










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Higher |
| Class | Writhing One |
| Level / Exp | 35 / 33% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 114 (base 60) |
| Dexterity | 19 (base 10) |
| Constitution | 30 (base 24) |
| Magic | 64 (base 60) |
| Willpower | 8 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 1009/1021 |
| Insanity | 99/100 |
| Healing Factor | 1.15 |
| Regeneration | 0.2875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 17.649482394541 |
| See Invisible | 17.649482394541 |
Offense: Mainhand
| Damage | 150 |
| Accuracy | 53 |
| Crit Chance | 21% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +32% |
| Blight | +39% |
| Darkness | +49% |
| Cold | +31% |
| All | +21% |
Offense: Damage Penetration
| Cold | +7% |
| Lightning | +14% |
| Fire | +12% |
| Acid | +12% |
Defense: Base
| Armour (hardiness) | 43 (87.462686567164%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 42 |
| Mental Save | 12 |
Defense: Resistances
| Darkness | + 38%( 70%) |
| Physical | + 34%( 70%) |
| Lightning | + 46%( 70%) |
| Arcane | + 48%( 70%) |
| Cold | + 50%( 70%) |
| All | + 31%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Bleed Resistance | 25% |
| Instadeath Resistance | 100% |
| Stun Resistance | 56% |
| Pinning Resistance | 100% |
| Poison Resistance | 25% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Demented / Horrific body | 1.41 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.41 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Chaos Orbs |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Linked to their horror ally gaining 27% all damage resistance. Shared Insanity |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +43.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | gold ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
| On fingers | Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+3 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+3 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | blurring hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Stealth bonus: +7 Maximum life: +44.00 A belt that goes around your waist. |
| In main hand | elemental voratun waraxe of ruin (39-54.6 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +12 Physical crit. chance: +13.0% Changes resistances penetration: +12% acid / +12% fire / +14% lightning / +7% cold Critical mult.: +16.00% One-handed war axes. |
| On hands | steady dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +2 Physical save: +6 (+2 eff.) Mental save: +5 (+5 eff.) Disarm immunity: +25% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable stralite plate armour of cold resistance (7 def, 26 armour)Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +26 Defense: +7 (+4 eff.) Fatigue: +26% Changes resistances: +17% cold A suit of armour made of metal plates. |
| Cloak | murderer's linen cloak (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet of perfection (0.11 Demented / Horrific body,0.11 Demented / Slow death)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.11 Demented / Slow death +0.11 Demented / Horrific body Amulets can have magical properties. |
Inventory
pixie's voratun ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 27% chance to blind Damage (Melee): 35 light Effects on ranged hit: * 16% chance to blind Damage (Ranged): 48 light Changes stats: +5 Cun / +6 Mag Spellpower: +9 (+3 eff.) Rings can have magical properties. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Xanura the Higher Writhing One level 22
76th Pyre 122nd year of Ascendancy at 02:48 see stats
Level 10
Got a character to level 10.By Xanura the Higher Writhing One level 10
75th Pyre 122nd year of Ascendancy at 01:01 see stats
Level 20
Got a character to level 20.By Xanura the Higher Writhing One level 20
75th Pyre 122nd year of Ascendancy at 19:40 see stats
Level 30
Got a character to level 30.By Xanura the Higher Writhing One level 30
77th Pyre 122nd year of Ascendancy at 10:10 see stats
Look at me, I'm playing a roguelike!
Linked yourself in the in-game chat.By Xanura the Higher Writhing One level 20
75th Pyre 122nd year of Ascendancy at 20:45 see stats
Log
Xanura casts Foul Convergence.
Xanura performs a melee critical strike against Riala Shalarak!
Worm that walks (servant of Xanura) casts Rend.
The public is pleased by your performance! You now have the rank of promise!
Worm that walks (servant of Xanura) hits Riala Shalarak for 32 physical, 10 blight, 0 fire, 20 physical, 1 nature, 3 temporal, 10 blight, 26 physical, 10 blight, 0 fire, 20 physical, 1 nature (135 total damage).
Riala Shalarak hits Worm that walks (servant of Xanura) for 2 healing, 2 healing, 2 healing (0 total damage) [6 healing].
Xanura hits Riala Shalarak for 269 physical, 67 acid, 46 darkness (382 total damage).
Xanura killed Riala Shalarak!
Welcome to level 35 [Worm that walks (servant of Xanura)].
Worm that walks (servant of Xanura) has 2 stat point(s) to spend. Select worm that walks (servant of Xanura) in the party list and press G to use them.
Welcome to level 35 [Xanura].
Xanura has 3 stat point(s), 2 class talent point(s), 1 prodigies point(s) to spend. Press p to use them.
You have gained one more life (7 remaining).
Wave clear!
Clear bonus: 1145! Score bonus: 1456! Danger bonus: 129! Rank bonus: 200!
Your experience increases by4102!
You earn 1.4 gold for your victory!
Items lying around will disappear in 80 turns!
Sold: Moon (30-39 power, 30 apr) for 1.00 gold.
Sold: Breath of Eyal (10 def, 10 armour) for 1.00 gold.
Bought: pixie's voratun ring of blinding strikes for 338.55 gold.
Xanura deactivates Chaos Orbs.
Xanura activates Chaos Orbs.
Xanura deactivates Chaos Orbs.
Xanura activates Chaos Orbs.
Xanura deactivates Chaos Orbs.
Worm that walks (servant of Xanura) stops regenerating health quickly.
Worm that walks (servant of Xanura) deactivates Ruin.
Worm that walks (servant of Xanura) deactivates Worm that Walks Link.


































































