Taema the level 10 Higher Arcane Blade by Marma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArcane Blade
Level / Exp10 / 29%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity11 (base 10)
Constitution12 (base 11)
Magic31 (base 28)
Willpower16 (base 10)
Cunning15 (base 13)

Resources

Life-73/294
Mana184/184
Stamina142/142
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage49
Accuracy16
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower15.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower23
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)12.62 (59.10447761194%)
Defense21
Ranged Defense21
Fatigue12
Physical Save25
Spell Save16
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Silence Resistance21%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
3/5
1/5
1/5
0/5
Spell / Earth1.20
5/5
0/5
0/5
0/5
Spell / Fire1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Spell / Air1.20
5/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.22
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
1/5
1/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
1/5
0/5

Effects

detrimental effect
detrimental effect
detrimental effect

Quests

active
done
failed
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Taema the Higher Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 13:33
see stats

Log


Resting starts...

Rested for 7 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the southeast (white worm mass)).


White worm mass slows down.

Taema hits White worm mass for 7 nature, 12 fire, 4 nature (23 total damage).
White worm mass hits Taema for 6 physical damage.
Taema shrugs off the effect 'Frozen'!

Something hits
Taema for 94 cold damage.
Taema hits White worm mass for 50 physical damage.
Taema killed White worm mass!

Taema starts to bleed.


Something hits
Taema for 68 physical damage.
Bleeding from The Shade hits
Taema for 7 physical damage.

Something hits
Taema for 86 arcane damage.
Bleeding from The Shade hits
Taema for 7 physical damage.

Taema's Arcane Reconstruction has been disrupted by
anti-magic forces!
Bleeding from The Shade hits
Taema for 7 physical damage.

Taema casts Rune: Manasurge.

Your nonexistant mana regeneration rate is unaffected by the rune.

Bleeding from The Shade hits
Taema for 7 physical damage.
Saving game...