Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 28 / 43% |
| Size | big |
| Lifes / Deaths | Killed by Prox the Mighty at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:29 / 155Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:38 Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 01:59 Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:22 Killed by armoured skeleton warrior at level 7 on the 1st Mirth 122nd year of Ascendancy at 02:59 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 09:51 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:00 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:09 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 10:38 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:06 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 11:36 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:19 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 12:49 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 13:22 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 14:06 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 14:50 Killed by devourer at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:44 Killed by cold drake hatchling at level 9 on the 6th Mirth 122nd year of Ascendancy at 02:45 Killed by devourer at level 9 on the 6th Mirth 122nd year of Ascendancy at 15:30 Killed by war hound at level 9 on the 7th Mirth 122nd year of Ascendancy at 10:30 Killed by brecklorn at level 9 on the 7th Mirth 122nd year of Ascendancy at 11:47 Killed by cutpurse at level 9 on the 7th Mirth 122nd year of Ascendancy at 22:51 Killed by grannor'vor at level 10 on the 8th Mirth 122nd year of Ascendancy at 06:45 Killed by Xeryrada the assassin at level 10 on the 9th Mirth 122nd year of Ascendancy at 09:44 Killed by fk6 at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:15 Killed by Ivydhelaith the chitinous spider at level 10 on the 9th Mirth 122nd year of Ascendancy at 18:37 Killed by Xerilaith the king cobra at level 11 on the 10th Mirth 122nd year of Ascendancy at 11:36 Killed by cold drake hatchling at level 12 on the 3rd Summertide 122nd year of Ascendancy at 20:35 Killed by gwelgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 16:21 Killed by gwelgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 17:16 Killed by greater gwelgoroth at level 14 on the 4th Flare 122nd year of Ascendancy at 18:18 Killed by Weirdling Beast at level 14 on the 9th Flare 122nd year of Ascendancy at 13:25 Killed by Weirdling Beast at level 14 on the 9th Flare 122nd year of Ascendancy at 14:20 Killed by Weirdling Beast at level 14 on the 9th Flare 122nd year of Ascendancy at 15:24 Killed by Weirdling Beast at level 14 on the 9th Flare 122nd year of Ascendancy at 16:20 Killed by snow giant thunderer at level 16 on the 18th Dusk 122nd year of Ascendancy at 04:25 Killed by snow giant boulder thrower at level 16 on the 18th Dusk 122nd year of Ascendancy at 04:43 Killed by snow giant thunderer at level 16 on the 18th Dusk 122nd year of Ascendancy at 05:55 Killed by snow giant thunderer at level 16 on the 18th Dusk 122nd year of Ascendancy at 06:35 Killed by snow giant boulder thrower at level 16 on the 18th Dusk 122nd year of Ascendancy at 07:40 Killed by snow giant boulder thrower at level 16 on the 18th Dusk 122nd year of Ascendancy at 08:16 Killed by snow giant boulder thrower at level 17 on the 19th Dusk 122nd year of Ascendancy at 07:30 Killed by teluvorta at level 17 on the 19th Dusk 122nd year of Ascendancy at 21:00 Killed by Isuletira the temporal stalker at level 17 on the 20th Dusk 122nd year of Ascendancy at 09:24 Killed by dredge at level 17 on the 20th Dusk 122nd year of Ascendancy at 10:06 Killed by dredgling at level 17 on the 20th Dusk 122nd year of Ascendancy at 10:34 Killed by dredgling at level 17 on the 20th Dusk 122nd year of Ascendancy at 11:19 Killed by Islalrada the dredgling at level 17 on the 20th Dusk 122nd year of Ascendancy at 17:24 Killed by Chronolith Twin at level 17 on the 20th Dusk 122nd year of Ascendancy at 21:12 Killed by fk6 at level 18 on the 21st Dusk 122nd year of Ascendancy at 01:02 Killed by Sandworm Queen at level 19 on the 40th Dusk 122nd year of Ascendancy at 04:53 Killed by gigantic corrosive tunneler at level 19 on the 40th Dusk 122nd year of Ascendancy at 05:18 Killed by greater gwelgoroth at level 19 on the 48th Dusk 122nd year of Ascendancy at 15:57 Killed by Zubeldann the bloated horror at level 19 on the 49th Dusk 122nd year of Ascendancy at 06:01 Killed by Zubeldann the bloated horror at level 19 on the 49th Dusk 122nd year of Ascendancy at 06:57 Killed by snow giant boulder thrower at level 20 on the 49th Dusk 122nd year of Ascendancy at 14:20 Killed by Urkis, the High Tempest at level 20 on the 49th Dusk 122nd year of Ascendancy at 16:09 Killed by Urkis, the High Tempest at level 20 on the 49th Dusk 122nd year of Ascendancy at 16:29 Killed by snow giant thunderer at level 20 on the 49th Dusk 122nd year of Ascendancy at 16:58 Killed by Urkis, the High Tempest at level 20 on the 49th Dusk 122nd year of Ascendancy at 17:53 Killed by storm wyrm at level 20 on the 50th Dusk 122nd year of Ascendancy at 12:52 Killed by Aletta Soultorn at level 21 on the 69th Dusk 122nd year of Ascendancy at 06:37 Killed by Aletta Soultorn at level 21 on the 69th Dusk 122nd year of Ascendancy at 07:37 Killed by Velada the banshee at level 21 on the 69th Dusk 122nd year of Ascendancy at 13:33 Killed by Velada the banshee at level 21 on the 69th Dusk 122nd year of Ascendancy at 14:30 Killed by Borfast the Broken at level 21 on the 70th Dusk 122nd year of Ascendancy at 13:02 Killed by Borfast the Broken at level 21 on the 70th Dusk 122nd year of Ascendancy at 15:21 Killed by skeleton warrior at level 22 on the 71st Dusk 122nd year of Ascendancy at 01:08 Killed by dread at level 22 on the 71st Dusk 122nd year of Ascendancy at 04:36 Killed by skeleton archer at level 22 on the 71st Dusk 122nd year of Ascendancy at 05:21 Killed by Lisima the skeleton mage at level 22 on the 71st Dusk 122nd year of Ascendancy at 15:31 Killed by skeleton warrior at level 22 on the 71st Dusk 122nd year of Ascendancy at 20:59 Killed by skeleton mage at level 22 on the 72nd Dusk 122nd year of Ascendancy at 05:11 Killed by skeleton warrior at level 22 on the 72nd Dusk 122nd year of Ascendancy at 05:55 Killed by wretchling at level 22 on the 73rd Dusk 122nd year of Ascendancy at 02:26 Killed by skeleton magus at level 22 on the 73rd Dusk 122nd year of Ascendancy at 06:32 Killed by luminous horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 07:13 Killed by radiant horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 07:58 Killed by radiant horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 09:04 Killed by radiant horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 09:30 Killed by radiant horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 10:18 Killed by radiant horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 11:21 Killed by radiant horror at level 22 on the 73rd Dusk 122nd year of Ascendancy at 12:40 Killed by skeleton magus at level 22 on the 74th Dusk 122nd year of Ascendancy at 00:02 Killed by skeleton magus at level 23 on the 74th Dusk 122nd year of Ascendancy at 14:14 Killed by forest wight at level 23 on the 74th Dusk 122nd year of Ascendancy at 15:30 Killed by skeleton warrior at level 23 on the 75th Dusk 122nd year of Ascendancy at 11:58 Killed by Velidakira the vampire at level 23 on the 75th Dusk 122nd year of Ascendancy at 14:14 Killed by skeleton magus at level 23 on the 76th Dusk 122nd year of Ascendancy at 04:20 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 05:03 Killed by will o' the wisp at level 23 on the 76th Dusk 122nd year of Ascendancy at 05:50 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 06:29 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 07:19 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 08:11 Killed by ghast at level 23 on the 76th Dusk 122nd year of Ascendancy at 08:49 Killed by skeleton mage at level 23 on the 76th Dusk 122nd year of Ascendancy at 09:31 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 10:15 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 10:53 Killed by The Master at level 23 on the 76th Dusk 122nd year of Ascendancy at 11:30 Killed by skeleton mage at level 23 on the 76th Dusk 122nd year of Ascendancy at 12:11 Killed by skeleton mage at level 23 on the 76th Dusk 122nd year of Ascendancy at 12:46 Killed by skeleton mage at level 23 on the 76th Dusk 122nd year of Ascendancy at 13:58 Killed by Bedbronde the dwarf at level 24 on the 15th Haze 122nd year of Ascendancy at 22:31 Killed by Bedbronde the dwarf at level 24 on the 15th Haze 122nd year of Ascendancy at 23:32 Killed by Bedbronde the dwarf at level 24 on the 16th Haze 122nd year of Ascendancy at 00:07 Killed by Bedbronde the dwarf at level 24 on the 16th Haze 122nd year of Ascendancy at 01:02 Killed by orc grand master assassin at level 25 on the 24th Haze 122nd year of Ascendancy at 07:12 Killed by cutpurse at level 25 on the 25th Haze 122nd year of Ascendancy at 20:16 Killed by fiery orc wyrmic at level 25 on the 26th Haze 122nd year of Ascendancy at 02:04 Killed by Ce'Nyba the fox at level 25 on the 27th Haze 122nd year of Ascendancy at 06:23 Killed by Ce'Nyba the fox at level 25 on the 27th Haze 122nd year of Ascendancy at 07:25 Killed by Ce'Nyba the fox at level 25 on the 27th Haze 122nd year of Ascendancy at 08:28 Killed by Ce'Nyba the fox at level 25 on the 27th Haze 122nd year of Ascendancy at 09:42 Killed by Golbug the Destroyer at level 26 on the 28th Haze 122nd year of Ascendancy at 00:40 Killed by Golbug the Destroyer at level 26 on the 28th Haze 122nd year of Ascendancy at 01:43 Killed by venom wyrm at level 27 on the 28th Haze 122nd year of Ascendancy at 09:18 Killed by luminous horror at level 27 on the 28th Haze 122nd year of Ascendancy at 19:16 Killed by orc necromancer at level 27 on the 35th Haze 122nd year of Ascendancy at 12:31 Killed by orc necromancer at level 27 on the 35th Haze 122nd year of Ascendancy at 13:20 Killed by orc blood mage at level 27 on the 43rd Haze 122nd year of Ascendancy at 14:07 Killed by skeleton mage at level 27 on the 43rd Haze 122nd year of Ascendancy at 14:35 Killed by orc corruptor at level 27 on the 45th Haze 122nd year of Ascendancy at 06:07 Killed by orc necromancer at level 27 on the 45th Haze 122nd year of Ascendancy at 06:17 Killed by orc necromancer at level 27 on the 45th Haze 122nd year of Ascendancy at 06:38 Killed by skeleton mage at level 27 on the 45th Haze 122nd year of Ascendancy at 07:24 Killed by orc blood mage at level 27 on the 68th Haze 122nd year of Ascendancy at 00:09 Killed by orc blood mage at level 27 on the 68th Haze 122nd year of Ascendancy at 00:23 Killed by fiery orc wyrmic at level 27 on the 71st Haze 122nd year of Ascendancy at 16:46 Killed by orc necromancer at level 27 on the 71st Haze 122nd year of Ascendancy at 17:41 Killed by skeleton mage at level 27 on the 71st Haze 122nd year of Ascendancy at 18:22 Killed by orc necromancer at level 27 on the 71st Haze 122nd year of Ascendancy at 18:58 Killed by orc soldier at level 27 on the 2nd Decay 122nd year of Ascendancy at 11:44 Killed by orc necromancer at level 27 on the 3rd Decay 122nd year of Ascendancy at 15:11 Killed by orc blood mage at level 27 on the 3rd Decay 122nd year of Ascendancy at 15:57 Killed by orc blood mage at level 27 on the 10th Allure 123rd year of Ascendancy at 21:32 Killed by orc necromancer at level 27 on the 10th Allure 123rd year of Ascendancy at 22:36 Killed by Zubiwyn the orc fighter at level 27 on the 19th Regrowth 123rd year of Ascendancy at 19:41 Killed by Islata the orc berserker at level 27 on the 19th Regrowth 123rd year of Ascendancy at 20:11 Killed by Islata the orc berserker at level 27 on the 19th Regrowth 123rd year of Ascendancy at 21:02 Killed by Belita the orc fighter at level 27 on the 19th Regrowth 123rd year of Ascendancy at 21:24 Killed by orc fighter at level 27 on the 19th Regrowth 123rd year of Ascendancy at 22:01 Killed by orc fighter at level 27 on the 19th Regrowth 123rd year of Ascendancy at 22:22 Killed by Islata the orc berserker at level 27 on the 19th Regrowth 123rd year of Ascendancy at 23:03 Killed by Islata the orc berserker at level 27 on the 19th Regrowth 123rd year of Ascendancy at 23:38 Killed by Zubiwyn the orc fighter at level 27 on the 20th Regrowth 123rd year of Ascendancy at 00:51 Killed by Aeruranne the orc elite fighter at level 27 on the 20th Regrowth 123rd year of Ascendancy at 01:38 Killed by Aeruranne the orc elite fighter at level 27 on the 20th Regrowth 123rd year of Ascendancy at 02:26 Killed by Aeruranne the orc elite fighter at level 27 on the 20th Regrowth 123rd year of Ascendancy at 02:57 Killed by orc high cryomancer at level 27 on the 20th Regrowth 123rd year of Ascendancy at 06:38 Killed by orc high cryomancer at level 27 on the 20th Regrowth 123rd year of Ascendancy at 08:10 Killed by orc high cryomancer at level 27 on the 20th Regrowth 123rd year of Ascendancy at 08:59 Killed by Kra'Tor the Gluttonous at level 28 on the 21st Regrowth 123rd year of Ascendancy at 18:36 Killed by Kra'Tor the Gluttonous at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 01:11 Killed by Kra'Tor the Gluttonous at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 04:24 Killed by Kra'Tor the Gluttonous at level 28 on the 22nd Regrowth 123rd year of Ascendancy at 05:17 |
Primary Stats
| Strength | 43 (base 38) |
| Dexterity | 53 (base 31) |
| Constitution | 58 (base 53) |
| Magic | 20 (base 11) |
| Willpower | 22 (base 10) |
| Cunning | 31 (base 13) |
Resources
| Life | 830/830 |
| Mana | 0/322 |
| Stamina | 221/221 |
| Positive | 0/131 |
| Healing Factor | 1.3 |
| Regeneration | 13.769150048544 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 5 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 61 |
| Crit Chance | 23% |
| APR | 20 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.92 (100%) |
| Defense | 37 |
| Ranged Defense | 41 |
| Fatigue | 10 |
| Physical Save | 45 |
| Spell Save | 39 |
| Mental Save | 19 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Confusion Resistance | 35% |
| Teleport Resistance | 50% |
| Disarm Resistance | 55% |
| Instadeath Resistance | 100% |
| Blind Resistance | 65% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Dreadfell. Escort: lost anorithil (level 1 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by giant crystal rat. Escort: lost anorithil (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by skeleton warrior. Escort: lost anorithil (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton mage. Escort: repented thief (level 3 of Dreadfell) | failed |
You failed to protect the repented thief from death by armoured skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 19. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of Alchemists | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Airlord the pair of hardened leather boots (0 def, 9 armour) Airlord the pair of hardened leather boots (0 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Effects on melee hit: * 15% chance to blind Changes stats: +7 Lck / +5 Dex Changes resistances: +3% lightning Changes resistances penetration: +10% light / +5% lightning Stealth bonus: +5 Stamina each turn: +0.30 Maximum stamina: +10.00 Infravision radius: +2 A pair of boots made of leather. |
| Quiver | Dairyndur the Boltguile (52/52, 34-40.8 power, 3 apr) Dairyndur the Boltguile (52/52, 34-40.8 power, 3 apr)Requires: - Dexterity 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 3 Base power: 34.0 - 40.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 52 On weapon hit: * disrupts spell-casting * 10% chance to create an air burst Travel speed: +200% Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +4 nature Damage against: +11% Unnatural When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (72 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 14.75 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
| On hands | dwarven-steel gauntlets 'Salutta' (0 def, 2 armour) dwarven-steel gauntlets 'Salutta' (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +13 (+4 eff.) Armour: +2 Changes stats: +4 Dex Changes resistances: +3% nature Changes resistances penetration: +10% blight Disarm immunity: +5% Confusion immunity: +5% Stun/Freeze immunity: +10% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | quick ash wand of conjuration [power 97] (7 cooldown) quick ash wand of conjuration [power 97] (7 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 It can be used to fire a bolt of a random element with (base) damage 48 to 97, putting all charms on cooldown for 7 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Glowmonster GlowmonsterInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Damage when hit (Melee): 20 mind / 16 light Changes stats: +5 Cun Changes resistances: +6% mind / +30% fire Changes damage: +15% fire Stun/Freeze immunity: +37% Life regen: +2.00 Rings can have magical properties. |
| Around neck | wanderer's gold amulet of teleportation wanderer's gold amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +5 Con Teleport immunity: +50% Life regen: +0.50 Stamina each turn: +0.60 Movement speed: +10% It can be used to teleport you randomly (rad 32), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
| In main hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+6 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
| Around waist | Arymira ArymiraPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Damage when hit (Melee): 4 arcane Changes stats: +4 Mag / +4 Wil Changes resistances penetration: +15% arcane / +10% acid Physical save: +8 (+3 eff.) Spell save: +7 (+3 eff.) Spell crit. chance: +4% Mindpower: +5 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)Requires: - Strength 40 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stats: 20% Mag, 100% Str Damage type: Temporal Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +325 When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +0% Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +5 Block Spell save: +20 (+7 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 3 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 50.89 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Demonsever the stralite mail armour (4 def, 21 armour) Demonsever the stralite mail armour (4 def, 21 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +21 Defense: +4 (+2 eff.) Fatigue: +9% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 lightning Changes resistances: +21% temporal Changes resistances penetration: +15% darkness Physical save: +9 (+3 eff.) A suit of armour made of mail. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 94) healing infusion of the sneak (heal 94)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 and cleanse 1 wound and poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+12 for 9 turns, die at -402) heroism infusion of the duelist (+12 for 9 turns, die at -402)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 12 for 9 turns. While Heroism is active, you will only die when reaching -402 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the wizard (+7 for 7 turns, die at -304) heroism infusion of the wizard (+7 for 7 turns, die at -304)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 7 turns. While Heroism is active, you will only die when reaching -304 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the wizard (23 nature damage, 34% healing reduction) insidious poison infusion of the wizard (23 nature damage, 34% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 23.30 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 167 over 5 turns) regeneration infusion of the psychic (heal 167 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 167 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 157 over 5 turns) regeneration infusion of the wizard (heal 157 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 157 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 128 over 5 turns) regeneration infusion of the wizard (heal 128 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 177 over 5 turns) regeneration infusion of the wizard (heal 177 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 177 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 128 over 5 turns) regeneration infusion of the wizard (heal 128 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 6; power 43; turns 3; dispells darkness) sun infusion of the warrior (rad 6; power 43; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 22). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 43) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the psychic (resist 15%; cure physical) wild infusion of the psychic (resist 15%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 15% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 26%; cure physical) wild infusion of the titan (resist 26%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 16%; cure physical) wild infusion of the warrior (resist 16%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (238.00 temporal damage, removed from time 4 turns) Rune of the Rift (238.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 238.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (106 cold damage; 50 apply power) biting gale rune of the titan (106 cold damage; 50 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 105.60 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 50. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 11 for 6 turns) invisibility rune of the wizard (power 11 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 6 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (724% regen over 10 turns; 36 instant mana) manasurge rune of the sneak (724% regen over 10 turns; 36 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 724% for 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the titan (897% regen over 10 turns; 45 instant mana) manasurge rune of the titan (897% regen over 10 turns; 45 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 897% for 10 turns and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (772% regen over 10 turns; 39 instant mana) manasurge rune of the warrior (772% regen over 10 turns; 39 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 772% for 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the psychic (range 7; power 23; dur 3) phase door rune of the psychic (range 7; power 23; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 7. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 10; power 30; dur 3) phase door rune of the titan (range 10; power 30; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 311 for 3 turns) shielding rune of the duelist (absorb 311 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 311 damage for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 138 for 4 turns) shielding rune of the psychic (absorb 138 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 138 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 280 for 3 turns) shielding rune of the warrior (absorb 280 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 179 for 4 turns) shielding rune of the warrior (absorb 179 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 179 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 145 for 4 turns) shielding rune of the wizard (absorb 145 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 145 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 110 for 4 turns) shielding rune of the wizard (absorb 110 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 110 damage for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 61) teleportation rune of the psychic (range 61)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 61 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the sneak (range 93) teleportation rune of the sneak (range 93)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 93 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
120 alchemist agate 120 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isoritha (dig speed 32 turns) Isoritha (dig speed 32 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Fatigue: -6% Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Str Changes resistances: +9% darkness / +6% cold When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 emerald 4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 331/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of clear mind [power 2] (10 cooldown) dwarven-steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
hateful dwarven-steel torque of mindblast [power 193] (6 cooldown) hateful dwarven-steel torque of mindblast [power 193] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to fire a blast of psionic energies in a range 6 beam dealing 96.50 to 193.00 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
psionic steel torque of charged psionic shield [power 47] (20 cooldown) psionic steel torque of charged psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
steel torque of kinetic psionic shield [power 51] (20 cooldown) steel torque of kinetic psionic shield [power 51] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
forceful elm totem of thorny skin [power 16] (20 cooldown) forceful elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
natural elm totem of cure ailments [power 1] (10 cooldown) natural elm totem of cure ailments [power 1] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 2 equilibrium. Natural totems are made by powerful wilders to store nature power. |
quick elm totem of thorny skin [power 11] (13 cooldown) quick elm totem of thorny skin [power 11] (13 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 11 and armour hardiness by 30%, putting all charms on cooldown for 13 turns. Natural totems are made by powerful wilders to store nature power. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By fk6 the Higher Bulwark level 24
1st Time of Equilibrium 122nd year of Ascendancy at 10:57 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By fk6 the Higher Bulwark level 27
4th Regrowth 123rd year of Ascendancy at 03:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By fk6 the Higher Bulwark level 24
17th Haze 122nd year of Ascendancy at 22:44 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By fk6 the Higher Bulwark level 26
28th Haze 122nd year of Ascendancy at 02:26 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By fk6 the Higher Bulwark level 20
49th Dusk 122nd year of Ascendancy at 11:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By fk6 the Higher Bulwark level 19
39th Dusk 122nd year of Ascendancy at 11:20 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By fk6 the Higher Bulwark level 20
49th Dusk 122nd year of Ascendancy at 18:38 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By fk6 the Higher Bulwark level 14
9th Flare 122nd year of Ascendancy at 20:57 see stats
Level 10 (Exploration mode)
Got a character to level 10.By fk6 the Higher Bulwark level 10
8th Mirth 122nd year of Ascendancy at 04:23 see stats
Level 20 (Exploration mode)
Got a character to level 20.By fk6 the Higher Bulwark level 20
49th Dusk 122nd year of Ascendancy at 07:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By fk6 the Higher Bulwark level 26
28th Haze 122nd year of Ascendancy at 04:14 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By fk6 the Higher Bulwark level 14
4th Flare 122nd year of Ascendancy at 09:12 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By fk6 the Higher Bulwark level 19
42nd Dusk 122nd year of Ascendancy at 13:18 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By fk6 the Higher Bulwark level 28
21st Regrowth 123rd year of Ascendancy at 09:47 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By fk6 the Higher Bulwark level 19
38th Dusk 122nd year of Ascendancy at 17:59 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By fk6 the Higher Bulwark level 23
76th Dusk 122nd year of Ascendancy at 14:38 see stats
Log
fk6 hits Training Dummy for 90 physical, , (90 total damage).
fk6 hits Training Dummy for 88 physical, , (88 total damage).
fk6 hits Training Dummy for 90 physical, , (90 total damage).
fk6 hits Training Dummy for 79 physical, , (79 total damage).
fk6 hits Training Dummy for 93 physical, , (93 total damage).
Training Dummy's ability to fight has recovered.
fk6 hits Training Dummy for 89 physical, , (89 total damage).
fk6 performs a melee critical strike against Training Dummy!
Training Dummy's fighting ability is impaired!
fk6 hits Training Dummy for 151 physical, , (151 total damage).
Training Dummy recovers sight.
fk6 hits Training Dummy for 86 physical, , (86 total damage).
Training Dummy regains their energy.
Training Dummy's ability to fight has recovered.
There is a teleportation circle to the surface here (press '' or right click to use).
There is a Entrance to Grushnak Pride bastion here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
