The Hunter the level 5 Shalore Archer by Gaiseric

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArcher
Level / Exp5 / 95%
Sizebig
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity27 (base 23)
Constitution11 (base 11)
Magic15 (base 10)
Willpower14 (base 10)
Cunning16 (base 13)

Resources

Life157/157
Stamina62/62
Healing Factor1.1082872928177
Regeneration0.27707182320442

Speed

Mental-10%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage25
Accuracy33
Crit Chance8%
APR5
Speed0.89

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+3%
Arcane+4%

Defense: Base

Armour (hardiness)8 (53.536585365854%)
Defense28
Ranged Defense28
Fatigue4.669446550417
Physical Save20
Spell Save15
Mental Save10

Defense: Resistances

Physical+ 2%( 70%)
Lightning+ 26%( 70%)
Mind+ 5%( 70%)
Temporal+ 11%( 70%)

Defense: Immunities

Bleed Resistance40%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done

Equipment

Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

The Hunter activates Precise Strikes.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 0.81 gold from the transmogrification of
arcing pouch of iron shots (14/14, 16.5-19.8 power, 1 apr).
You gain 1.82 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 0.68 gold from the transmogrification of
linen robe of darkness (+16%) (0 def, 0 armour).
You gain 0.42 gold from the transmogrification of
nightruned rough leather belt.
You gain 1.69 gold from the transmogrification of
iron waraxe of daylight (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.93 gold from the transmogrification of
blooming mossy mindstar of slime (2.5-2.75 power, 12 apr, mind damage).
You gain 3.59 gold from the transmogrification of
manaburning iron dagger of erosion (9-11.7 power, 5 apr).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

The Hunter deactivates Chant of Fortress.

The Hunter deactivates Precise Strikes.

The Hunter deactivates Intuitive Shots.