










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 1064% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 6 on the 79th Pyre 122nd year of Ascendancy at 09:55 2 / 6Killed by aether beam at level 14 on the 27th Dusk 122nd year of Ascendancy at 17:27 Killed by minotaur at level 16 on the 37th Dusk 122nd year of Ascendancy at 02:44 Killed by Dozing Isleminne at level 30 on the 38th Regrowth 123rd year of Ascendancy at 10:22 Killed by Elite Combat Trainer Adowyn at level 49 on the 14th Dusk 123rd year of Ascendancy at 02:20 Killed by Znaez at level 50 on the 19th Dusk 123rd year of Ascendancy at 02:09 |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 38 (base 10) |
| Constitution | 73 (base 60) |
| Magic | 128 (base 60) |
| Willpower | 111 (base 60) |
| Cunning | 88 (base 32) |
Resources
| Life | 996/896 |
| Mana | 953/1661 |
| Healing Factor | 1.3907458214729 |
| Regeneration | 21.208873777461 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 23 |
| See Invisible | 27 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 60 |
| Crit Chance | 114% |
| APR | 39 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 99 |
| Crit Chance | 100% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 67 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Blight | +29% |
| Arcane | +147% |
| Cold | +11% |
| All | 0% |
| Lightning | +18% |
| Light | +45% |
| Temporal | +30% |
| Physical | +3% |
| Darkness | +30% |
| Fire | +3% |
| Mind | +6% |
Offense: Damage Penetration
| Nature | +25% |
| Lightning | +75% |
| Light | +25% |
| Cold | +30% |
| Darkness | +35% |
| Arcane | +70% |
| Mind | +45% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 23.000000000001 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 48 |
| Spell Save | 63 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 68%( 77%) |
| Blight | + 54%( 77%) |
| Arcane | + 38%( 77%) |
| Cold | + 76%( 77%) |
| All | + 30%( 77%) |
| Lightning | + 77%( 77%) |
| Light | + 40%( 77%) |
| Temporal | + 53%( 77%) |
| Mind | + 57%( 77%) |
| Darkness | + 66%( 77%) |
| Fire | + 54%( 77%) |
| Nature | + 36%( 77%) |
Defense: Immunities
| Pinning Resistance | 50% |
| Disarm Resistance | 48% |
| Confusion Resistance | 41% |
| Silence Resistance | 50% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 740 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1268% for 10 turns (747 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Meta | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Thaumaturgy | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The time distortion has created a restoration field, healing the target for 29 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Wrathroot. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Aerildakira the orc pyromancer. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by Znaez. Escort: lost tinker (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Norgos Lair. Escort: worried loremaster (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 93691. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | boots (0 def, 14 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +18 (+6 eff.) Armour: +14 Changes stats: +15 Lck / +8 Dex Changes resistances: +15% acid / +15% cold / +9% nature / +12% fire / +6% arcane / +15% lightning Changes resistances penetration: +25% arcane Changes damage: +3% arcane Stealth bonus: +12 Disease immunity: +24% Vim when firing critical spell: +2.00 Maximum life: +40.00 Spellpower: +31 (+5 eff.) Mindpower: +18 (+5 eff.) A pair of boots made of leather. |
| Light source | dwarven lantern 'Samihir'Powered by arcane forces Crafted by a master 0.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Effects on melee hit: * 20% chance to reduce all saves and defense by 38 Changes stats: +7 Mag Changes resistances: +15% blight / +11% darkness / +12% acid Changes resistances penetration: +15% all Changes damage: +9% arcane Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +23 (+4 eff.) Spell crit. chance: +12% Light radius: +13 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 41 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Frozenwake (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Mag / +14 Wil / +7 Cun / +5 Con Changes resistances: +20% blight / +6% cold Changes resistances penetration: +15% cold Changes damage: +20% blight / +6% acid Mana each turn: +3.00 Mana when hit: +2.80 Maximum mana: +110.00 Spellpower: +16 (+2 eff.) Mindpower: +6 (+2 eff.) See invisible: +12 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 16 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Oozebloom (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 6 nature Changes stats: +6 Cun / +8 Str Changes resistances: +6% cold Changes resistances penetration: +10% nature Critical mult.: +20.00% Psi when hit: +0.04 Maximum life: +40.00 Maximum stamina: +26.00 Maximum psi: +40.00 Lowers spell cool-downs by: 10% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glorura the StrikeslicePowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+5 eff.) Damage when hit (Melee): 6 lightning / 4 cold Changes stats: +8 Cun / +8 Mag Changes resistances: +28% acid / +22% fire / +30% lightning / +28% cold Changes resistances penetration: +10% lightning / +30% mind Changes damage: +9% lightning / +6% mind Silence immunity: +50% Mana each turn: +0.23 Spellpower: +29 (+5 eff.) Mindpower: +15 (+4 eff.) Rings make your fingers look great! |
| On fingers | voratun ring 'Lightningroar'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 24% chance to reduce damage dealt by 30% * 24% chance to reduce all saves and defense by 38 Damage when hit (Melee): 2 mind Changes resistances: +9% mind / +12% lightning Changes resistances penetration: +15% lightning Maximum encumbrance: +34 Disarm immunity: +48% Pinning immunity: +50% Stun/Freeze immunity: +100% Knockback immunity: +49% Life regen: +15.00 Maximum life: +45.00 Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Galeraven'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 6 acid Changes stats: +11 Dex / +11 Mag / +12 Cun / +20 Lck Changes resistances: +24% lightning / +15% light / +13% darkness Changes resistances penetration: +30% lightning / +15% arcane Changes damage: +6% arcane Trap disarming bonus: +59 Stealth bonus: +25 Mana each turn: +0.59 Maximum mana: +37.00 Infravision radius: +12 A belt that goes around your waist. |
| In main hand | dragonbone starstaff 'Lustrewrecker' (30-36 power, 6 apr, arcane element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning Changes resistances penetration: +5% lightning / +15% arcane / +10% light Changes damage: +33% arcane / +18% light Talent granted: +1 Command Staff Critical mult.: +20.00% Mana each turn: +1.57 Maximum mana: +81.00 Spellpower: +49 (+8 eff.) Spell crit. chance: +20% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | drakeskin leather gloves 'Blindbait' (0 def, 3 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +59.0% Armour: +3 Damage (Melee): 13 cold Damage when hit (Melee): 6 lightning / 6 blight Changes stats: +7 Wil Changes resistances: +10% cold Changes resistances penetration: +20% darkness Changes damage: +11% cold Critical mult.: +45.00% Spell crit. chance: +59% Mental crit. chance: +58% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Tarridil the elven-silk robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil / +11 Cun Changes resistances: +3% temporal / +6% arcane / +15% all Changes damage: +27% light / +30% temporal / +30% darkness / +96% arcane Critical mult.: +5.00% Equilibrium when hit: +0.04 Maximum mana: +325.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Burnclash' (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +41 (+10 eff.) Armour penetration: +18 Physical power: +10 (+4 eff.) Defense: +3 (+1 eff.) Damage when hit (Melee): 6 arcane Changes stats: +2 Dex / +12 Mag / +12 Wil Changes resistances: +28% darkness / +30% temporal Changes damage: +3% physical / +3% fire Critical mult.: +24.00% Stealth bonus: +13 Spell save: +15 (+4 eff.) Maximum mana: +80.00 Spell crit. chance: +8% Defense after a teleport: +30 Resist all after a teleport: +15% New effects duration reduction after a teleport: +27% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Boltbreeze'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+5 eff.) Armour: +6 Defense: +24 (+8 eff.) Damage when hit (Melee): 4 arcane / 4 lightning Changes stats: +20 Lck Changes resistances: +30% mind Changes resistances cap: +7% all Changes damage: +9% blight / +9% lightning Critical mult.: +15.00% Physical save: +43 (+14 eff.) Spell save: +25 (+6 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +41% Maximum mana: +80.00 Maximum vim: +40.00 Reduce all damage from unseen attackers: 20% Amulets make your neck look great! |
Inventory
healing infusion of the wizard (heal 313; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 313 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 454; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, fire, nature, acid)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 fire, 4 nature, 4 acid It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (594.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 772.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 269; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Xanigabeth the voratun amuletPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to reduce armor by 50% Changes stats: +10 Cun / +10 Con Changes resistances: +9% temporal Changes resistances penetration: +5% acid Changes damage: +15% blight / +15% fire / +21% temporal / +6% acid Critical mult.: +14.00% Life regen: +5.00 Spellpower: +13 (+2 eff.) Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.clarifying voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +19 Changes resistances: +24% mind Critical mult.: +18.00% Confusion immunity: +40% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
FurnacebreakPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +12 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 50% Changes stats: +9 Dex / +8 Mag / +24 Cun Changes resistances: +12% acid / +3% fire Changes resistances penetration: +15% acid Changes damage: +27% acid Physical save: +16 (+6 eff.) Spell save: +18 (+4 eff.) Mental save: +18 (+6 eff.) Spellpower: +15 (+2 eff.) Rings make your fingers look great! |
SalyretiraInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 64% chance to reduce all saves and defense by 38 * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 63 physical Effects on ranged hit: * 31% chance to reduce all saves and defense by 38 Damage (Ranged): 61 physical Changes stats: +18 Cun / +6 Con Changes resistances: +36% nature Changes resistances penetration: +15% mind Changes damage: +24% temporal / +18% nature / +6% mind Spell save: +20 (+5 eff.) Hate when firing a critical mind attack: +4.00 Maximum stamina: +33.00 Maximum hate: +29.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Skyjeer the voratun ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Fatigue: -19% Damage when hit (Melee): 8 lightning Changes stats: +10 Cun / +10 Dex Changes resistances: +15% blight / +15% nature / +15% lightning Changes resistances penetration: +20% temporal Changes damage: +6% temporal Maximum encumbrance: +80 Poison immunity: +30% Disease immunity: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
steel ring 'Rootbreak'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 66% Damage when hit (Melee): 8 mind Changes resistances: +12% nature / +12% mind Changes resistances penetration: +10% nature / +25% fire Changes damage: +6% mind Stun/Freeze immunity: +23% Life regen: +4.00 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun greatmaul of erosion (64-97 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 39 Damage (Melee): +27 blight / +20 nature When wielded/worn: Disease immunity: +29% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.voratun greatsword of massacre (81-130 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.chilling voratun mace of massacre (56-79 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.5 - 79.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +22 cold Blunt and deadly. |
Amudusablek the Infernolash (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 blight Changes stats: +5 Wil Changes resistances: +15% blight Changes damage: +30% blight / +15% fire Talent granted: +1 Command Staff Critical mult.: +15.00% Mental save: +3 (+1 eff.) Mana each turn: +0.91 Equilibrium when hit: +0.12 Maximum mana: +100.00 Spellpower: +33 (+5 eff.) Spell crit. chance: +20% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Baliromildir the Scumlord (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Armour Hardiness: +12% Changes resistances: +15% acid / +6% fire / +6% nature / +18% blight Changes resistances penetration: +25% nature Changes damage: +30% lightning / +15% fire Talent granted: +1 Command Staff Physical save: +10 (+4 eff.) Mental save: +9 (+3 eff.) Cut immunity: +23% Pinning immunity: +20% Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Healing mod.: +23% Staves designed for wielders of magic, by the greats of the art. |
Dimrace the dragonbone vilestaff (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 30% Changes stats: +6 Mag / +6 Wil Changes resistances: +9% temporal Changes resistances penetration: +10% darkness / +15% temporal Changes damage: +30% darkness / +9% temporal Talent granted: +1 Command Staff Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +110.00 Spellpower: +27 (+4 eff.) Spell crit. chance: +20% Talent on hit(spell): Sun Ray (10% chance level 5). Staves designed for wielders of magic, by the greats of the art. |
Morningstun the dragonbone vilestaff (30-36 power, 6 apr, acid element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Physical crit. chance: +23.0% Physical power: +12 (+4 eff.) Damage (Melee): 44 arcane Changes resistances penetration: +5% light / +15% cold Changes damage: +30% acid / +9% cold / +12% arcane / +15% light Talent granted: +1 Command Staff Physical save: +15 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Maximum mana: +120.00 Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Spellpower: +35 (+6 eff.) Spell crit. chance: +29% Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+6 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
This item will automatically be transmogrified when you leave the level.blighted dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +5 Wil Changes damage: +30% arcane Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum mana: +110.00 Maximum vim: +21.00 Spellpower: +28 (+4 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.enhanced voratun waraxe of crippling (38-54 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +8.0% Changes stats: +9 Str / +10 Dex / +8 Mag / +8 Wil / +7 Cun / +10 Con One-handed war axes. |
Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 (+4 eff.) Damage when hit (Melee): 15 arcane Changes stats: +6 Mag / +6 Wil / +6 Cun Changes resistances: +10% lightning / +10% cold / +10% fire / +10% arcane / +13% all Changes damage: +12% all Spell save: +20 (+5 eff.) Mental save: +15 (+5 eff.) Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 (+2 eff.) Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Xeryleth the Kindleravage (0 def, 8 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Damage when hit (Melee): 8 physical Changes stats: +23 Mag / +14 Wil / +6 Cun / +3 Con Changes resistances: +1% physical / +15% all Changes resistances penetration: +13% temporal / +13% physical Changes damage: +30% temporal / +30% darkness / +9% fire / +29% physical / +25% light Silence immunity: +50% Mana each turn: +0.40 Psi each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +7 Only die when reaching: -20.00 life Spellpower: +29 (+5 eff.) Spell crit. chance: +10% Light radius: +2 Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of drakeskin leather boots (0 def, 5 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Cun / +5 Wil Physical save: +10 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +13 (+5 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +5 Cun / +5 Con Physical save: +22 (+8 eff.) Mental save: +24 (+8 eff.) Stamina each turn: +0.70 Maximum stamina: +18.00 A pair of boots made of leather. |
Branogas the Obsidianrend (0 def, 3 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 39 * 24% chance to reduce armor by 50% Damage (Melee): 14 acid / 15 blight Changes stats: +9 Str / +5 Dex / +5 Wil / +4 Cun / +5 Con Changes resistances: +25% acid / +9% blight Changes resistances penetration: +5% acid Changes damage: +10% acid / +6% darkness / +11% blight Talent mastery: +0.20 Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +15 (+5 eff.) Disarm immunity: +37% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Lustrewarden the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +3 Effects on melee hit: * 24% chance to reduce strength, dexterity, and constitution by 39 Damage (Melee): 20 light Damage when hit (Melee): 2 light Changes stats: +5 Str / +5 Dex / +5 Cun Changes resistances: +18% light / +9% blight Changes resistances penetration: +20% blight Changes damage: +20% light / +15% blight Talent cooldown: Double Strike (-1 turn) Physical save: +23 (+8 eff.) Mental save: +10 (+4 eff.) Disarm immunity: +48% Mana each turn: +0.26 Spellpower: +16 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
This item will automatically be transmogrified when you leave the level.dragonslayer's voratun helm of dexterity (+10) (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +10 Dex Changes resistances: +15% acid / +12% fire / +13% lightning / +12% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
duelist's cured leather armour of the deep (10 def, 7 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +10 (+4 eff.) Fatigue: +7% Changes stats: +4 Cun / +4 Dex Changes resistances: +7% acid / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.prismatic voratun plate armour of implacability (0 def, 24 armour) Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Fatigue: +13% Changes resistances: +13% light / +15% darkness Physical save: +14 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.impervious voratun shield of earthen fury (0 def, 30 armour, 306.5 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +30 Fatigue: +8% Changes stats: +4 Con Talent granted: +1 Block Physical save: +14 (+5 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.voratun shield of crushing (0 def, 10 armour, 197.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +15.0% Physical power: +13 (+5 eff.) Armour: +10 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
215 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Branuroddaneg the Winterglamour (dig speed 5 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +5 Defense: +8 (+3 eff.) Fatigue: -10% Damage when hit (Melee): 10 cold Changes stats: +10 Str / +1 Dex / +1 Wil / +6 Cun / +1 Con Changes resistances: +10% physical / +10% darkness / +10% fire Reduces incoming crit damage: 17.75% Mental save: +9 (+3 eff.) Disarm immunity: +20% Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Moruiyon the Oozewasp (dig speed 2 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour: +8 Defense: +16 (+6 eff.) Effects on melee hit: * 24% chance to slow global speed by 66% Changes stats: +3 Str Changes resistances: +9% cold / +10% fire / +10% darkness / +20% physical Changes resistances penetration: +20% darkness / +20% nature Changes damage: +9% darkness / +12% nature Maximum life: +40.00 Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Porythra (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +9 Physical power: +20 (+7 eff.) Armour: +7 Defense: +8 (+3 eff.) Fatigue: -10% Changes stats: +8 Str / +7 Mag / +1 Wil Changes resistances: +10% physical / +10% darkness / +10% fire Critical mult.: +20.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Demonscar' (dig speed 4 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Armour: +5 Defense: +8 (+3 eff.) Changes stats: +12 Str / +7 Wil / +2 Cun Changes resistances: +12% darkness / +9% physical Changes resistances penetration: +5% cold / +15% mind / +15% darkness Changes damage: +15% mind / +9% fire Mental save: +15 (+5 eff.) Mental crit. chance: +21% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(158 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 57.93 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
44 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of vileness (20/20, 62-75 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.5 - 75.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +17.0% Capacity: 20 On weapon hit: * 19% chance to reduce strength, dexterity, and constitution by 39 On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +20 blight Shots are used with slings to pummel your foes to death. |
Balamas the Glimmertorrent [power 194] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes damage: +12% arcane / +6% light Spellpower: +15 (+2 eff.) Light radius: +3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 45 lightning damage and will be dazed for 1 turn (228 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glorywe [power 335] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Effects on melee hit: * 24% chance to reduce all saves and defense by 38 Changes stats: +4 Dex / +1 Cun / +5 Con Maximum wards: +6 mind / +6 temporal / +6 nature / +4 fire Talent granted: +1 Ward Reduces incoming crit damage: 15.00% It can be used to fire a magical bolt dealing 372 cold damage Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 3 beneficial effects by 3. * Gain a 37% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Znaez the Shalore Archmage level 20
11st Haze 122nd year of Ascendancy at 22:11 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Znaez the Shalore Archmage level 32
47th Regrowth 123rd year of Ascendancy at 08:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Znaez the Shalore Archmage level 22
24th Haze 122nd year of Ascendancy at 11:06 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Znaez the Shalore Archmage level 29
5th Allure 123rd year of Ascendancy at 09:35 see stats
Arachnophobia
Destroyed the spydric menace.By Znaez the Shalore Archmage level 37
30th Pyre 123rd year of Ascendancy at 19:19 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Znaez the Shalore Archmage level 38
34th Pyre 123rd year of Ascendancy at 20:13 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Znaez the Shalore Archmage level 41
66th Pyre 123rd year of Ascendancy at 12:18 see stats
Brave new world
Went to the Far East and took part in the war.By Znaez the Shalore Archmage level 37
29th Pyre 123rd year of Ascendancy at 11:53 see stats
Bringer of Doom
Killed a Bringer of Doom.By Znaez the Shalore Archmage level 30
40th Regrowth 123rd year of Ascendancy at 18:27 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Znaez the Shalore Archmage level 12
4th Dusk 122nd year of Ascendancy at 06:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Znaez the Shalore Archmage level 34
2nd Pyre 123rd year of Ascendancy at 06:25 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Znaez the Shalore Archmage level 40
53rd Pyre 123rd year of Ascendancy at 18:46 see stats
Earth Master
Killed Harkor'Zun.By Znaez the Shalore Archmage level 19
6th Haze 122nd year of Ascendancy at 04:24 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Znaez the Shalore Archmage level 36
18th Pyre 123rd year of Ascendancy at 03:17 see stats
Exterminator
Killed 1000 creatures.By Znaez the Shalore Archmage level 17
41st Dusk 122nd year of Ascendancy at 23:54 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Znaez the Shalore Archmage level 23
50th Haze 122nd year of Ascendancy at 10:41 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Znaez the Shalore Archmage level 50
16th Dusk 123rd year of Ascendancy at 04:49 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Znaez the Shalore Archmage level 22
24th Haze 122nd year of Ascendancy at 11:46 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Znaez the Shalore Archmage level 39
34th Pyre 123rd year of Ascendancy at 22:58 see stats
Level 10
Got a character to level 10.By Znaez the Shalore Archmage level 10
7th Mirth 122nd year of Ascendancy at 14:21 see stats
Level 20
Got a character to level 20.By Znaez the Shalore Archmage level 20
7th Haze 122nd year of Ascendancy at 10:45 see stats
Level 30
Got a character to level 30.By Znaez the Shalore Archmage level 30
36th Regrowth 123rd year of Ascendancy at 12:16 see stats
Level 40
Got a character to level 40.By Znaez the Shalore Archmage level 40
45th Pyre 123rd year of Ascendancy at 21:18 see stats
Level 50
Got a character to level 50.By Znaez the Shalore Archmage level 50
14th Dusk 123rd year of Ascendancy at 17:33 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Znaez the Shalore Archmage level 32
63rd Regrowth 123rd year of Ascendancy at 08:30 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By Znaez the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:03 see stats
Orcrist
Killed the leaders of the Orc Pride.By Znaez the Shalore Archmage level 50
15th Dusk 123rd year of Ascendancy at 00:35 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Znaez the Shalore Archmage level 19
53rd Dusk 122nd year of Ascendancy at 09:43 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Znaez the Shalore Archmage level 50
19th Dusk 123rd year of Ascendancy at 02:09 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Znaez the Shalore Archmage level 19
7th Haze 122nd year of Ascendancy at 10:45 see stats
Size is everything
Did over 1500 damage in one attack.By Znaez the Shalore Archmage level 40
58th Pyre 123rd year of Ascendancy at 23:58 see stats
Size matters
Did over 600 damage in one attack.By Znaez the Shalore Archmage level 22
46th Haze 122nd year of Ascendancy at 21:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Znaez the Shalore Archmage level 36
26th Pyre 123rd year of Ascendancy at 03:10 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Znaez the Shalore Archmage level 50
19th Dusk 123rd year of Ascendancy at 02:07 see stats
The Arena
Unlocked Arena mode.By Znaez the Shalore Archmage level 9
2nd Mirth 122nd year of Ascendancy at 18:45 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Znaez the Shalore Archmage level 22
24th Haze 122nd year of Ascendancy at 11:06 see stats
The Rat Lich
Killed the terrible Rat Lich.By Znaez the Shalore Archmage level 20
10th Haze 122nd year of Ascendancy at 06:09 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Znaez the Shalore Archmage level 29
24th Regrowth 123rd year of Ascendancy at 10:25 see stats
The bigger the better!
Did over 3000 damage in one attack.By Znaez the Shalore Archmage level 40
63rd Pyre 123rd year of Ascendancy at 03:19 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Znaez the Shalore Archmage level 40
53rd Pyre 123rd year of Ascendancy at 12:34 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Znaez the Shalore Archmage level 30
39th Regrowth 123rd year of Ascendancy at 13:19 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Znaez the Shalore Archmage level 16
37th Dusk 122nd year of Ascendancy at 01:58 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Znaez the Shalore Archmage level 31
45th Regrowth 123rd year of Ascendancy at 05:14 see stats
Log
Aether Breach from Znaez hits Cold drake hatchling for 2368 arcane damage.
Aether Breach from Znaez killed Cold drake hatchling!
Argoniel performs a melee critical strike against Znaez!
Argoniel hits Znaez for (155 to time), 0 physical, (18 to time), 0 blight, (87 to time), 0 physical, (10 to time), 0 blight, (19 to time), 0 blight (0 total damage).
Melee retaliation hits Argoniel for 16 lightning, 4 nature, 3 acid, 4 blight, 3 cold, 2 mind, 24 arcane, 16 lightning, 4 nature, 3 acid, 4 blight, 3 cold, 1 mind, 24 arcane (109 total damage).
Argoniel receives 84 healing from Blood Splash.
Znaez casts Manathrust.
Znaez's spell attains critical power!
Znaez casts Aether Breach.
Znaez's spell attains critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Znaez casts Manathrust.
Znaez's spell attains critical power!
Znaez hits Argoniel for 2085 arcane damage.
Znaez hits Something for 2970 arcane damage.
Znaez hits Something for 2970 arcane damage.
Znaez hits Cold drake hatchling for 2970 arcane damage.
Znaez killed Argoniel!
Znaez killed Cold drake hatchling!
Talent Manathrust is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Saving game...
The powerful time-altering energies generate a restoration field on Znaez.
Saving done.





































































































































