Shrek the level 9 Orc Gunslinger by Illyasveil

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp9 / 74%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity30 (base 26)
Constitution12 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning34 (base 29)

Resources

Life207/207
Steam100/100
Healing Factor1.1164835164835
Regeneration0.27912087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage20
Accuracy28
Crit Chance11%
APR1
Speed1.00

Offense: Offhand

Damage20
Accuracy28
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)9 (30%)
Defense20
Ranged Defense20
Fatigue9
Physical Save18
Spell Save7
Mental Save15

Defense: Resistances

Lightning+ 20%( 70%)
Light+ 30%( 70%)
Temporal+ 6%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
3/5
1/5
1/5
0/5
Steamtech / Avoidance1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
5/5
0/5
0/5
0/5
Steamtech / Bullets mastery1.30
0/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
3/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Steamtech / Engineering1.20
4/5
5/5
0/5
0/5

Effects

Quests

active
done
active
active

Equipment

Quiver
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You gain 0.30 gold from the melting of
quick iron torque of kinetic psionic shield [power 21] (13 cooldown).
You collect a new ingredient:
lump of steel (1).
You gain 1.86 gold from the melting of
spiked steel plate armour of fire resistance (4 def, 9 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.56 gold from the melting of
spiked iron plate armour of fire resistance (3 def, 7 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.00 gold from the melting of
iron mail armour (2 def, 4 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.13 gold from the melting of
sand iron gauntlets (0 def, 6 armour).
You gain 1.29 gold from the melting of
elm vilestaff of might (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 0.25 gold from the melting of
rough leather sling.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (15-24 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10.5-13.65 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.45 gold from the melting of
flaming iron dagger of phasing (9.5-12.35 power, 9 apr).
You gain 0.05 gold from the melting of
copper ring.
You collect a new ingredient:
stack of herbs (sessali) (5).
You gain 1.50 gold from the melting of
wild infusion of the psychic (resist 17%; cure magical).
You gain 3.00 gold from the melting of
medical injector implant of the psychic (efficiency 88% / cooldown 52%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 59%).
There is a way to the previous level here (press '' or right click to use).
You feel very confident walking into this place.