











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Krog |
| Class | Bulwark |
| Level / Exp | 26 / 22% |
| Size | big |
| Lifes / Deaths | Killed by Cyrarin the elven corruptor at level 26 on the 5th Allure 123rd year of Ascendancy at 06:45 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 78 (base 57) |
| Dexterity | 20 (base 21) |
| Constitution | 49 (base 34) |
| Magic | 8 (base 10) |
| Willpower | 38 (base 18) |
| Cunning | 20 (base 10) |
Resources
| Life | -151/1224 |
| Stamina | 215/245 |
| Equilibrium | 30 |
| Healing Factor | 1.4232873839944 |
| Regeneration | 5.2199733418384 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 43 |
| Crit Chance | 8% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Acid | +19% |
| Nature | +14% |
| Physical | +9% |
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 59.317011280365 (72.903125182002%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 23 |
| Physical Save | 51 |
| Spell Save | 34 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 37%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 55%( 70%) |
| All | + 10%( 70%) |
| Lightning | + 18%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 23%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 45%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Pinning Resistance | 19% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -635 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1271 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 546% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.42 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed red crystal shard. * You've found the needed wretchling eyeball. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed vial of squid ink. * You've found the needed ice wyrm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed hummerhorn wing. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Deladir the pair of rough leather boots (0 def, 13 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con ----- def ----- Armour +13 Resists +5% arcane +1% physical Phys.save +13 (+5 eff.) Mind.save +10 (+5 eff.) A pair of boots made of leather. |
| Light source | Duskclash the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +6% temporal +9% cold Max.HP +60.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Spellhunt Remnants (3 def, 4 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Disrupt/Master While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +8 (+4 eff.) Dmg.mod +15% nature Res.pen +15% nature ----- def ----- Armour +4 Defense +3 (+1 eff.) Spell.save +8 (+4 eff.) Max.HP +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Destroy an arcane item (of a higher tier than the gauntlets). Uses 1 power out of 150/150 These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
| Tool | dwarven-steel pickaxe 'Glitterrebel' (dig speed 29 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str ----- def ----- Fatigue -5% Resists +6% nature +3% lightning Crit.chn- 15.00% Die.at -20.00 life Pinning- +20% ---------- misc Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Unrasakor the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +6 Str dps ---------- Dmg.mod +12% fire ----- def ----- Armour +6 Defense +6 (+3 eff.) Resists +5% arcane +24% fire Crit.chn- 5.00% ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | copper ring 'Korugund'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid +2% physical +3% lightning Crit.chn- 5.00% Blind- +10% Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| Around neck | insulating steel amulet of mastery (0.12 Technique / Shield defense)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% fire +11% cold ---------- misc Masteries +0.12 Technique/Shield defense Amulets make your neck look great! |
| In main hand | truestriking dwarven-steel mace of projection (29-41 power, 4 apr)3.0 T3 mace 1H weapon [Ego++] Master/Psionic Power 29.5 - 41.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +5% physical Acc +11 (+3 eff.) Apr +8 Blunt and deadly. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | acidic stralite shield of purity (0 def, 8 armour, 51-61 power, 149.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature When used to Attack: Power 51.0 - 61.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +149 On Hit: * 14% chance to reduce armor by 9% While equipped: dps ---------- Melee+ 7 acid Melee Ret 1 acid ----- def ----- Armour +8 Fatigue +8% Resists +13% nature +10% blight ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Erodunaruidas (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +3% lightning +10% cold +5% arcane Crit.chn- 5.00% Max.HP +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying dwarven-steel mail armour of fire resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +5 Con ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +18% fire Max.HP +60.00 A suit of armour made of mail. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
hardened leather belt 'Eluwyn'1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +6% mind +15% physical Res.pen +10% physical ----- def ----- Defense +25 (+12 eff.) Resists +7% fire +7% cold Phys.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 A belt that goes around your waist. |
Tuloroddarebar the Unlightraider (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Res.pen +10% darkness ----- def ----- Armour +3 Fatigue +3% Resists +12% darkness +13% cold ---------- misc Stam/turn +2.00 Breathe water A cap made of leather. |
dwarven-steel helm 'Gorodor' (10 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Dex +8 Con dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +4 Defense +10 (+5 eff.) Fatigue +4% Resists +6% blight Phys.save +18 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 376/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By dsfsg44444 the Krog Bulwark level 21
29th Haze 122nd year of Ascendancy at 13:10 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By dsfsg44444 the Krog Bulwark level 15
59th Dusk 122nd year of Ascendancy at 06:51 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By dsfsg44444 the Krog Bulwark level 18
5th Haze 122nd year of Ascendancy at 01:58 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By dsfsg44444 the Krog Bulwark level 10
12nd Dusk 122nd year of Ascendancy at 00:18 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By dsfsg44444 the Krog Bulwark level 20
11st Haze 122nd year of Ascendancy at 15:37 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By dsfsg44444 the Krog Bulwark level 25
10th Decay 122nd year of Ascendancy at 20:57 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By dsfsg44444 the Krog Bulwark level 11
20th Dusk 122nd year of Ascendancy at 19:31 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By dsfsg44444 the Krog Bulwark level 21
44th Haze 122nd year of Ascendancy at 12:38 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By dsfsg44444 the Krog Bulwark level 22
80th Haze 122nd year of Ascendancy at 09:41 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By dsfsg44444 the Krog Bulwark level 15
69th Dusk 122nd year of Ascendancy at 02:27 see stats
Log
Elven corruptor hits dsfsg44444 for (34 antimagic), 34 blight (34 total damage).
Dsfsg44444 is consumed by entropy!
Dsfsg44444 is free from the weakness disease.
Dsfsg44444 is not silenced anymore.
Talent Block is ready to use.
Entropic Gift from Cyrarin the elven corruptor hits dsfsg44444 for (22 antimagic), 0 temporal, (25 antimagic), 0 darkness (0 total damage).
Rotting Disease from Elven corruptor hits dsfsg44444 for (13 antimagic), 0 blight (0 total damage).
Dsfsg44444 is confused and fails to use Shield Slam.
Elven corruptor casts Bone Spear.
Dsfsg44444 is recovering from the damage!
Prophecy of Ruin from Cyrarin the elven corruptor hits dsfsg44444 for (34 antimagic), 40 darkness (41 total damage).
Elven corruptor hits dsfsg44444 for 240 physical damage.
Cyrarin the elven corruptor's black hole pulls dsfsg44444 in!
Cyrarin the elven corruptor's black hole hits dsfsg44444 for (33 antimagic), 0 temporal, (34 antimagic), 9 darkness (10 total damage).
Elven corruptor casts Drain.
Dsfsg44444 is no longer attuned.
Dsfsg44444 is free from the prophecy.
Talent Assault is ready to use.
Elven corruptor hits dsfsg44444 for (34 antimagic), 45 blight (46 total damage).
Rotting Disease from Elven corruptor hits dsfsg44444 for (13 antimagic), 0 blight (0 total damage).
Prophecy of Ruin from Cyrarin the elven corruptor hits dsfsg44444 for (34 antimagic), 42 darkness (42 total damage).
Entropic Gift from Cyrarin the elven corruptor hits dsfsg44444 for (25 antimagic), 0 temporal, (29 antimagic), 0 darkness (0 total damage).
Dsfsg44444 is confused and fails to use Infusion: Regeneration.
Cyrarin the elven corruptor casts Netherblast.
Cyrarin the elven corruptor's spell attains critical power!
Dsfsg44444 attunes to the damage.
Cyrarin the elven corruptor's Netherblast hits dsfsg44444 for (34 antimagic), 178 temporal, (34 antimagic), 233 darkness (412 total damage).
dsfsg44444 the level 26 krog bulwark was darkened to death by Cyrarin the elven corruptor on level 1 of Dark crypt.






































































