asd the level 1 Higher Necromancer by isXreaper

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceHigher
ClassNecromancer
Level / Exp1 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 15)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life35/35
Mana102/120
Soul8/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage5
Accuracy6
Crit Chance0%
APR0
Speed1.00

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save10
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
Light source

Inventory

Achievements

Log

Asd casts Invoke Darkness.
asd hits White worm mass for 39 darkness damage.
asd killed White worm mass!
White worm mass hits Skeleton warrior for 2 physical damage.

Asd casts
Rune: Manasurge.
Asd starts to surge mana.

Skeleton warrior uses
Stunning Blow.
Skeleton warrior hits White worm mass for 43 physical damage.
Skeleton warrior killed White worm mass!

Resting starts...

Talent Invoke Darkness is ready to use.
Asd stops surging mana.

Talent Rune: Manasurge is ready to use.
Talent Call of the Mausoleum is ready to use.
Talent Dread is ready to use.
Rested for 40 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Asd casts
Dread.

Asd picks up (a.):
shimmering elm magestaff (10-12 power, 2 apr, fire element).