








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Doombringer |
| Level / Exp | 6 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by Necromancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:10 / 54Killed by Lindalon the human at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:18 Killed by Lindalon the human at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:31 Killed by war hound at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:39 Killed by Lindalon the human at level 4 on the 79th Pyre 122nd year of Ascendancy at 19:47 Killed by Uanea the human at level 4 on the 79th Pyre 122nd year of Ascendancy at 20:12 Killed by steamgun turret at level 4 on the 79th Pyre 122nd year of Ascendancy at 20:24 Killed by Donal the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 01:59 Killed by Ilnaas the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 02:27 Killed by Arcthu the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 02:45 Killed by Arcthu the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 03:03 Killed by Arcthu the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 03:52 Killed by Arcthu the human at level 4 on the 2nd Mirth 122nd year of Ascendancy at 04:01 Killed by Arcthu the human at level 5 on the 2nd Mirth 122nd year of Ascendancy at 04:09 Killed by Nonere the human at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:26 Killed by Alltorco the human at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:51 Killed by Ddonan the human at level 5 on the 3rd Mirth 122nd year of Ascendancy at 23:58 Killed by Nonere the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:10 Killed by Nonere the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:28 Killed by Ddonan the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 00:42 Killed by Ddonan the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 01:00 Killed by Ddonan the human at level 5 on the 4th Mirth 122nd year of Ascendancy at 01:32 Killed by Rooll the human at level 5 on the 1st Flare 122nd year of Ascendancy at 04:22 Killed by Rrerehel the human at level 5 on the 1st Flare 122nd year of Ascendancy at 04:59 Killed by Rrerehel the human at level 5 on the 1st Flare 122nd year of Ascendancy at 05:26 Killed by Rrerehel the human at level 5 on the 1st Flare 122nd year of Ascendancy at 05:49 Killed by Rrerehel the human at level 5 on the 1st Flare 122nd year of Ascendancy at 06:43 Killed by Rooll the human at level 5 on the 1st Flare 122nd year of Ascendancy at 07:02 Killed by Rooll the human at level 5 on the 1st Flare 122nd year of Ascendancy at 07:33 Killed by Rrerehel the human at level 5 on the 1st Flare 122nd year of Ascendancy at 08:08 Killed by warg at level 5 on the 4th Flare 122nd year of Ascendancy at 14:33 Killed by slimy ooze at level 5 on the 4th Flare 122nd year of Ascendancy at 15:56 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 16:38 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 16:54 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 17:16 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 17:30 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 17:42 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 18:00 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 18:22 Killed by skeleton magus at level 5 on the 4th Flare 122nd year of Ascendancy at 18:44 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 19:33 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 19:52 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 20:10 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 20:29 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 20:47 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 21:07 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 21:26 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 21:33 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 21:51 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 22:15 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 22:24 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 22:32 Killed by rogue at level 6 on the 4th Flare 122nd year of Ascendancy at 22:41 Killed by Six at level 6 on the 4th Flare 122nd year of Ascendancy at 22:46 |
Primary Stats
| Strength | 31 (base 16) |
| Dexterity | 22 (base 10) |
| Constitution | 18 (base 13) |
| Magic | 12 (base 12) |
| Willpower | 16 (base 10) |
| Cunning | 14 (base 11) |
Resources
| Life | 262/262 |
| Stamina | 140/140 |
| Vim | 120/120 |
| Healing Factor | 1.3711363549267 |
| Regeneration | 4.4561931535118 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 27 |
| Crit Chance | 3% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +4% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 17.335093952971 (47.857809501309%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 18 |
| Physical Save | 17 |
| Spell Save | 9 |
| Mental Save | 10 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Darkness | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Cold | + 17%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Confusion Resistance | 23% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 22% |
| Bleed Resistance | 100% |
| Disarm Resistance | 23% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | undeterred pair of rough leather boots of tirelessness (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Silence immunity: +22% Confusion immunity: +23% Stun/Freeze immunity: +23% Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
| On fingers | copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +20.00 Rings make your fingers look great! |
| On hands | polar iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Fatigue: +1% Damage (Melee): 5 cold Changes stats: +3 Str Changes resistances: +6% cold Changes damage: +4% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| On head | iron helm of constitution (+3) (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | scorching brass lantern of focusPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes stats: +3 Wil Changes resistances: +5% fire Changes damage: +5% mind Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | thought-forged iron greatsword of daylight (16-26 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 11 Damage (Melee): +7 mind / +10 light Damage against: +9% Undead When wielded/worn: Changes stats: +2 Cun / +3 Wil Massive two-handed swords. |
Inventory
regeneration infusion of the titan (heal 121; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
iron battleaxe of massacre (20-30 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
iron greatsword (13-20 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 13.0 - 20.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stormbringer's stralite longsword (34-47 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +25 lightning / +17 cold When wielded/worn: Changes resistances penetration: +19% lightning / +13% cold Movement speed: +33% Sharp, long, and deadly. |
arcing iron mace of massacre (18-25 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. |
Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+5 eff.) Mindpower: +5 (+4 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+10 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+5 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
troll-hide rough leather armour of lightning resistance (3 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+3 eff.) Fatigue: +6% Changes resistances: +16% lightning Life regen: +3.40 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.mummy wrappings (5 def, 2 armour) 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +2% Changes stats: +7 Mag Changes resistances: -25% fire Changes damage: +15% cold / +15% arcane / +15% darkness Spellpower: +8 (+8 eff.) Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.mummy wrappings of nature (+25%) (5 def, 2 armour) Infused by nature 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+5 eff.) Fatigue: +2% Changes stats: +4 Mag Changes resistances: +25% nature / -25% fire Changes damage: +15% arcane / +15% cold / +15% darkness / +17% nature Spellpower: +8 (+8 eff.) Decaying mummy wrappings. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.innervating dragonbone wand of shielding [power 464] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to create a shield absorbing up to 464 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 53% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Six the Skeleton Doombringer level 6
4th Flare 122nd year of Ascendancy at 22:46 see stats
Log
Rogue performs a melee critical strike against Six!
Rogue hits Six for 219 physical damage.
Melee retaliation hits Rogue for 6 fire, 6 fire (13 total damage).
Six the level 6 skeleton doombringer was hacked apart to death by a rogue on level 1 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rogue killed Six!
Saving game...
Saving done.
You are sent back to the material plane!
Six misses Rogue.
Six misses Rogue.
Rogue hits Six for 97 physical, 54 physical (152 total damage).
Melee retaliation hits Rogue for 6 fire, 6 fire (13 total damage).
Rogue feels pain again.
Six misses Rogue.
Rogue performs a melee critical strike against Six!
Rogue hits Six for 201 physical damage.
Melee retaliation hits Rogue for 9 fire, 9 fire (18 total damage).
Six the level 6 skeleton doombringer was sliced to death by a rogue on level 1 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Rogue killed Six!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!














































































