action the level 1 Higher Necromancer by actionfiasco

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp1 / 9%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic16 (base 15)
Willpower16 (base 15)
Cunning11 (base 11)

Resources

Life83/94
Mana70/130
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower15.6
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save7.7
Spell Save11.2
Mental Save9.45

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Grave1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
2/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Divination1.20
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

White worm mass uses Multiply.

Invoke Darkness is still on cooldown for 1 turns.

Action casts Chill of the Tomb.

Talent Invoke Darkness is ready to use.
Talent Command Staff is ready to use.

Action's Chill of the Tomb hits White worm mass for
92 cold damage.
Action's Chill of the Tomb hits White worm mass for
92 cold damage.
Action's Chill of the Tomb killed White worm mass!
Action's Chill of the Tomb killed White worm mass!

Action casts Invoke Darkness.

Action's Invoke Darkness hits Forest troll for
79 darkness damage.

Forest troll hits action for 13 physical damage.

There is an exit to the worldmap here (press '' or right click to use).

Invoke Darkness is still on cooldown for 1 turns.

Talent Invoke Darkness is ready to use.

Action casts Invoke Darkness.

You collect a new ingredient:
length of troll intestine.
Action's Invoke Darkness hits Forest troll for
79 darkness damage.
Action's Invoke Darkness killed Forest troll!
Talent Chill of the Tomb is ready to use.

There is an exit to the worldmap here (press '' or right click to use).