spookyys the level 4 Skeleton Archer by cracktopus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp4 / 73%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 12)
Dexterity32 (base 21)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 18)

Resources

Life164/164
Stamina109/109
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage42
Accuracy32
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower19
Crit Chance3%
Speed1

Offense: Damage Bonus

Light+10%
Acid+8%

Defense: Base

Armour (hardiness)11 (30%)
Defense23
Ranged Defense23
Fatigue18
Physical Save12
Spell Save7
Mental Save9

Defense: Resistances

Cold+ 20%( 70%)
Light+ 15%( 70%)
Fire+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

On feet
Quiver
Light source
On head
Around neck
In main hand
In off hand
Cloak
Main armor

Inventory

Achievements

Log

Rested for 1 turns (stop reason: all resources and life at maximum).

Ran for 8 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 30 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
elm wand of conjuration [power 105] (15 cooldown).
You gain 0.73 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of lightning (+16%) (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 3.24 gold from the transmogrification of
surging elm magestaff of illumination (100% power, 2 apr, fire element).
You gain 2.13 gold from the transmogrification of
iron mace of vileness (107% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (103% power, 2 apr).
You gain 2.92 gold from the transmogrification of
balanced iron greatmaul (116% power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (98% power, 5 apr).
You feel very confident walking into this place.
Saving game...

Saving done.