Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 31 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Weaver Queen at level 3 on the 77th Pyre 122nd year of Ascendancy at 22:31 0 / 7Killed by Lisethra the red ooze at level 11 on the 10th Flare 122nd year of Ascendancy at 15:23 Killed by Lchidi at level 16 on the 31st Dusk 122nd year of Ascendancy at 09:01 Killed by uruivellas at level 20 on the 4th Haze 122nd year of Ascendancy at 19:46 Killed by Silethra the ghoul at level 20 on the 10th Haze 122nd year of Ascendancy at 20:43 Killed by Bethinn the orc grand master assassin at level 27 on the 24th Regrowth 123rd year of Ascendancy at 09:19 Killed by Gilema the weaver young at level 30 on the 38th Pyre 123rd year of Ascendancy at 00:34 |
Primary Stats
| Strength | 28 (base 21) |
| Dexterity | 33 (base 22) |
| Constitution | 53 (base 38) |
| Magic | 80 (base 60) |
| Willpower | 28 (base 12) |
| Cunning | 26 (base 12) |
Resources
| Life | 864/864 |
| Paradox | 302 |
| Healing Factor | 1.11 |
| Regeneration | 6.0495 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 40.17813541495 |
| See Invisible | 42.17813541495 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 50 |
| Crit Chance | 16% |
| APR | 8 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 11 |
| Physical Save | 29 |
| Spell Save | 32 |
| Mental Save | 23 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Disarm Resistance | 29% |
| Confusion Resistance | 32% |
| Silence Resistance | 22% |
| Stun Resistance | 11% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 36% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 396 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Bow Threading | 1.40 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Effects
| talent | Weapon Folding |
| detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by skeleton master archer. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 222. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed naga tongue. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed faerlhing fang. * You've found the needed sandworm tooth. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour) undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag / +3 Wil Silence immunity: +22% Confusion immunity: +32% Stun/Freeze immunity: +21% It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Quiver of Domination (20/20, 24-33.6 power, 8 apr) Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Mag Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
| Light source | Stormscar the alchemist's lamp Stormscar the alchemist's lampPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 10 fire / 16 temporal Changes stats: +5 Mag Changes resistances: +3% lightning / +6% fire Changes resistances penetration: +5% temporal Changes damage: +6% lightning / +6% temporal Mental save: +8 (+4 eff.) Spellpower: +11 (+4 eff.) Light radius: +5 See stealth: +5 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Xanenn (0 def, 4 armour) Xanenn (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Effects on melee hit: * 30% chance to gain 10% of a turn Changes stats: +7 Con Changes resistances: +5% arcane Changes resistances penetration: +5% temporal Changes damage: +9% arcane / +3% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+4 eff.) Mindpower: +10 (+4 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Beegogrim the Searparry Beegogrim the SearparryCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +3 Cun / +2 Mag Disarm immunity: +29% Pinning immunity: +29% Knockback immunity: +36% Maximum life: +25.00 Light radius: +2 Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+5 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Epoch's Curve Epoch's CurveRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +8 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
| On hands | Elenuhor the dwarven-steel gauntlets (0 def, 2 armour) Elenuhor the dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 temporal Damage (Ranged): 9 temporal Changes stats: +2 Wil Changes resistances: +7% temporal Changes damage: +6% arcane / +3% temporal Mana when firing critical spell: +2.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide cured leather armour of the deep (2 def, 5 armour) troll-hide cured leather armour of the deep (2 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +2 (+1 eff.) Fatigue: +7% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water Life regen: +3.20 Healing mod.: +11% A suit of armour made of leather. |
| Cloak | Hurirogund the Lightarc (2 def, 0 armour) Hurirogund the Lightarc (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 light Changes stats: +3 Str / +3 Dex / +3 Cun / +2 Con Physical save: +11 (+6 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+4 eff.) Maximum life: +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Activating this item is instant. It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness / +0 % chance of confusion When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% Damage (Melee): +20 light / +0 blinding When wielded/worn: Changes damage: +10% light Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
noble's hardened leather belt of unlife noble's hardened leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +7% blight Reduced damage from: +16% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
hateful quiver of yew arrows of crippling (20/20, 31-43.4 power, 10 apr) hateful quiver of yew arrows of crippling (20/20, 31-43.4 power, 10 apr)Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 31.0 - 43.4 Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +12.0% Capacity: 20 On weapon crit: * cripple the target Damage (Ranged): +13 darkness Damage against: +9% Living Arrows are used with bows to pierce your foes to death. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Alerand the dwarven-steel pickaxe (dig speed 16 turns) Alerand the dwarven-steel pickaxe (dig speed 16 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +6 Physical power: +7 (+2 eff.) Armour: +4 Changes stats: +2 Str Changes resistances: +6% cold Critical mult.: +14.00% Mental save: +6 (+3 eff.) Pinning immunity: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 520.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Lchidi the Shalore Temporal Warden level 26
13rd Regrowth 123rd year of Ascendancy at 14:48 see stats
Arachnophobia
Destroyed the spydric menace.By Lchidi the Shalore Temporal Warden level 30
39th Pyre 123rd year of Ascendancy at 09:45 see stats
Brave new world
Went to the Far East and took part in the war.By Lchidi the Shalore Temporal Warden level 29
35th Pyre 123rd year of Ascendancy at 14:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Lchidi the Shalore Temporal Warden level 12
3rd Dusk 122nd year of Ascendancy at 20:12 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Lchidi the Shalore Temporal Warden level 20
16th Haze 122nd year of Ascendancy at 17:34 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Lchidi the Shalore Temporal Warden level 28
26th Regrowth 123rd year of Ascendancy at 08:03 see stats
Exterminator
Killed 1000 creatures.By Lchidi the Shalore Temporal Warden level 16
32nd Dusk 122nd year of Ascendancy at 01:52 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Lchidi the Shalore Temporal Warden level 21
49th Haze 122nd year of Ascendancy at 23:00 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lchidi the Shalore Temporal Warden level 15
23rd Dusk 122nd year of Ascendancy at 01:53 see stats
Impossible Death
Got killed by your future self.By Lchidi the Shalore Temporal Warden level 18
70th Dusk 122nd year of Ascendancy at 22:37 see stats
Level 10
Got a character to level 10.By Lchidi the Shalore Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 21:40 see stats
Level 20
Got a character to level 20.By Lchidi the Shalore Temporal Warden level 20
4th Haze 122nd year of Ascendancy at 02:46 see stats
Level 30
Got a character to level 30.By Lchidi the Shalore Temporal Warden level 30
37th Pyre 123rd year of Ascendancy at 17:06 see stats
Poisonous
Sided with the assassin lord.By Lchidi the Shalore Temporal Warden level 22
62nd Haze 122nd year of Ascendancy at 11:33 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Lchidi the Shalore Temporal Warden level 29
26th Regrowth 123rd year of Ascendancy at 09:12 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Lchidi the Shalore Temporal Warden level 22
79th Haze 122nd year of Ascendancy at 17:02 see stats
The Arena
Unlocked Arena mode.By Lchidi the Shalore Temporal Warden level 9
8th Mirth 122nd year of Ascendancy at 23:03 see stats
The secret city
Discovered the truth about mages.By Lchidi the Shalore Temporal Warden level 21
48th Haze 122nd year of Ascendancy at 18:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Lchidi the Shalore Temporal Warden level 24
8th Regrowth 123rd year of Ascendancy at 21:13 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Lchidi the Shalore Temporal Warden level 17
48th Dusk 122nd year of Ascendancy at 20:41 see stats
Unstoppable
Returned from the dead.By Lchidi the Shalore Temporal Warden level 30
38th Pyre 123rd year of Ascendancy at 00:34 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Lchidi the Shalore Temporal Warden level 25
10th Regrowth 123rd year of Ascendancy at 07:05 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Lchidi the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 14:43 see stats
Log
You gain 0.95 gold from the transmogrification of tentacled elven-wood totem of cure ailments [power 3] (10 cooldown).
You gain 0.45 gold from the transmogrification of forceful elven-wood totem of healing [power 170] (20 cooldown).
You gain 7.86 gold from the transmogrification of nightwalker's alchemist's lamp of the zealot.
You gain 8.12 gold from the transmogrification of quick orite trident of ruin (41-65.6 power, 13 apr).
You gain 6.13 gold from the transmogrification of plaguebringer's orite trident (42.5-68 power, 13 apr).
You gain 6.29 gold from the transmogrification of glacial orite trident of projection (42.5-68 power, 13 apr).
You gain 4.60 gold from the transmogrification of flaming orite trident of torment (40-64 power, 13 apr).
You gain 5.44 gold from the transmogrification of flaming orite trident of shearing (39.5-63.2 power, 13 apr).
You gain 2.47 gold from the transmogrification of flaming orite trident of massacre (51.5-82.4 power, 13 apr).
You gain 10.48 gold from the transmogrification of elemental orite trident of evisceration (37.5-60 power, 13 apr).
You gain 0.75 gold from the transmogrification of deep-steel trident (28.5-45.6 power, 10 apr).
You gain 0.75 gold from the transmogrification of deep-steel trident (25.5-40.8 power, 10 apr).
You gain 4.93 gold from the transmogrification of chilling orite trident of daylight (40-64 power, 13 apr).
You gain 4.77 gold from the transmogrification of chilling orite trident of daylight (42.5-68 power, 13 apr).
You gain 4.83 gold from the transmogrification of chilling orite trident of crippling (40.5-64.8 power, 13 apr).
You gain 7.56 gold from the transmogrification of caustic deep-steel trident of shearing (29-46.4 power, 10 apr).
You gain 4.81 gold from the transmogrification of blazebringer's orite trident of massacre (53.5-85.6 power, 13 apr).
You gain 4.47 gold from the transmogrification of blazebringer's orite trident of massacre (52-83.2 power, 13 apr).
You gain 8.78 gold from the transmogrification of blazebringer's orite trident of evisceration (36.5-58.4 power, 13 apr).
You gain 4.61 gold from the transmogrification of blazebringer's orite trident (38-60.8 power, 13 apr).
You gain 5.39 gold from the transmogrification of blazebringer's deep-steel trident of erosion (28.5-45.6 power, 10 apr).
You gain 6.67 gold from the transmogrification of balanced deep-steel trident of crippling (26.5-42.4 power, 10 apr).
You gain 3.58 gold from the transmogrification of arcing orite trident of projection (43-68.8 power, 13 apr).
You gain 2.54 gold from the transmogrification of arcing orite trident of massacre (49-78.4 power, 13 apr).
You gain 4.76 gold from the transmogrification of acidic orite trident of corruption (43-68.8 power, 13 apr).
You gain 0.59 gold from the transmogrification of manasurge rune (612% regen over 10 turns; 31 instant mana).
You gain 2.70 gold from the transmogrification of invisibility rune (power 7 for 7 turns).
There is a previous level here (press '' or right click to use).
Lchidi deactivates Weapon Folding.
