













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Bulwark |
| Level / Exp | 24 / 31% |
| Size | big |
| Lifes / Deaths | Killed by Belina the Guardian at level 24 on the 3rd Regrowth 123rd year of Ascendancy at 01:07 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 64 (base 54) |
| Dexterity | 30 (base 16) |
| Constitution | 50 (base 31) |
| Magic | 8 (base 10) |
| Willpower | 40 (base 23) |
| Cunning | 14 (base 10) |
Resources
| Life | -117/1039 |
| Stamina | 203/254 |
| Equilibrium | 30 |
| Healing Factor | 1.2786847857242 |
| Regeneration | 9.8043756626574 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 46 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| All | 0% |
| Physical | +7% |
| Fire | +3% |
| Nature | +15% |
Offense: Damage Penetration
| Physical | +11% |
| Mind | +20% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 55.08934837382 (81.151787968034%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 34 |
| Physical Save | 48 |
| Spell Save | 32 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 40%( 70%) |
| All | + 12%( 70%) |
| Physical | + 25%( 70%) |
| Lightning | + 20%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 20%( 70%) |
| Mind | + 20%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 17%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 10% |
| Pinning Resistance | 33% |
| Disarm Resistance | 52% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 33% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 309 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by armoured skeleton warrior. Escort: worried loremaster (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed minotaur nose. * You've found the needed warg claw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Xanoserin the pair of dwarven-steel boots (0 def, 18 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Wil +1 Cun +3 Con dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Res.pen +6% physical ----- def ----- Armour +18 Fatigue +3% HP.reg +4.00 ---------- misc Hate/m.crit +3.00 Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 20 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Breezeblast2.0 T1 lite [Rare] Nature While equipped: dps ---------- Res.pen +5% nature Melee Ret 2 light ----- def ----- Resists +3% lightning +6% nature +9% light Max.HP +43.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Gleamvenom the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +5% physical ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold ---------- misc Light +1 A cap made of leather. |
| On hands | Betyriatta the hardened leather gloves (10 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +3 Str +3 Wil +6 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Defense +10 (+5 eff.) Phys.save +12 (+4 eff.) Disarm- +27% ---------- misc Stam/turn +3.00 Max.stam +10.00 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron pickaxe 'Bloomrune' (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +15% nature ----- def ----- Resists +11% nature +5% arcane Die.at -40.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Belibrera0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Dex +3 Cun +4 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +2 Defense +6 (+3 eff.) Resists +3% temporal Phys.save +9 (+3 eff.) Rings make your fingers look great! |
| On fingers | Glorarelle0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Wil +1 Con dps ---------- Dmg.mod +3% temporal Melee Ret 6 temporal ----- def ----- Max.HP +22.00 Disarm- +25% Pinning- +23% Knockbk- +23% Rings make your fingers look great! |
| Around neck | Tarrorab the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +3 Con dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) ----- def ----- Resists +6% temporal Amulets make your neck look great! |
| In main hand | hateful dwarven-steel longsword of rage (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master/Psionic Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 darkness Against +11% Living While equipped: Stats +3 Str dps ---------- Dmg.mod +7% physical Acc +10 (+3 eff.) Sharp, long, and deadly. |
| Around waist | Yvynn the Bleakstoker1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Melee Ret 2 darkness ----- def ----- Resists +3% acid +3% cold +9% darkness +6% lightning Max.HP +31.00 A belt that goes around your waist. |
| In off hand | reinforced steel shield of cold resistance (+17%) (0 def, 6 armour, 18-22 power, 70.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 18.5 - 22.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +70 While equipped: ----- def ----- Armour +6 Fatigue +8% Resists +17% cold ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | cashmere cloak 'Beterekira' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +20% mind Melee Ret 8 mind ----- def ----- Defense +2 (+1 eff.) Resists +3% acid +2% physical +3% mind +6% cold Max.HP +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Bethadaba' (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Psionic While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +6% mind +6% blight Mind.save +13 (+6 eff.) Die.at -60.00 life Pinning- +10% Knockbk- +10% A suit of armour made of metal plates. |
Inventory
cleansing gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +4 Cun ----- def ----- Resists +16% nature +16% blight Poison- +22% Disease- +26% Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
truestriking dwarven-steel battleaxe (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +12% physical Acc +12 (+4 eff.) Apr +10 Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
dwarven-steel dagger 'Gletta' (19-24 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Psionic Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +13 darkness Against +10% Living While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 6 mind ----- def ----- Resists +12% mind +6% fire Spell.save +18 (+8 eff.) Sharp, short and deadly. |
truestriking dwarven-steel longsword of enduring (21-29 power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Master Power 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +6 Con +7 Wil dps ---------- Res.pen +6% physical Acc +5 (+1 eff.) Apr +7 ----- def ----- Max.HP +45.00 Sharp, long, and deadly. |
horrifying vined mindstar of balance (5-5 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 5 mind 4 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Phys.save +3 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cruel ash starstaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +9% Crit.mult +11.00% Spell.pwr +6 (+6 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming dwarven-steel waraxe of massacre (28-39 power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 28.0 - 39.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +8 fire One-handed war axes. |
cashmere cloak 'Dourrebel' (9 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% darkness Melee Ret 8 blight ----- def ----- Defense +9 (+4 eff.) Resists +6% blight +16% fire +19% light Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 HP.reg +1.00 Heal.mod +12% ---------- misc Stam/turn +0.30 Max.stam +12.00 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
scouring hardened leather gloves of the nighthunter (0 def, 2 armour)1.0 T2 hands armor [Ego++] Disrupt/Psionic While equipped: Stats +3 Cun dps ---------- Acc +7 (+2 eff.) On Melee Ret: * 18 arcane resource burn ----- def ----- Armour +2 Resists +11% darkness Spell.save +11 (+5 eff.) ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Barydramnir the cashmere wizard hat (7 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +6 Cun ----- def ----- Defense +7 (+3 eff.) Resists +9% acid +6% light +15% darkness Mind.save +7 (+3 eff.) Poison- +10% ---------- misc Max.hate +10.00 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Eilinuwe' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +4 Fatigue +4% Resists +3% blight +6% fire +5% arcane +12% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature/Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +5% cold Phys.save +16 (+5 eff.) ---------- misc Breathe water A cap made of leather. |
Aeronne (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +3% temporal Melee Ret 4 temporal ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +32% lightning +6% temporal Mind.save +14 (+7 eff.) A suit of armour made of mail. |
Khelolerak the Growthmonster (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +3% nature Res.pen +15% nature Melee Ret 4 cold ----- def ----- Armour +9 Fatigue +22% Resists +15% nature +9% acid Max.HP +33.00 A suit of armour made of metal plates. |
Manemagas (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.pwr +25 (+6 eff.) Acc +10 (+3 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +11 Fatigue +22% Resists +20% acid +6% darkness Heal.mod +10% A suit of armour made of metal plates. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Noonrazor the alchemist's lamp1.0 T3 lite [Rare] Disrupt While equipped: Stats +7 Str +4 Wil +3 Cun dps ---------- Melee Ret 4 light ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Max.HP +45.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of gale force 'Toxinresolve' [power 170] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% nature ----- def ----- Resists +6% blight +5% arcane Phys.save +3 (+1 eff.) Disease- +20% Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 181 physical damage Puts all charms on 15 cooldown 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bethiyalle [power 182] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +3 Mag +3 Cun +6 Con ---------- misc Infravis +1 See.Invis +9 Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By NoMagicAllowed the Krog Bulwark level 14
15th Haze 122nd year of Ascendancy at 10:05 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By NoMagicAllowed the Krog Bulwark level 19
55th Haze 122nd year of Ascendancy at 06:53 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By NoMagicAllowed the Krog Bulwark level 10
7th Dusk 122nd year of Ascendancy at 14:21 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By NoMagicAllowed the Krog Bulwark level 20
57th Haze 122nd year of Ascendancy at 14:37 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By NoMagicAllowed the Krog Bulwark level 19
52nd Haze 122nd year of Ascendancy at 02:25 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By NoMagicAllowed the Krog Bulwark level 24
3rd Regrowth 123rd year of Ascendancy at 01:02 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By NoMagicAllowed the Krog Bulwark level 6
8th Flare 122nd year of Ascendancy at 21:10 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By NoMagicAllowed the Krog Bulwark level 10
7th Dusk 122nd year of Ascendancy at 14:33 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By NoMagicAllowed the Krog Bulwark level 21
78th Haze 122nd year of Ascendancy at 06:45 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By NoMagicAllowed the Krog Bulwark level 23
1st Allure 123rd year of Ascendancy at 08:50 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By NoMagicAllowed the Krog Bulwark level 16
30th Haze 122nd year of Ascendancy at 15:23 see stats
Log
Melee retaliation hits Belina the Guardian for (0 to psi shield), 1 temporal, 0 darkness, 0 light, 1 mind (5 total damage).
NoMagicAllowed hits Belina the Guardian for 35 healing, 18 healing (0 total damage) [54 healing].
Xanalaith the master vampire activates Insidious Poison.
Xanalaith the master vampire deactivates Crippling Poison.
Xanalaith the master vampire uses Throwing Knives.
Weaver matriarch is stunned!
NoMagicAllowed resists the effect 'Disarmed'!
Xanalaith the master vampire is pinned to the ground.
Belina the Guardian shrugs off the effect 'Stunned'!
Weaver young is pinned to the ground.
The fabric of time around weaver matriarch returns to normal.
Belina the Guardian leeches life from NoMagicAllowed!
Belina the Guardian's Beyond the Flesh hits NoMagicAllowed for 50 physical, (4 antimagic), 0 nature, 20 physical (71 total damage).
Melee retaliation hits Belina the Guardian for (0 to psi shield), 1 temporal, 0 darkness, 0 light, 1 mind (5 total damage).
Belina the Guardian receives 45 healing from NoMagicAllowed.
Xanalaith the master vampire is not dazed anymore.
Talent Infusion: Regeneration is ready to use.
Talent Assault is ready to use.
Talent Antimagic Zone is ready to use.
Xanalaith the master vampire's Throwing Knife hits NoMagicAllowed for 2 physical damage.
Melee retaliation hits Xanalaith the master vampire for 2 temporal, 0 darkness, 1 light, 1 mind (6 total damage).
Bleeding from Adywen the gigantic sandworm tunneler hits NoMagicAllowed for 13 physical damage.
Wasting from Weaver young hits NoMagicAllowed for (1 antimagic), 0 temporal (0 total damage).
NoMagicAllowed uses Infusion: Regeneration.
NoMagicAllowed starts regenerating health quickly.
Belina the Guardian performs a melee critical strike against NoMagicAllowed!
Belina the Guardian hits NoMagicAllowed for 62 physical, 20 physical (83 total damage).
Melee retaliation hits Belina the Guardian for (0 to psi shield), 1 temporal, 0 darkness, 0 light, 3 mind (6 total damage).
NoMagicAllowed the level 24 krog bulwark was dissected to death by Belina the Guardian on level 1 of Ruined Dungeon.


















































































