









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ashes of Urh'Rok 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 20 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by Zubagassra the scourge drake at level 20 on the 41st Haze 122nd year of Ascendancy at 16:36 / 1 |
Primary Stats
| Strength | 37.419408206451 (base 46) |
| Dexterity | 1 (base 10) |
| Constitution | 1 (base 10) |
| Magic | 47 (base 43) |
| Willpower | 22 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -20/541 |
| Mana | 154/154 |
| Stamina | 187/187 |
| Positive | 21/47 |
| Healing Factor | 1.2210526315789 |
| Regeneration | 52.377293887629 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +63.380281690141% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 80 |
| Accuracy | 16 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +6% |
| Acid | +4% |
| Arcane | +6% |
| Darkness | +9% |
Offense: Damage Penetration
| Nature | +15% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 30.062037804251 (69.102564102564%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 17 |
| Physical Save | 24 |
| Spell Save | 22 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 21%( 70%) |
| Physical | + 4%( 70%) |
| Cold | + 28%( 70%) |
| All | -20%( 70%) |
| Lightning | + 4%( 70%) |
| Mind | -8%( 70%) |
| Fire | + 4%( 70%) |
| Nature | + 4%( 70%) |
Defense: Immunities
| Stun Resistance | 25% |
| Confusion Resistance | 41% |
| Blind Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Weapon of Wrath |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Righteous Strength |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Caught by a tentacle from Awoken tentacle tree that deals 171% tentacle damage and pulls you 1 space towards them each turn. Tentacle Constriction |
| beneficial effect | A flow of life spins around the target, regenerating 42.65 life per turn. Regeneration |
| beneficial effect | Reduces blight damage received by 14%. Premonition Shield |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 21 and doing 33.98 blight damage per turn. Decrepitude Disease |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
| detrimental effect | The target is infected by a disease, reducing its strength by 21 and doing 33.98 blight damage per turn. Weakness Disease |
| detrimental effect | The target is infected by a disease, reducing its constitution by 21 and doing 33.98 blight damage per turn. Rotting Disease |
| detrimental effect | The target is infected by a disease, reducing its speed by 58% and doing 24.28 blight damage per turn. Crippling Disease |
| detrimental effect | Caught in a slimy tendril, reducing all damage by 41%. Slimy Tendril |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | traveler's pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +2 Wil +3 Mag ----- def ----- Armour +4 Fatigue -1% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Filthdeath the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Res.pen +15% nature Melee Ret 16 acid On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue +4% Resists +3% acid Phys.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | stralite torque of psychoportation [power 46] (30 cooldown)2.0 T4 torque charm [Ego] Psionic Teleport randomly (rad 46) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+4 eff.) Rings can have magical properties. |
| On fingers | Obsidianbreak the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 12 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Mind.save +6 (+2 eff.) Confus- +21% ---------- misc Light +3 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Daimayafast the stralite greatsword (68.5-109.6 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 68.5 - 109.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +20 arcane On Crit.r2 +8 arcane On Hit: * 40% chance to disease While equipped: dps ---------- Dmg.mod +6% blight +6% arcane Res.pen +10% arcane Melee Ret 12 blight Massive two-handed swords. |
| On hands | Voidreek (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: Stats +2 Str +3 Dex +3 Con dps ---------- Melee+ 6 acid Dmg.mod +4% acid +3% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +6% acid Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+9 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% fire +20% acid +20% cold Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
| Cloak | resilient linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Max.HP +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | clarifying steel amulet of dexterity (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +10% mind Confus- +20% Amulets can have magical properties. |
Inventory
Mayaseba the Kindlerend (5 def, 0 armour) =con=2.0 T5 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +8 Con dps ---------- Mind.crit +4% Mind.pwr +9 (+5 eff.) Dmg.mod +16% physical +17% darkness +12% fire +20% mind +20% nature Res.pen +12% darkness +18% physical On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +5 (+5 eff.) Resists +15% lightning +6% fire +20% mind Poison- +40% Disease- +50% ---------- misc Max.hate +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Phoenixkill (0 def, 3 armour) =con=2.0 T1 head armor [Rare] Master While equipped: Stats +5 Con dps ---------- Phys.pwr +2 (+0 eff.) Dmg.mod +6% fire Acc +8 (+5 eff.) ----- def ----- Armour +3 Fatigue +1% Phys.save +6 (+3 eff.) A cap made of leather. |
augmenting linen wizard hat of earthrunes (1 def, 1 armour)2.0 T1 head armor [Ego++] Arcane While equipped: Stats +2 Con dps ---------- Dmg.mod +5% acid +4% fire +4% cold +3% arcane +4% lightning ----- def ----- Armour +1 Defense +1 (+1 eff.) Stone Wall: Puts all charms on 80 cooldown Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 38.27 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
insulating hardened leather cap of strength (+4) (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Resists +5% cold +7% fire A cap made of leather. |
Samesarak the Lustrebiter (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature +12% lightning Melee Ret 4 light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +10% nature +3% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.25 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 47.25 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tanky Boy the Higher Sun Paladin level 13
25th Dusk 122nd year of Ascendancy at 09:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tanky Boy the Higher Sun Paladin level 10
10th Flare 122nd year of Ascendancy at 15:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tanky Boy the Higher Sun Paladin level 20
66th Dusk 122nd year of Ascendancy at 19:51 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Tanky Boy the Higher Sun Paladin level 7
77th Pyre 122nd year of Ascendancy at 09:33 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Tanky Boy the Higher Sun Paladin level 20
7th Haze 122nd year of Ascendancy at 08:33 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Tanky Boy the Higher Sun Paladin level 19
66th Dusk 122nd year of Ascendancy at 00:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tanky Boy the Higher Sun Paladin level 8
1st Mirth 122nd year of Ascendancy at 19:19 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tanky Boy the Higher Sun Paladin level 14
32nd Dusk 122nd year of Ascendancy at 22:26 see stats
Log
Tanky Boy deactivates Second Life.
Tanky Boy has been healed by a blast of positive energy!
Tanky Boy is afflicted by a crippling disease!
Scourge drake hatchling is afflicted by a crippling disease!
Scourge drake hatchling is afflicted by a crippling disease!
Scourge drake hatchling is afflicted by a crippling disease!
Tentacle Constriction from Awoken tentacle tree misses Tanky Boy.
Tanky Boy receives 319 healing.
Weakness Disease from Zubagassra the scourge drake hits Tanky Boy for 33 blight damage.
Decrepitude Disease from Zubagassra the scourge drake hits Tanky Boy for 29 blight damage.
Rotting Disease from Zubagassra the scourge drake hits Tanky Boy for 29 blight damage.
Crippling Disease from Zubagassra the scourge drake hits Tanky Boy for 20 blight damage.
Zubagassra the scourge drake hits Scourge drake hatchling for 0 blight damage.
Zubagassra the scourge drake hits Scourge drake hatchling for 0 blight damage.
Zubagassra the scourge drake hits Tanky Boy for 0 blight damage.
Zubagassra the scourge drake hits Scourge drake hatchling for 0 blight damage.
Tanky Boy uses Infusion: Regeneration.
Tanky Boy starts regenerating health quickly.
Crippling Disease from Zubagassra the scourge drake hits Scourge drake hatchling for 0 blight damage.
Crippling Disease from Zubagassra the scourge drake hits Scourge drake hatchling for 0 blight damage.
Tanky Boy is caught by a slimy tendril.
Scourge drake hatchling damages himself through Martyrdom!
Scourge drake hatchling hits Tanky Boy for 18 physical damage.
Tanky Boy hits Something for 13 blight, 17 acid, 13 darkness, 16 light (59 total damage).
Tanky Boy hits Scourge drake hatchling for 2 physical, 0 blight, 20 acid, 16 darkness, 13 light (50 total damage).
Something hits Tanky Boy for 99 darkness damage.
Zubagassra the scourge drake casts Pacification Hex.
Tanky Boy shrugs off the effect 'Pacification Hex'!
Saving game...







































































