










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Brawler |
| Level / Exp | 37 / 97% |
| Size | big |
| Lifes / Deaths | Killed by Sleeping Betuselle at level 32 on the 43rd Pyre 123rd year of Ascendancy at 10:16 / 2Killed by orc cryomancer at level 37 on the 1st Mirth 123rd year of Ascendancy at 06:46 |
Primary Stats
| Strength | 53 (base 22) |
| Dexterity | 62 (base 60) |
| Constitution | 55 (base 21) |
| Magic | 12 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 73 (base 60) |
Resources
| Life | -212/1244 |
| Stamina | 234/264 |
| Steam | 100/100 |
| Healing Factor | 1.7349358927269 |
| Regeneration | 0.43373397318174 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 59.511629553598 |
| See Invisible | 59.511629553598 |
Offense: Barehand
| Damage | 112 |
| Accuracy | 48 |
| Crit Chance | 47% |
| APR | 28 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +16% |
| Nature | +14% |
| All | 0% |
Offense: Damage Penetration
| Blight | +25% |
Defense: Base
| Armour (hardiness) | 51 (44.574340358689%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 19 |
| Mental Save | 35 |
Defense: Resistances
| Blight | + 25%( 70%) |
| Arcane | + 17%( 70%) |
| Mind | + 17%( 70%) |
| All | + 12%( 70%) |
| Lightning | + 17%( 70%) |
| Light | + 31%( 70%) |
| Physical | + 37%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 11% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 247 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -448 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 895 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 633% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Tactical | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Grappling | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed discipline | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the lost warrior from death by venom drake. Escort: lost warrior (level 5 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed vampire lord fang. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed giant spider spinneret. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed vial of elder vampire blood. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | invigorating pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -7% Max.HP +36.00 ---------- misc Stam/turn +0.80 Max.stam +18.00 A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| On hands | naturalist's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +5% Mind.crit +14% Crit.mult +6.00% Melee+ 10 nature Dmg.mod +5% nature ----- def ----- Armour +3 Fatigue +5% Resists +7% nature Unarmed combat: Power 144% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +18.0% Atk.spd 100% On Crit.r2 +10 nature On Hit: 10% Venomous Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | dwarven-steel helm 'Starspike' (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +4 Fatigue +4% Resists +6% physical +8% nature +6% light Spell.save +6 (+3 eff.) Die.at -80.00 life Max.HP +82.00 Heal.mod +16% Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +8 Sight +2 See.Stealth +20 See.Invis +20 Blind-Fight: No penalty when attacking invisible/stealthed A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 7 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Melee+ 8 physical Ranged+ 13 physical Dmg.mod +16% darkness Res.pen +25% blight Acc +11 (+3 eff.) Apr +13 Melee Ret 2 blight On Hit (Melee): * 13% chance to reduce all saves and defense by 22 On Hit (Ranged): * 14% chance to reduce all saves and defense by 22 ----- def ----- Defense +10 (+3 eff.) Resists +6% blight +32% darkness +3% light ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Belowen the Breezepall0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +4 Str dps ---------- Melee+ 10 physical Ranged+ 10 physical Dmg.mod +9% nature On Hit (Melee): * 13% chance to reduce all saves and defense by 22 On Hit (Ranged): * 12% chance to reduce all saves and defense by 22 ----- def ----- Armour +8 Resists +23% nature +9% blight Poison- +11% Disease- +15% ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| Main armor | Elidatira the reinforced leather armour (17 def, 23 armour) 9.0 T4 light armor [Rare] Nature While equipped: dps ---------- Melee Ret 40 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Armour +23 Defense +17 (+5 eff.) Fatigue +9% Resists +6% lightning +2% physical +3% darkness +12% fire +6% mind +12% light Max.HP +44.00 Heal.mod +15% A suit of armour made of leather. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +40.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | Flamesin (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +1 Cun dps ---------- Melee Ret 6 fire ----- def ----- Defense +1 (+1 eff.) Resists +3% nature +5% arcane Max.HP +20.00 ---------- misc Infravis +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | monstrous hardened leather belt of resilience1.0 T3 belt armor [Ego+] Nature While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +8 (+3 eff.) ----- def ----- Phys.save +7 (+3 eff.) Max.HP +36.00 ---------- misc Size +1 A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
gold amulet 'Shockhunger'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +15% acid Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Resists +15% acid +3% lightning +18% fire +16% mind +16% cold Phys.save +13 (+6 eff.) Spell.save +14 (+7 eff.) Mind.save +15 (+6 eff.) Confus- +29% Amulets make your neck look great! |
stralite amulet 'Deepsstun'0.1 T4 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +13 (+10 eff.) Dmg.mod +13% blight +11% fire +18% darkness ----- def ----- Resists +6% mind +6% darkness +5% arcane Max.HP +100.00 Blind- +20% Stun/Frz- +20% Amulets make your neck look great! |
elemental stralite greatsword of evisceration (160% power, 3 apr)3.0 T4 greatsword 2H weapon [Ego++] Arcane/Master Power 160% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) On Crit: * Wound the target dealing 221 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +12 (+4 eff.) Dmg.mod +30% fire Res.pen +24% fire Massive two-handed swords. |
stralite longsword of erosion (144% power, 5 apr)3.0 T4 longsword 1H weapon [Ego] Nature Power 145% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +8 nature Sharp, long, and deadly. |
thorny mindstar (94% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Normal] Nature Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Glalramira (38 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +3 Con ----- def ----- Armour +4 Defense +38 (+10 eff.) Fatigue +3% Phys.save +12 (+5 eff.) ---------- misc See.Invis +15 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.6 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 24 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+5 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Rogue Plight (6 def, 7 armour)9.0 T3 light armor [Unique] Master While equipped: Stats +5 Wil +4 Con ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Resists +35% nature Crit.chn- 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
troll-hide cured leather armour of the deep (6 def, 6 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +6 Defense +6 (+2 eff.) Fatigue +7% Resists +7% acid +7% cold Max.HP +32.00 HP.reg +4.70 Heal.mod +12% ---------- misc Breathe water A suit of armour made of leather. |
cleansing dwarven-steel plate armour of cold resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +13% blight +18% cold +11% nature A suit of armour made of metal plates. |
131 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's dwarven-steel pickaxe (dig speed 14 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Defense +6 (+2 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By ghdgfdfg the Cornac Brawler level 34
60th Pyre 123rd year of Ascendancy at 14:46 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By ghdgfdfg the Cornac Brawler level 34
46th Pyre 123rd year of Ascendancy at 12:56 see stats
Arachnophobia (Roguelike)
Destroyed the spydric menace.By ghdgfdfg the Cornac Brawler level 37
76th Pyre 123rd year of Ascendancy at 00:00 see stats
Brave new world (Roguelike)
Went to the Far East and took part in the war.By ghdgfdfg the Cornac Brawler level 36
72nd Pyre 123rd year of Ascendancy at 13:06 see stats
Bringer of Doom (Roguelike)
Killed a Bringer of Doom.By ghdgfdfg the Cornac Brawler level 16
52nd Dusk 122nd year of Ascendancy at 14:31 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By ghdgfdfg the Cornac Brawler level 13
29th Dusk 122nd year of Ascendancy at 10:28 see stats
Destroyer's bane (Roguelike)
Killed Golbug the Destroyer.By ghdgfdfg the Cornac Brawler level 35
66th Pyre 123rd year of Ascendancy at 11:06 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By ghdgfdfg the Cornac Brawler level 24
62nd Regrowth 123rd year of Ascendancy at 06:11 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By ghdgfdfg the Cornac Brawler level 19
3rd Allure 123rd year of Ascendancy at 12:02 see stats
Fear me not! (Roguelike)
Survived the Fearscape!By ghdgfdfg the Cornac Brawler level 37
75th Pyre 123rd year of Ascendancy at 01:15 see stats
Is that how it feels to be an escort quest?! (Roguelike)
Got saved from death in the Godfeaster by Malyu and managed to escape.By ghdgfdfg the Cornac Brawler level 31
29th Pyre 123rd year of Ascendancy at 09:52 see stats
Level 10 (Roguelike)
Got a character to level 10.By ghdgfdfg the Cornac Brawler level 10
2nd Summertide 122nd year of Ascendancy at 19:23 see stats
Level 20 (Roguelike)
Got a character to level 20.By ghdgfdfg the Cornac Brawler level 20
3rd Regrowth 123rd year of Ascendancy at 00:59 see stats
Level 30 (Roguelike)
Got a character to level 30.By ghdgfdfg the Cornac Brawler level 30
26th Pyre 123rd year of Ascendancy at 14:32 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By ghdgfdfg the Cornac Brawler level 18
52nd Haze 122nd year of Ascendancy at 05:54 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By ghdgfdfg the Cornac Brawler level 27
67th Regrowth 123rd year of Ascendancy at 06:46 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By ghdgfdfg the Cornac Brawler level 31
41st Pyre 123rd year of Ascendancy at 17:10 see stats
Sliders (Roguelike)
Activated a portal using the Orb of Many Ways.By ghdgfdfg the Cornac Brawler level 36
66th Pyre 123rd year of Ascendancy at 16:58 see stats
The Arena (Roguelike)
Unlocked Arena mode.By ghdgfdfg the Cornac Brawler level 10
5th Flare 122nd year of Ascendancy at 11:53 see stats
The secret city (Roguelike)
Discovered the truth about mages.By ghdgfdfg the Cornac Brawler level 10
4th Flare 122nd year of Ascendancy at 06:21 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By ghdgfdfg the Cornac Brawler level 20
3rd Regrowth 123rd year of Ascendancy at 02:24 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By ghdgfdfg the Cornac Brawler level 26
66th Regrowth 123rd year of Ascendancy at 05:50 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By ghdgfdfg the Cornac Brawler level 18
77th Dusk 122nd year of Ascendancy at 06:11 see stats
Unstoppable (Roguelike)
Returned from the dead.By ghdgfdfg the Cornac Brawler level 32
43rd Pyre 123rd year of Ascendancy at 10:16 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By ghdgfdfg the Cornac Brawler level 33
45th Pyre 123rd year of Ascendancy at 15:50 see stats
Log
Orc pyromancer's Fireflash hits Orc cryomancer for 259 fire damage.
Orc pyromancer's Fireflash hits Fiery orc wyrmic for 254 fire damage.
Orc pyromancer's Fireflash hits Orc cryomancer for 198 fire damage.
Orc pyromancer's Fireflash hits Orc soldier for 291 fire damage.
Orc pyromancer's Fireflash hits ghdgfdfg for (30 flat reduction), 204 fire (204 total damage).
Orc pyromancer's Fireflash hits Orc cryomancer for 179 fire damage.
Orc pyromancer's Fireflash hits Orc cryomancer for (178 absorbed), 66 fire (66 total damage).
Orc pyromancer's Fireflash hits Orc cryomancer for (259 absorbed), 0 fire (0 total damage).
Orc pyromancer's Fireflash hits Orc cryomancer for 210 fire damage.
Crippling Poison from Ghdgfdfg hits Orc cryomancer for 77 nature damage.
Orc cryomancer receives 262 healing from Pride of the Orcs.
Orc pyromancer uses Pride of the Orcs.
Orc cryomancer casts Rune: Shatter Afflictions.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Orc pyromancer receives 228 healing from Pride of the Orcs.
Orc pyromancer uses Orcish Fury.
Orc pyromancer enters a state of bloodlust.
Orc cryomancer casts Freeze.
Ghdgfdfg is encased in ice!
Orc cryomancer casts Ice Storm.
Orc cryomancer casts Rune: Shielding.
A shield forms around orc cryomancer.
Orc cryomancer hits ghdgfdfg for (30 flat reduction), 296 cold (296 total damage).
Orc cryomancer casts Freeze.
Orc cryomancer roars triumphantly.
Orc cryomancer hits ghdgfdfg for (30 flat reduction), (94 to ice), 142 cold (142 total damage).
ghdgfdfg the level 37 cornac brawler was iced to death by an orc cryomancer on level 2 of Vor Armoury.






































































































