















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Female |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 33 / 7% |
Size | big |
Lifes / Deaths | Killed by anorithil at level 12 on the 42nd Retaking 124th year of Ascendancy at 03:59 / 34Killed by orc gunslinger at level 13 on the 42nd Retaking 124th year of Ascendancy at 07:31 Killed by sun-mage at level 13 on the 42nd Retaking 124th year of Ascendancy at 11:03 Killed by Aechran the human at level 17 on the 9th Pain 124th year of Ascendancy at 16:01 Killed by Limio the human at level 17 on the 9th Pain 124th year of Ascendancy at 16:08 Killed by Limio the human at level 17 on the 9th Pain 124th year of Ascendancy at 16:29 Killed by Limio the human at level 17 on the 9th Pain 124th year of Ascendancy at 16:41 Killed by Limio the human at level 17 on the 9th Pain 124th year of Ascendancy at 17:46 Killed by Limio the human at level 17 on the 9th Pain 124th year of Ascendancy at 18:36 Killed by Inle the human at level 17 on the 21st Pain 124th year of Ascendancy at 13:02 Killed by Atgaran the human at level 17 on the 33rd Pain 124th year of Ascendancy at 00:12 Killed by blade horror at level 19 on the 41st Pain 124th year of Ascendancy at 13:48 Killed by Sleeping Ivoba at level 22 on the 43rd Pain 124th year of Ascendancy at 04:31 Killed by Dozing Cyremina at level 22 on the 43rd Pain 124th year of Ascendancy at 04:40 Killed by Dozing Cyremina at level 22 on the 43rd Pain 124th year of Ascendancy at 05:25 Killed by Dozing Cyremina at level 22 on the 43rd Pain 124th year of Ascendancy at 06:12 Killed by Sleeping Ivoba at level 22 on the 43rd Pain 124th year of Ascendancy at 07:24 Killed by Sleeping Ivoba at level 22 on the 43rd Pain 124th year of Ascendancy at 08:14 Killed by Sleeping Ivoba at level 22 on the 43rd Pain 124th year of Ascendancy at 09:13 Killed by war hound at level 22 on the 43rd Pain 124th year of Ascendancy at 10:23 Killed by Sleeping Ivoba at level 22 on the 43rd Pain 124th year of Ascendancy at 11:18 Killed by ritch flamespitter at level 22 on the 43rd Pain 124th year of Ascendancy at 13:05 Killed by ritch centipede at level 24 on the 46th Pain 124th year of Ascendancy at 23:44 Killed by Oshilir the shalore at level 29 on the 6th Dearth 124th year of Ascendancy at 13:43 Killed by Calad the shalore at level 29 on the 7th Dearth 124th year of Ascendancy at 11:28 Killed by Belathra the snow cat at level 29 on the 11st Dearth 124th year of Ascendancy at 13:07 Killed by Star Gazer at level 30 on the 13rd Dearth 124th year of Ascendancy at 00:27 Killed by Star Gazer at level 30 on the 13rd Dearth 124th year of Ascendancy at 00:54 Killed by Star Gazer at level 30 on the 13rd Dearth 124th year of Ascendancy at 02:35 Killed by Star Gazer at level 30 on the 13rd Dearth 124th year of Ascendancy at 04:30 Killed by Arcra the human at level 30 on the 24th Dearth 124th year of Ascendancy at 02:56 Killed by Canlind the human at level 30 on the 24th Dearth 124th year of Ascendancy at 08:52 Killed by Polomina the treant at level 33 on the 45th Dearth 124th year of Ascendancy at 07:41 Killed by P Pilate at level 33 on the 45th Dearth 124th year of Ascendancy at 07:46 |
Primary Stats
Strength | 106 (base 48) |
Dexterity | 46 (base 39) |
Constitution | 50 (base 31) |
Magic | 24 (base 10) |
Willpower | 25 (base 10) |
Cunning | 60 (base 30) |
Resources
Life | 1056/1056 |
Steam | 106/106 |
Healing Factor | 1.6291090429341 |
Regeneration | 14.006224660424 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -63.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 4 |
Infravision | 2 |
Offense: Mainhand
Damage | 124 |
Accuracy | 54 |
Crit Chance | 24% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 62 |
Accuracy | 54 |
Crit Chance | 24% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +34% |
Light | +13% |
Mind | +3% |
Cold | +25% |
Arcane | +25% |
Fire | +25% |
All | 0% |
Offense: Damage Penetration
Arcane | +25% |
Lightning | +25% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 36.08934837382 (81.151787968034%) |
Defense | 31 |
Ranged Defense | 31 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 17 |
Mental Save | 24 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 15%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 43%( 70%) |
All | 0%( 70%) |
Lightning | + 17%( 70%) |
Physical | + 3%( 70%) |
Fire | + 29%( 70%) |
Darkness | + 10%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 20% |
Silence Resistance | 10% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.4 steam per turn. Can be activated for an instant burst of 52 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 61%. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning Melee Ret 10 cold ----- def ----- Armour +3 Resists +12% lightning +8% fire +11% cold ---------- misc Talents +1 Rocket Boots A pair of boots made of leather. |
Light source | ![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +4 Mag +2 Wil +1 Cun +4 Con dps ---------- Phys.crit +1.0% Acc +20 (+6 eff.) ----- def ----- Resists +8% blight HP.reg +3.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-5 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-5 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Unique] Steamtech While equipped: Stats +5 Cun dps ---------- Melee+ 10 poison ----- def ----- Armour +4 Poison- +20% ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire a poisonous bolt out to range 6 that deals 15 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 46 addition nature damage over 3 turns (damage based on Cunning). Uses 12 power out of 24/24 Activation is instant. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Tool | ![]() 2.0 T2 misc tool [Unique] Master While equipped: Stats +5 Cun dps ---------- Phys.crit +5.0% Acc +10 (+3 eff.) ---------- misc Infravis +2 Sight +1 This antique spyglass is weathered from use, but seems well maintained. |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Mag +4 Wil +6 Cun dps ---------- Mind.pwr +7 (+3 eff.) Melee+ 15 light Ranged+ 16 light Dmg.mod +13% light Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +3 Dex +1 Mag +3 Cun +4 Con dps ---------- S.pwr/crit +3 Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.30 Mana/turn +0.14 Max.mana +22.00 Amulets make your neck look great! |
In main hand | ![]() 3.0 T3 steamsaw 1H weapon [Ego] Arcane/Psionic/Steamtech Power 25.0 - 37.5 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +45 Melee+ +5 blight +16 mind On Hit: * 17% chance to reduce all saves and defense by 20 * 15% chance to reduce strength, dexterity, and constitution by 5 Uses 1.0 Steam While equipped: Stats +3 Cun +3 Wil ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() 1.0 T3 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +5% acid +7% blight Max.HP +37.00 A belt that goes around your waist. |
In off hand | ![]() 3.0 T3 steamsaw 1H weapon [Ego] Nature/Master/Steamtech Power 25.5 - 38.2 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam While equipped: dps ---------- Melee+ 5 lightning Melee Ret 7 lightning ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +2 Mag +1 Wil +3 Con dps ---------- Dmg.mod +3% mind ----- def ----- Defense +12 (+6 eff.) Resists +7% acid +6% fire +5% lightning +7% cold Max.HP +60.00 Silence- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 12.0 T2 massive armor Reqs Massive armour training [Unique] Master/Steamtech While equipped: Stats +3 Dex +3 Con dps ---------- Steampwr +10 (+4 eff.) ----- def ----- Armour +10 Defense +4 (+2 eff.) Fatigue +22% Resists +15% cold +10% fire Heal.mod +30% Cleanse up to 3 poisons or wounds detrimental effects. Uses 12 power out of 20/20 This thick sealed armor utilizes a ventilation system to heal your wounds using a heated mist. |
Inventory
![]() 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 82% efficiency and cooldown mod of 100%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% acid ----- def ----- Defense +8 (+4 eff.) Resists +20% acid Rings make your fingers look great! |
![]() 3.0 T3 steamsaw 1H weapon [Ego+] Arcane/Master/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +50 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Str dps ---------- Melee Ret 4 fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +8% Resists +10% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 22.0 - 33.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +52 On Hit: 20% Curse of Defenselessness 3 On Hit: * 10% chance to reduce armor by 12% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str dps ---------- Dmg.mod +9% acid +9% physical Acc +17 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 12% ----- def ----- Armour +4 Defense +15 (+8 eff.) Fatigue +8% Disarm- +26% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+4 eff.) Mind.save +12 (+6 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +7 Cun +2 Str dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +8 (+4 eff.) Fatigue +4% Resists +6% blight +6% fire +6% light +18% nature Crit.chn- 15.00% Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 8 fire Melee Ret 13 fire ----- def ----- Armour +18 Fatigue +8% Resists +12% lightning Phys.save +12 (+4 eff.) Spell.save +9 (+6 eff.) Mind.save +15 (+8 eff.) Max.HP +60.00 ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 180] powerful healing salve [power 180]1.0 T3 salve misc [Normal] Nature/Steamtech Using medical injector with 80% efficiency and 61% cooldown modifier. Heal 180 Puts Talent Medical Injector on 15 cooldown Medical salve. |
simple frost salve [power 9] simple frost salve [power 9]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 80% efficiency and 61% cooldown modifier. Remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 111] simple healing salve [power 111]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 80% efficiency and 61% cooldown modifier. Heal 111 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By P Pilate the Orc Sawbutcher level 12
37th Retaking 124th year of Ascendancy at 13:08 see stats
By P Pilate the Orc Sawbutcher level 13
43rd Retaking 124th year of Ascendancy at 01:22 see stats
By P Pilate the Orc Sawbutcher level 27
49th Pain 124th year of Ascendancy at 01:10 see stats
By P Pilate the Orc Sawbutcher level 10
26th Retaking 124th year of Ascendancy at 17:22 see stats
By P Pilate the Orc Sawbutcher level 20
41st Pain 124th year of Ascendancy at 18:21 see stats
By P Pilate the Orc Sawbutcher level 30
11st Dearth 124th year of Ascendancy at 16:03 see stats
By P Pilate the Orc Sawbutcher level 22
43rd Pain 124th year of Ascendancy at 09:12 see stats
By P Pilate the Orc Sawbutcher level 26
48th Pain 124th year of Ascendancy at 17:46 see stats
By P Pilate the Orc Sawbutcher level 30
18th Dearth 124th year of Ascendancy at 08:58 see stats
By P Pilate the Orc Sawbutcher level 22
43rd Pain 124th year of Ascendancy at 03:25 see stats
By P Pilate the Orc Sawbutcher level 33
45th Dearth 124th year of Ascendancy at 07:46 see stats
Log
P Pilate receives 367 healing.
Polomina the treant's corrosive nature intensifies!
Polomina the treant uses Acidbeam.
Bleeding from Polomina the treant hits P Pilate for 56 physical damage.
Thorn Grab from Polomina the treant hits P Pilate for 0 nature damage.
Poison from Polomina the treant hits P Pilate for 102 nature damage.
Polomina the treant hits P Pilate for 192 acid damage.
Polomina the treant is no longer poisoned.
Polomina the treant stops burning.
Poison from P Pilate hits Polomina the treant for 0 fire, 0 cold, 0 lightning, 0 arcane (0 total damage).
Polomina the Treant's mucus ooze uses Slime Spit.
Polomina the Treant's mucus ooze uses Slime Spit.
Polomina the Treant's mucus ooze hits P Pilate for 59 nature damage.
Polomina the Treant's mucus ooze hits P Pilate for 59 nature damage.
Polomina the treant's corrosive nature intensifies!
P Pilate speeds up.
Polomina the treant performs a melee critical strike against P Pilate!
Bleeding from Polomina the treant hits P Pilate for 56 physical damage.
Thorn Grab from Polomina the treant hits P Pilate for 32 nature damage.
Poison from Polomina the treant hits P Pilate for 102 nature damage.
Polomina the treant hits P Pilate for 81 mind, 6 acid, 66 nature (154 total damage).
Melee retaliation hits Polomina the treant for 0 fire, 2 cold, 2 lightning, 2 arcane, 3 fire, 0 cold, 0 lightning, 3 arcane, 2 fire, 0 cold, 2 lightning, 2 arcane, 0 fire, 3 cold, 0 lightning, 3 arcane (24 total damage).
P Pilate the level 33 orc sawbutcher was treehugged to death by Polomina the treant on level 1 of Primal Forest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Polomina the treant killed P Pilate!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!