombie bunny at level 12 on the 28th Haze 122nd year of Ascendancy at 22:07 Killed by zombie bunny at level 12 on the 28th Haze 122nd year of Ascendancy at 22:24 Killed by zombie bunny at level 13 on the 29th Haze 122nd year of Ascendancy at 01:18 Killed by Vanen at level 13 on the 29th Haze 122nd year of Ascendancy at 02:28 Killed by zombie bunny at level 13 on the 30th Haze 122nd year of Ascendancy at 10:40 Killed by mad druid at level 13 on the 30th Haze 122nd year of Ascendancy at 11:30 Killed by Rminno the human at level 15 on the 64th Haze 122nd year of Ascendancy at 13:23 Killed by Blaai the human at level 15 on the 64th Haze 122nd year of Ascendancy at 13:38 Killed by Blaai the human at level 15 on the 64th Haze 122nd year of Ascendancy at 14:34 Killed by Calear the human at level 16 on the 6th Decay 122nd year of Ascendancy at 18:21 Killed by Burb the snow giant champion at level 16 on the 13rd Regrowth 123rd year of Ascendancy at 20:38 Killed by snow giant thunderer at level 17 on the 15th Regrowth 123rd year of Ascendancy at 16:32 Killed by Mayulle the snow giant at level 17 on the 15th Regrowth 123rd year of Ascendancy at 17:38 Killed by snow giant thunderer at level 17 on the 15th Regrowth 123rd year of Ascendancy at 18:29 Killed by Rantha the Worm at level 17 on the 17th Regrowth 123rd year of Ascendancy at 05:15 Killed by Vanen at level 18 on the 24th Regrowth 123rd year of Ascendancy at 05:27 Killed by greater teluvorta at level 18 on the 24th Regrowth 123rd year of Ascendancy at 06:29 Killed by Kelad, the One Who Stole Poosh at level 18 on the 26th Regrowth 123rd year of Ascendancy at 03:51 Killed by Kelad, the One Who Stole Poosh at level 18 on the 26th Regrowth 123rd year of Ascendancy at 04:54 Killed by Xanarin the slaver at level 19 on the 27th Regrowth 123rd year of Ascendancy at 03:26 Killed by enthralled slave at level 19 on the 27th Regrowth 123rd year of Ascendancy at 04:13 Killed by slaver at level 19 on the 27th Regrowth 123rd year of Ascendancy at 04:51 Killed by Aerorin the slaver at level 19 on the 29th Regrowth 123rd year of Ascendancy at 04:12 Killed by Velybrevea the skeleton assassin at level 19 on the 64th Regrowth 123rd year of Ascendancy at 16:25 Killed by Elatta the skeleton magus at level 19 on the 65th Regrowth 123rd year of Ascendancy at 14:14 Killed by luminous horror at level 21 on the 79th Regrowth 123rd year of Ascendancy at 11:50 Killed by Xoremiba the grizzly bear at level 21 on the 79th Regrowth 123rd year of Ascendancy at 12:48 Killed by Mindworm at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 05:54 Killed by Mindworm at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 06:12 Killed by worm that walks at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 07:49 Killed by worm that walks at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 08:03 Killed by Layaribeth the honey tree at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 16:09 Killed by ogre guard at level 21 on the 2nd Pyre 123rd year of Ascendancy at 20:44 Killed by Poruldalle the armoured skeleton warrior's temporal clone at level 23 on the 8th Pyre 123rd year of Ascendancy at 20:17 Killed by skeleton mage at level 23 on the 8th Pyre 123rd year of Ascendancy at 23:52 Killed by Adoma the ghoul at level 23 on the 9th Pyre 123rd year of Ascendancy at 09:40 Killed by Adoma the ghoul at level 23 on the 9th Pyre 123rd year of Ascendancy at 09:54 Killed by ghoul at level 23 on the 9th Pyre 123rd year of Ascendancy at 20:08 Killed by elven corruptor at level 24 on the 11st Pyre 123rd year of Ascendancy at 08:07 Killed by elven guard at level 24 on the 11st Pyre 123rd year of Ascendancy at 09:44 Killed by elven warrior at level 24 on the 11st Pyre 123rd year of Ascendancy at 19:31 Killed by Arewe the mean looking elven guard at level 24 on the 12nd Pyre 123rd year of Ascendancy at 08:55 Killed by elven cultist at level 24 on the 12nd Pyre 123rd year of Ascendancy at 18:39 Killed by elven elite warrior at level 24 on the 13rd Pyre 123rd year of Ascendancy at 00:37 |
Primary Stats
| Strength | 65 (base 54) |
| Dexterity | 17 (base 11) |
| Constitution | 57 (base 43) |
| Magic | 12 (base 10) |
| Willpower | 32 (base 16) |
| Cunning | 15 (base 10) |
Resources
| Life | 753/753 |
| Positive | 119/119 |
| Stamina | 237/237 |
| Healing Factor | 1.6105726872246 |
| Regeneration | 3.140616740088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 9 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 139 |
| Accuracy | 29 |
| Crit Chance | 19% |
| APR | 8 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 26 (60%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 28 |
| Mental Save | 20 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 15% |
| Disarm Resistance | 31% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Bloodthirst | 1.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by white crystal. Escort: lost anorithil (level 2 of Scintillating Caves) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 43. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | Chamorodin (0 def, 3 armour) Chamorodin (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +3% temporal / +13% cold / +7% fire Silence immunity: +10% Disarm immunity: +10% Confusion immunity: +15% Only die when reaching: -80.00 life A pair of boots made of leather. This object's appearance was changed to pair of iron boots. |
| Quiver | hateful pouch of steel shots of amnesia (14/14, 17.5-21 power, 2 apr) hateful pouch of steel shots of amnesia (14/14, 17.5-21 power, 2 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 17.5 - 21.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +4.5% Capacity: 14 On weapon hit: * 25% chance to put talents on cooldown Damage (Ranged): +7 darkness Damage against: +7% Living Shots are used with slings to pummel your foes to death. This object's appearance was changed to ???. |
| Light source | Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.64 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 47.64 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. This object's appearance was changed to Steel Helm of Garkul. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | mule's copper ring of tenacity mule's copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-6 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | arcing stralite greatmaul of vileness (54.5-81.75 power, 3 apr) arcing stralite greatmaul of vileness (54.5-81.75 power, 3 apr)Requires: - Strength 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 7% chance to disease * 25% chance for lightning to arc to a second target Damage (Melee): +13 blight / +13 lightning Massive two-handed mauls. |
| On hands | restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Changes stats: +3 Str Life regen: +1.20 Stamina each turn: +0.80 Maximum stamina: +13.00 Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Wyrmbreath. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+8 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | Loriruihek (1 def, 0 armour) Loriruihek (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Fatigue: -6% Changes stats: +5 Str / +1 Wil Grants telepathy: Demon/Minor Demon/Major Maximum life: +32.00 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak. |
| Around neck | wanderer's gold amulet of the eclipse wanderer's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Damage (Melee): 7 light / 7 darkness Effects when hit in melee: * 7% chance to inflict 15% damage reduction * 7% chance to blind Changes stats: +5 Dex / +4 Cun / +4 Con Changes damage: +7% light / +7% darkness Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
Inventory
regeneration infusion (heal 60 over 5 turns) regeneration infusion (heal 60 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 322 for 4 turns) shielding rune of the titan (absorb 322 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 123) teleportation rune of the warrior (range 123)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 123 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. thought-forged dwarven-steel dagger of daylight (19.5-25.35 power, 7 apr)thought-forged dwarven-steel dagger of daylight (19.5-25.35 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +8 light / +11 mind Damage against: +7% Undead When wielded/worn: Changes stats: +3 Cun / +3 Wil Sharp, short and deadly. |
Astelrid's Clubstaff (45-67.5 power, 4 apr) Astelrid's Clubstaff (45-67.5 power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+11 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. This object's appearance was changed to Bill's Tree Trunk. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mace of crippling (28.5-39.9 power, 4 apr)dwarven-steel mace of crippling (28.5-39.9 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Blunt and deadly. |
Blood-Letter (33-46.2 power, 4.5 apr) Blood-Letter (33-46.2 power, 4.5 apr)Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
spiritwalker's hardened leather belt of recklessness spiritwalker's hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Changes stats: +1 Mag Critical mult.: +7.00% Mana each turn: +0.31 Maximum mana: +20.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. focusing cashmere robe of light (+15%) (2 def, 0 armour)focusing cashmere robe of light (+15%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +6 Mag / +6 Wil Changes resistances: +15% light Changes damage: +10% light Mana each turn: +0.18 Psi each turn: +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating steel plate armour of stability (4 def, 9 armour) rejuvenating steel plate armour of stability (4 def, 9 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+4 eff.) Fatigue: +22% Changes resistances: +6% physical Physical save: +10 (+3 eff.) Life regen: +2.40 Stamina each turn: +0.70 A suit of armour made of metal plates. This object's appearance was changed to steel plate armour. |
spiked dwarven-steel plate armour of Eyal (5 def, 11 armour) spiked dwarven-steel plate armour of Eyal (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Damage when hit (Melee): 12 physical Life regen: +1.50 Maximum life: +51.00 Healing mod.: +10% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+11 eff.) Ranged Defense: +15 (+11 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +5 Block Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6). This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+13 eff.) Ranged Defense: +10 (+8 eff.) Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cyreda (dig speed 24 turns) Cyreda (dig speed 24 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +2 Str / +2 Wil / +1 Cun Changes damage: +9% mind Equilibrium when hit: +0.08 Mental crit. chance: +2% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Vanen the Shalore Berserker level 16
70th Haze 122nd year of Ascendancy at 22:39 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Vanen the Shalore Berserker level 18
26th Regrowth 123rd year of Ascendancy at 05:36 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Vanen the Shalore Berserker level 17
16th Regrowth 123rd year of Ascendancy at 02:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Vanen the Shalore Berserker level 12
18th Haze 122nd year of Ascendancy at 19:59 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Vanen the Shalore Berserker level 10
12nd Haze 122nd year of Ascendancy at 07:29 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Vanen the Shalore Berserker level 20
67th Regrowth 123rd year of Ascendancy at 00:11 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Vanen the Shalore Berserker level 24
11st Pyre 123rd year of Ascendancy at 20:14 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Vanen the Shalore Berserker level 5
75th Dusk 122nd year of Ascendancy at 06:08 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Vanen the Shalore Berserker level 19
28th Regrowth 123rd year of Ascendancy at 16:42 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Vanen the Shalore Berserker level 21
79th Regrowth 123rd year of Ascendancy at 17:24 see stats
Log
Vanen's Inner Demon stops burning.
Vanen's Inner Demon manifests!
Vanen is free from the rotting disease.
Weakness Disease from Elven cultist hits Vanen for 38 blight damage.
Burning from Elven cultist hits Vanen for 38 fire damage.
Vanen is recovering from the damage!
Elven cultist's Soul Rot hits Vanen for 366 blight damage.
Vanen is no longer sleeping.
Vanen had a restless night.
Elven elite warrior uses Shield Pummel.
Elven elite warrior slows down.
Elven elite warrior is poisoned!
Vanen resists the shield bash!
Vanen leeches life from Elven elite warrior!
Vanen hits Elven elite warrior for 22 nature, 4 nature, 16 blight, 22 nature, 4 nature, 16 blight (83 total damage).
Burning from Elven cultist hits Melinda for 34 fire damage.
Weakness Disease from Elven cultist hits Melinda for 52 blight damage.
Elven elite warrior hits Vanen for 74 physical, 11 healing, 105 physical (179 total damage) [11 healing].
Vanen the level 24 shalore berserker was eviscerated to death by an elven elite warrior on level 5 of Dark crypt.
Vanen deactivates Berserker Rage.
Vanen's rage subsides!
Vanen stops burning.
Vanen deactivates Secrets of the Eternals.
Vanen is no longer suffering from insomnia.
Vanen has recovered from poor sleep.
Vanen has finished recovering.
Vanen is free from the weakness disease.
Vanen is freed from the demons.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
