Orsie the level 8 Halfling Rogue by nekaz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHalfling
ClassRogue
Level / Exp8 / 8%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity25 (base 22)
Constitution16 (base 15)
Magic11 (base 10)
Willpower15 (base 10)
Cunning25 (base 17)

Resources

Life227/227
Stamina136/136
Psi109/115
Healing Factor1.0545771506545
Regeneration2.3727985889726

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite-997
Infravision3
Stealth26

Offense: Mainhand

Damage25
Accuracy29
Crit Chance14%
APR9
Speed1.00

Offense: Offhand

Damage19
Accuracy29
Crit Chance14%
APR9
Speed1.00

Offense: Spell

Spellpower11
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

Lightning+4%

Offense: Damage Penetration

Mind+20%
All0%

Defense: Base

Armour (hardiness)4 (49.007671158813%)
Defense31
Ranged Defense31
Fatigue0
Physical Save15
Spell Save9
Mental Save14

Defense: Resistances

Lightning+ 8%( 70%)
Darkness+ 6%( 70%)
Fire+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
3/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
3/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
1/5

Effects

talent
talent
talent
beneficial effect

Quests

done
done
active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log


There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

There is nowhere left to explore.

Space around you starts to dissolve...

Orsie deactivates
Stealth.

Talent Stealth is ready to use.
Orsie activates
Stealth.

You are yanked out of this place!


New shimmer option unlocked: rough leather armour
Orsie wears (replacing
rough leather armour 'Cuthyfang' (3 def, 2 armour)): rejuvenating rough leather armour (3 def, 2 armour).

You gain 1.30 gold from the transmogrification of
cleansing linen wizard hat of lightning (+15%) (1 def, 0 armour).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (107% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (100% power, 2 apr, darkness element).
You gain 1.69 gold from the transmogrification of
horrifying mossy mindstar of balance (75% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (108% power, 1 apr).
You gain 6.73 gold from the transmogrification of
Belema the iron battleaxe (108% power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.