Neobrandon HELPte4HELP the level 8 Cornac Paradox Mage by Ster

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceCornac
ClassParadox Mage
Level / Exp8 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity16 (base 10)
Constitution12 (base 12)
Magic31 (base 30)
Willpower18 (base 18)
Cunning10 (base 10)

Resources

Life-12/184
Mana222/222
Paradox300
Healing Factor1.0164835164835
Regeneration0.25412087912088

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage15
Accuracy19
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+3%
Light+10%
Nature+6%

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue4
Physical Save16
Spell Save33
Mental Save18

Defense: Resistances

Darkness+ 18%( 70%)
Nature+ 9%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Chronomancy / Stasis1.30
1/5
1/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
4/5
0/5
0/5
Chronomancy / Matter1.30
1/5
1/5
0/5
0/5
Chronomancy / Gravity1.30
1/5
1/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
3/5
1/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
3/5
1/5
0/5

Effects

beneficial effect
beneficial effect
beneficial effect

Quests

active
active
done
failed
active

Equipment

Tool
On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron helm (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 3.26 gold from the transmogrification of
shimmering ash vilestaff of power (15-18 power, 3 apr, fire element).
You gain 2.16 gold from the transmogrification of
earthen elm magestaff of fate (10-12 power, 2 apr, cold element).
You gain 1.75 gold from the transmogrification of
iron greatmaul of phasing (18.5-27.75 power, 10 apr).
You gain 9.07 gold from the transmogrification of
Bethonor the iron greatmaul (16.5-24.75 power, 1 apr).
You gain 2.15 gold from the transmogrification of
phase door rune of the sneak (range 7; power 19; dur 4).
You gain 1.75 gold from the transmogrification of
phase door rune (range 6; power 19; dur 4).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 26; turns 4; dispels darkness).
You gain 1.23 gold from the transmogrification of
regeneration infusion of the psychic (heal 139 over 5 turns).
You gain 1.20 gold from the transmogrification of
regeneration infusion of the duelist (heal 122 over 5 turns).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...


Neobrandon HELPte4HELP spins fate.

Neobrandon HELPte4HELP weaves fate.


Skeleton warrior hits Neobrandon HELPte4HELP for 63 physical, 7 darkness (71 total damage).
Neobrandon HELPte4HELP hits Skeleton warrior for 9 physical damage.
Neobrandon HELPte4HELP is recovering from the damage!


Skeleton warrior hits Neobrandon HELPte4HELP for 56 physical, 7 darkness (63 total damage).
Neobrandon HELPte4HELP receives 13 healing.
Neobrandon HELPte4HELP hits Skeleton warrior for 10 physical damage.
Green mold uses Slime Roots.

Skeleton warrior uses Stunning Blow.

Saving done.

Saving game...