







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 9 / 53% |
| Size | big |
| Lifes / Deaths | Killed by war hound at level 9 on the 1st Dusk 122nd year of Ascendancy at 14:27 / 1 |
Primary Stats
| Strength | 30 (base 23) |
| Dexterity | 10 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 34 (base 33) |
| Cunning | 13 (base 10) |
Resources
| Life | -20/229 |
| Hate | 100/100 |
| Healing Factor | 1.42 |
| Regeneration | 10.65 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +428% |
| Spell | 0% |
| Global | +90.09009009009% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 23 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +21% |
| Light | +10% |
| Blight | +3% |
| Physical | +6% |
| Nature | +9% |
Offense: Damage Penetration
| Fire | +5% |
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 18.317011280365 (73.452380952381%) |
| Defense | 13 |
| Ranged Defense | 22 |
| Fatigue | 17 |
| Physical Save | 20 |
| Spell Save | 20 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Light | + 54%( 70%) |
| Blight | + 17%( 70%) |
| Darkness | + 25%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 40% |
| Confusion Resistance | 24% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 428% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | The target is near a font of life, granting +7.25 life regeneration, -1.32 equilibrium regeneration, +1.32 stamina regeneration and +1.32 psi regeneration. (Only living creatures benefit.) Font of Life |
| detrimental effect | Reduces global action speed by 11%. Slow |
| beneficial effect | Moving at extreme speed (428% faster). Any action other than movement will cancel it. Wild Speed |
| beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| beneficial effect | Stalking Siluyatha the black bear. Bonus level 1: +5 attack, +6% melee damage, +0.50 hate/turn prey was hit. Stalking 192/416 +1 |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Conversion (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | pair of rough leather boots 'Heatpassion' (2 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid Res.pen +5% fire Melee Ret 4 acid 12 fire ----- def ----- Armour +1 Defense +2 (+2 eff.) Rng.Def +3 (+2 eff.) Fatigue +1% A pair of boots made of leather. |
| On hands | corrosive rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 5 acid Dmg.mod +3% acid ----- def ----- Armour +1 Resists +5% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Broderain the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +5 Str dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% physical Acc +10 (+5 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +13% light +13% darkness Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Gunondil [power 47] (3/20 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +3% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 47 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 hate. 100% to regenerate 3 hate. 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) Confus- +24% Rings can have magical properties. |
| Around neck | Foresthue the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% lightning Melee Ret 16 nature 4 lightning ----- def ----- Heal.mod +12% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 178 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | steel greatmaul 'Tarroran' (Misfortune) (24.5-36.75 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Psionic Power 24.5 - 36.8 Acid Uses 120% Str Acc+ +0.1% dam / acc Apr +2 Crit +1.0% Atk.spd 100% Melee+ +13 mind On Hit: * 17% chance to cause random gloom While equipped: Stats +3 Cun +3 Wil ----- def ----- Defense +9 (+8 eff.) Rng.Def +9 (+5 eff.) Resists +3% light +3% blight Disease- +25% Curse of Misfortune Massive two-handed mauls. |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (89 power, based on Willpower). Uses 10 power out of 12/15 A small crystal phial that captured Sunlight during the Summertide. |
| Around waist | rough leather belt 'Emuth'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+3 eff.) Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+2 eff.) ---------- misc Stam/turn +0.40 Max.psi +50.00 Size +1 A belt that goes around your waist. |
Inventory
Flashsweeper (Misfortune) (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% On Hit.r1 +4 darkness While equipped: dps ---------- Phys.crit +6.0% Spell.crit +1% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Dmg.mod +10% arcane +9% lightning Melee Ret 16 lightning On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Resists +12% lightning ---------- misc Talents +1 Command Staff Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Porekira the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +1 Mag +4 Wil +2 Cun +2 Con ----- def ----- Defense +1 (+1 eff.) Crit.dmg- 10.00% ---------- misc Equi/ret +0.80 Psi/ret +0.70 Hate/ret +0.80 See.Invis +3 A pointy cloth hat, very wizardly... |
Amugrim (1 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +9% blight +3% fire +3% darkness +5% physical Phys.save +10 (+5 eff.) A suit of armour made of leather. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Degenerate Meme Build uses Infusion: Wild.
Degenerate Meme Build speeds up.
Degenerate Meme Build is cured!
Degenerate Meme Build lessens the pain.
Degenerate Meme Build hits Ritch flamespitter for 45 acid damage.
Yvara the dire wolf summons a War Hound!
Degenerate Meme Build killed Ritch flamespitter!
Degenerate Meme Build is fully armored again.
Degenerate Meme Build stops regenerating health quickly.
War hound moves reluctantly!
Degenerate Meme Build receives 11 healing from Unnatural Body.
Degenerate Meme Build slows down.
Degenerate Meme Build loses sight!
Degenerate Meme Build shrugs off the effect 'Slumber'!
Siluyatha the black bear hits Degenerate Meme Build for 25 physical damage.
Degenerate Meme Build hits Something for (4 resist armour), 0 lightning, (8 resist armour), 0 fire, (9 resist armour), 5 nature, (5 resist armour), 0 acid (5 total damage).
Something hits Degenerate Meme Build for 19 nature, 10 nature (29 total damage).
Degenerate Meme Build hits Something for 4 lightning, 12 fire, 16 nature, 5 acid, 4 lightning, 12 fire, 16 nature, 5 acid (74 total damage).
Your hatred grows even as your life fades! (+11 hate)
Something hits Degenerate Meme Build for 55 physical damage.
Degenerate Meme Build hits Something for 4 lightning, 12 fire, 17 nature, 5 acid (38 total damage).
Degenerate Meme Build receives 5 healing from Unnatural Body.
Degenerate Meme Build uses Infusion: Movement.
Degenerate Meme Build is moving freely.
Degenerate Meme Build is moving at extreme speed!
Your hatred grows even as your life fades! (+10 hate)
Saving game...






















































