Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Steamtech UI 1.0.5 |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Shadowblade |
| Level / Exp | 30 / 2% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 14 (base 10) |
| Dexterity | 24 (base 13) |
| Constitution | 32 (base 25) |
| Magic | 53 (base 45) |
| Willpower | 36 (base 10) |
| Cunning | 55 (base 42) |
Resources
| Life | 565/565 |
| Mana | 452/455 |
| Stamina | 212/212 |
| Healing Factor | 1 |
| Regeneration | 0.75 |
Speed
| Mental | +13.73025370343% |
| Attack | 0% |
| Movement | +22.5% |
| Spell | +13.73025370343% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -1000 |
| Infravision | 7 |
| Stealth | 58.766303788929 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 18 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 54.972167780186 |
| Crit Chance | 24% |
| Speed | 0.87927351556575 |
Offense: Mind
| Mindpower | 35.6 |
| Crit Chance | 20% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 12.9 |
| Ranged Defense | 12.9 |
| Fatigue | 0 |
| Physical Save | 36.05 |
| Spell Save | 37.075 |
| Mental Save | 48.95 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 52% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 24% for 4 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 299 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 352 damage for 6 turns. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 0.90 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Stealth |
| beneficial effect | The target's spellpower has been increased by 3. Spellsurge |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Escort the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair) | active |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| On hands | hardened leather gloves of magic (+3) (0 def, 2 armour) hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | cashmere wizard hat 'Dageleg' (2 def, 0 armour) cashmere wizard hat 'Dageleg' (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 30% chance to corrode armor * 40% chance to gain 10% of a turn Changes stats: +10 Wil Changes resistances: +18% darkness / +3% temporal Changes damage: +12% darkness / +3% acid Physical save: +18 A pointy cloth hat, very wizardly... |
| Tool | supercharged yew wand of conjuration [power 355] (9 cooldown) supercharged yew wand of conjuration [power 355] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 178-355), placing all other charms into a 9 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | psionicist's gold ring of arcana(+0.13/turn) psionicist's gold ring of arcana(+0.13/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Silence immunity: +26% Mana each turn: +0.13 Rings can have magical properties. |
| On fingers | psionicist's gold ring of arcana(+0.13/turn) psionicist's gold ring of arcana(+0.13/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Wil Mental save: +6 Silence immunity: +26% Mana each turn: +0.13 Rings can have magical properties. |
| Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +2 Mag / +5 Cun / +6 Con Life regen: +0.50 Stamina each turn: +0.50 Mana each turn: +0.18 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +20.00 Movement speed: +10% Amulets can have magical properties. |
| Main armor | Salassra the Kindlemonster (2 def, 0 armour) Salassra the Kindlemonster (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 8 fire Changes resistances: +3% lightning Changes resistances penetration: +10% fire Changes damage: +6% fire Mental save: +22 Mindpower: +4 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Ce'Nuthra the yew vilestaff (20-24 power, 4 apr, darkness element) Ce'Nuthra the yew vilestaff (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +3 Mag / +3 Wil Changes resistances: +3% darkness / +21% lightning Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +3 Mana each turn: +0.18 Maximum mana: +31.00 Spellpower: +33 Spell crit. chance: +10% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 18 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| Cloak | thick cashmere cloak of protection (2 def, 7 armour) thick cashmere cloak of protection (2 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes resistances: +14% cold Spell save: +8 Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Malifast MalifastInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Str / +6 Dex / +7 Wil / +4 Cun / +1 Con Reduces incoming crit damage: 15.00% Physical save: +15 Spell save: +15 Mental save: +14 Infravision radius: +2 A belt that goes around your waist. |
Inventory
grounding steel amulet grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
wizard's gold ring wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag Spell save: +10 Rings can have magical properties. |
Blazesweeper (30-36 power, 5 apr, darkness element) Blazesweeper (30-36 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 fire When wielded/worn: Changes stats: +1 Cun Changes damage: +30% darkness Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Physical save: +11 Spell save: +13 Mental save: +20 Mana each turn: +0.18 Maximum mana: +67.00 Maximum hate: +2.00 Maximum psi: +40.00 Spellpower: +16 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
Liserelaith (20-24 power, 4 apr, arcane element) Liserelaith (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 2) on crit: +4 mind When wielded/worn: Defense: +14 Effects on melee hit: * 17% chance to blind Changes stats: +4 Con Changes resistances: +3% fire Changes damage: +20% arcane / +12% mind Talent granted: +1 Command Staff Life regen: +0.90 Maximum psi: +50.00 Spellpower: +15 Spell crit. chance: +3% Light radius: +8 Healing mod.: +12% It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 92.98 light damage. Staves designed for wielders of magic, by the greats of the art. |
Vorominne (0 def, 1 armour) Vorominne (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Wil Stamina each turn: +0.50 Psi when hit: +0.08 Maximum stamina: +16.00 Mindpower: +2 Mental crit. chance: +1% A pair of boots made of leather. |
polar hardened leather gloves of strength (+4) (0 def, 2 armour) polar hardened leather gloves of strength (+4) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Damage (Melee): 5 cold Changes stats: +4 Str Changes resistances: +5% cold Changes damage: +6% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 31 turns) miner's iron pickaxe (dig speed 31 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Uttka the Cornac Shadowblade level 17
21st Dusk 122nd year of Ascendancy at 15:46 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Uttka the Cornac Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 11:08 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Uttka the Cornac Shadowblade level 20
24th Dusk 122nd year of Ascendancy at 04:00 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Uttka the Cornac Shadowblade level 30
3rd Haze 122nd year of Ascendancy at 19:18 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Uttka the Cornac Shadowblade level 24
59th Dusk 122nd year of Ascendancy at 20:38 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Uttka the Cornac Shadowblade level 11
6th Flare 122nd year of Ascendancy at 20:50 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Uttka the Cornac Shadowblade level 10
4th Flare 122nd year of Ascendancy at 13:47 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Uttka the Cornac Shadowblade level 10
5th Flare 122nd year of Ascendancy at 04:59 see stats
Log
You gain 6.55 gold from the transmogrification of rejuvenating steel plate armour (4 def, 9 armour).
You gain 7.75 gold from the transmogrification of Kindlewinter the steel mail armour (2 def, 6 armour).
You gain 5.05 gold from the transmogrification of Cyruriamira (2 def, 6 armour).
You gain 0.10 gold from the transmogrification of rough leather cap (0 def, 1 armour).
You gain 4.40 gold from the transmogrification of linen wizard hat 'Elenadendur' (1 def, 0 armour).
You gain 4.35 gold from the transmogrification of Obsidianmoon the rough leather gloves (0 def, 1 armour).
You gain 2.99 gold from the transmogrification of focusing woollen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of iron waraxe (11.5-16.1 power, 2 apr).
You gain 5.15 gold from the transmogrification of Toraharadan the steel waraxe (10.5-14.7 power, 10 apr).
You gain 1.92 gold from the transmogrification of ash starstaff of might (15-18 power, 3 apr, temporal element).
You gain 3.50 gold from the transmogrification of Salatha the ash vilestaff (15-18 power, 3 apr, darkness element).
You gain 4.70 gold from the transmogrification of mossy mindstar 'Rhuzilarab' (2.5-2.75 power, 12 apr, mind damage).
You gain 3.95 gold from the transmogrification of steel longsword 'Radhudan' (18-25.2 power, 3 apr).
You gain 3.45 gold from the transmogrification of Beladrahek the steel greatsword (21.5-34.4 power, 2 apr).
You gain 4.50 gold from the transmogrification of Tarryrek the steel greatmaul (29-43.5 power, 2 apr).
You gain 4.05 gold from the transmogrification of steel battleaxe 'Yaremalar' (23-34.5 power, 2 apr).
You gain 1.75 gold from the transmogrification of biting gale rune of the titan (68 cold damage; 40 apply power).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Rattlesnake briefly catches sight of you!
Ran for 3 turns (stop reason: hostile spotted to the north (rattlesnake)).
Uttka casts Channel Staff.
Uttka's spell attains critical power!
Uttka is surging arcane power.
Uttka's Channel Staff hits Rattlesnake for 215 darkness damage.
Uttka's Channel Staff killed Rattlesnake!
