Gersh the level 5 Yeek Wanderer by Carpetao

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceYeek
ClassWanderer
Level / Exp5 / 67%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 12)
Dexterity20 (base 22)
Constitution10 (base 15)
Magic12 (base 12)
Willpower22 (base 14)
Cunning16 (base 12)

Resources

Life143/143
Stamina119/123
Psi26/112
Healing Factor1.0000003099961
Regeneration1.2500003874952

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy29
Crit Chance11%
APR5
Speed1.11

Offense: Offhand

Damage6
Accuracy30
Crit Chance9%
APR12
Speed1.11

Offense: Spell

Spellpower14
Crit Chance5%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)1 (35.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save6
Spell Save11
Mental Save19

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Artifice1.00
0/5
0/5
0/5
0/5
Psionic / Distortion1.00
5/5
1/5
0/5
0/5
Technique / Combat techniques1.00
3/5
1/5
0/5
0/5
Spell / Stone1.00
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Hexes1.00
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Talent Distortion Wave is ready to use.

Gersh picks up (f.):
iron longsword (12-16 power, 2 apr).

Space around you starts to dissolve...


Gersh activates
Precise Strikes.

You are yanked out of this place!


Gersh wears (replacing
resilient linen cloak of battle (1 def, 0 armour)): regal linen cloak (1 def, 0 armour).

You gain 5.25 gold from the transmogrification of
piercing elm wand of shielding [power 110] (20 cooldown).
You gain 0.40 gold from the transmogrification of
pouch of iron shots of accuracy (19/19, 15-18 power, 1 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-24 power, 2 apr).
You gain 1.70 gold from the transmogrification of
iron waraxe of daylight (12-17 power, 2 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (13-21 power, 6 apr).
You gain 0.75 gold from the transmogrification of
arcing coral trident (13-21 power, 6 apr).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (19-27 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16 power, 2 apr).
You gain 3.87 gold from the transmogrification of
balanced iron greatsword of erosion (19-30 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatsword (14-22 power, 1 apr).
You gain 1.61 gold from the transmogrification of
blink rune (range 4; phase 12; cd 19).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.