










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Halfling |
| Class | Doombringer |
| Level / Exp | 25 / 26% |
| Size | small |
| Lifes / Deaths | Killed by Belykira the elven cultist at level 25 on the 9th Decay 122nd year of Ascendancy at 14:01 / 1 |
Primary Stats
| Strength | 57 (base 53) |
| Dexterity | 24 (base 10) |
| Constitution | 32 (base 28) |
| Magic | 45 (base 32) |
| Willpower | 24 (base 10) |
| Cunning | 26 (base 11) |
Resources
| Life | -52/1015 |
| Stamina | 182/224 |
| Vim | 97/261 |
| Healing Factor | 1.6224420161894 |
| Regeneration | 2.0280525202368 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 169 |
| Accuracy | 40 |
| Crit Chance | 17% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +10% |
| Nature | +6% |
| Darkness | +3% |
| Arcane | +6% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Fire | +20% |
Defense: Base
| Armour (hardiness) | 33.089348373821 (81.151787968034%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 18 |
| Physical Save | 32 |
| Spell Save | 34 |
| Mental Save | 32 |
Defense: Resistances
| Blight | + 23%( 70%) |
| Arcane | + 16%( 70%) |
| Cold | + 30%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 51%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 19%( 70%) |
| Lightning | + 28%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 49%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Stun Resistance | 19% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 436 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -366 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 732 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 3/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed ice ant stinger. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed skeleton mage skull. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed wretchling eyeball. * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots 'Lorigas' (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Mag +2 Wil +3 Cun ----- def ----- Armour +1 Resists +3% light Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Max.HP +80.00 Disease- +10% Disarm- +10% A pair of boots made of leather. |
| Light source | Corruptionclash1.0 T5 lite [Random Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +10% light +6% nature Res.pen +10% fire Melee Ret 8 nature 30 fire ----- def ----- Resists +13% blight +6% fire +18% darkness +6% nature Affinity +5% light ---------- misc Light +7 Infravis +4 See.Invis +6 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 22 blight damage or heals 33 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Sameledin the Dourmistress (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +3% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 21% ----- def ----- Armour +4 Fatigue +4% Resists +9% lightning +8% temporal +3% darkness Max.HP +40.00 Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe 'Zanukan' (dig speed 17 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Spell.crit +2% Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Spell.pwr +30 (+9 eff.) Dmg.mod +6% arcane ----- def ----- Spell.save +6 (+3 eff.) Max.HP +26.00 ---------- misc Max.stam +17.00 Max.vim +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +20% Rings make your fingers look great! |
| On fingers | rogue's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% fire ----- def ----- Defense +4 (+2 eff.) Resists +24% fire Rings make your fingers look great! |
| Around waist | Searsorrow1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% fire Res.pen +10% fire Melee Ret 6 fire ----- def ----- Resists +6% darkness +3% fire Phys.save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | stralite greatmaul 'Arugavor' (54-81 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 54.5 - 81.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: Stats +7 Cun +4 Wil dps ---------- Crit.mult +20.00% ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Max.hate +8.00 Massive two-handed mauls. |
| On hands | Tuludas the Nimbusfoe (0 def, 5 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Melee Ret 4 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 26 ----- def ----- Armour +5 Resists +9% lightning +3% cold +9% mind Spell.save +12 (+6 eff.) Mind.save +7 (+4 eff.) Max.HP +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
| Cloak | Kolerak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Apr +2 ----- def ----- Defense +1 (+0 eff.) Crit.chn- 5.00% Mind.save +6 (+3 eff.) Max.HP +90.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Gloruda the copper amulet0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Wil dps ---------- Mind.pwr +30 (+10 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% fire +5% arcane +9% nature ---------- misc Equi/ret +0.04 Psi/ret +0.08 Amulets make your neck look great! |
Inventory
copper amulet of mastery (0.10 Corruption / Demonic strength)0.1 T1 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.10 Corruption/Demonic strength Amulets make your neck look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
wizard's steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Melee+ 15 light Ranged+ 11 light Dmg.mod +12% light ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Yvegavena the Dazzlenaught (44-66 power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 44.0 - 66.0 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 light +19 cold On Crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: dps ---------- Phys.crit +17.0% Phys.pwr +19 (+4 eff.) Dmg.mod +3% arcane +9% light Melee Ret 4 light ----- def ----- Resists +5% arcane Massive two-handed battleaxes. |
truestriking stralite battleaxe of massacre (60-90 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Master Power 60.5 - 90.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +7 (+2 eff.) Apr +17 Massive two-handed battleaxes. |
Tidepunish (35-49 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 35.0 - 49.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit.r1 +8 cold While equipped: ----- def ----- Armour +6 Resists +6% blight +12% fire Die.at -40.00 life Confus- +20% Teleport- +10% Sharp, long, and deadly. |
Staff of Bones (20-24 power, 4 apr, blight element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Blight Uses 200% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +20 (+6 eff.) Dmg.mod +20% acid +20% cold +20% darkness +20% blight ---------- misc Talents +1 Command Staff Masteries +0.10 Corruption/Bone +0.10 Spell/Nightfall +0.10 Spell/Master of flesh +0.10 Spell/Necrosis +0.10 Spell/Master necromancer +0.10 Spell/Master of bones It seems willing and able to talk to you (use Command Staff). A staff made out of the bones of fallen foes. Disgustingly powerful. |
infernal yew vilestaff of wizardry (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego++] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% Crit.mult +21.00% Spell.pwr +20 (+6 eff.) Melee+ 20 fire Dmg.mod +20% darkness ---------- misc Max.mana +34.00 See.Invis +11 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Halyharavon the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Dex +5 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Fatigue -6% Crit.chn- 5.00% ---------- misc Max.enc +26 Infravis +3 A belt that goes around your waist. |
mindwoven cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +11% all Mind.save +20 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayytha (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Wil +2 Cun +8 Con dps ---------- S.pwr/crit +2 Dmg.mod +9% blight Res.pen +5% arcane +10% physical ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
stone warden's hardened leather gloves of the starseeker (0 def, 9 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +3 Mag +3 Cun +10 Con ----- def ----- Armour +9 Hardiness +8% Resists +6% physical +7% light +7% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 64.52 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Quenchstone the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +11% cold Melee Ret 4 cold ----- def ----- Defense +1 (+0 eff.) Resists +16% cold ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered stralite torque of clear mind [power 5] (37 cooldown)2.0 T4 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 37 cooldown Torques are made by powerful psionics to store psionic powers. |
Shimmerpiercer [power 40] (20 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% lightning +9% fire Melee Ret 10 lightning 6 fire ----- def ----- Resists +5% arcane +18% lightning Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Short 2: The Shortening the Halfling Doombringer level 14
47th Dusk 122nd year of Ascendancy at 06:25 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Short 2: The Shortening the Halfling Doombringer level 20
74th Dusk 122nd year of Ascendancy at 01:48 see stats
Hell has no fury like a demon scorned! (Nightmare (Roguelike) difficulty)
Escaped the Searing Halls.By Short 2: The Shortening the Halfling Doombringer level 6
76th Pyre 122nd year of Ascendancy at 21:40 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Short 2: The Shortening the Halfling Doombringer level 10
3rd Flare 122nd year of Ascendancy at 10:52 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Short 2: The Shortening the Halfling Doombringer level 20
73rd Dusk 122nd year of Ascendancy at 16:37 see stats
Once bitten, twice shy (Nightmare (Roguelike) difficulty)
Escaped the Anteroom of Agony.By Short 2: The Shortening the Halfling Doombringer level 20
74th Dusk 122nd year of Ascendancy at 04:51 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Short 2: The Shortening the Halfling Doombringer level 20
3rd Haze 122nd year of Ascendancy at 05:48 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Short 2: The Shortening the Halfling Doombringer level 25
9th Decay 122nd year of Ascendancy at 08:45 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Short 2: The Shortening the Halfling Doombringer level 11
4th Flare 122nd year of Ascendancy at 09:38 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Short 2: The Shortening the Halfling Doombringer level 11
30th Dusk 122nd year of Ascendancy at 18:33 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Short 2: The Shortening the Halfling Doombringer level 23
70th Haze 122nd year of Ascendancy at 08:25 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Short 2: The Shortening the Halfling Doombringer level 21
46th Haze 122nd year of Ascendancy at 21:55 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Short 2: The Shortening the Halfling Doombringer level 15
58th Dusk 122nd year of Ascendancy at 12:11 see stats
Log
Short 2: The Shortening receives 2 healing from Devouring flames from Short 2: The Shortening.
Burning from Short 2: The Shortening hits Belykira the elven cultist for 11 fire damage.
Melee retaliation hits Belykira the elven cultist for (3 to psi shield), 0 nature, 4 blight, 12 fire, 1 mind (19 total damage).
Burning from Short 2: The Shortening hits Mean looking elven guard for 23 fire damage.
Mean looking elven guard hits Short 2: The Shortening for (13 abyssal shield), 19 physical, (3 abyssal shield), 3 cold, (2 abyssal shield), 2 temporal (26 total damage).
Melee retaliation hits Mean looking elven guard for 3 nature, 6 blight, 26 fire, 1 mind (38 total damage).
Short 2: The Shortening uses Infusion: Regeneration.
Short 2: The Shortening starts regenerating health quickly.
Belykira the elven cultist casts Drain.
Short 2: The Shortening shrugs off Belykira the elven cultist's 'Weakness Disease'!
Belykira the elven cultist hits Short 2: The Shortening for (13 abyssal shield), 59 blight (59 total damage).
Belykira the elven cultist uses Warding Weapon.
Belykira the elven cultist's Beyond the Flesh hits Short 2: The Shortening for (13 abyssal shield), 90 physical, (10 abyssal shield), 10 physical (101 total damage).
Short 2: The Shortening receives 2 healing from Devouring flames from Short 2: The Shortening.
Burning from Short 2: The Shortening hits Belykira the elven cultist for 13 fire damage.
Melee retaliation hits Belykira the elven cultist for (3 to psi shield), 0 nature, 5 blight, 14 fire, 1 mind (23 total damage).
Burning from Short 2: The Shortening hits Mean looking elven guard for 27 fire damage.
Belykira the elven cultist blocks Short 2: The Shortening's attack and retaliates with his telekinetically wielded weapon!
Short 2: The Shortening is disarmed!
Belykira the elven cultist repels an attack from Short 2: The Shortening.
Belykira the elven cultist casts Soul Rot.
Belykira the elven cultist's spell attains critical power!
Mean looking elven guard hits Short 2: The Shortening for (13 abyssal shield), 33 physical, (3 abyssal shield), 3 cold, (2 abyssal shield), 2 temporal (40 total damage).
Belykira the elven cultist hits Short 2: The Shortening for (13 abyssal shield), 89 physical, (10 abyssal shield), 10 physical (99 total damage).
Melee retaliation hits Mean looking elven guard for 3 nature, 6 blight, 26 fire, 1 mind (38 total damage).
Melee retaliation hits Belykira the elven cultist for (3 to psi shield), 0 nature, 5 blight, 14 fire, 1 mind (23 total damage).
Belykira the elven cultist's Soul Rot hits Short 2: The Shortening for (12 abyssal shield), 154 blight (155 total damage).
Short 2: The Shortening the level 25 halfling doombringer was plagued to death by Belykira the elven cultist on level 1 of Dark crypt.




























































































