












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 27 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by sun paladin recruit at level 9 on the 34th Retaking 124th year of Ascendancy at 11:03 / 69Killed by sunwall guard at level 10 on the 36th Retaking 124th year of Ascendancy at 21:44 Killed by Outpost Leader John at level 10 on the 36th Retaking 124th year of Ascendancy at 22:26 Killed by giant digestive sack (opened) at level 11 on the 41st Retaking 124th year of Ascendancy at 05:03 Killed by corrupted steam giant gunner at level 11 on the 41st Retaking 124th year of Ascendancy at 05:41 Killed by steam giant yeti rider at level 12 on the 42nd Retaking 124th year of Ascendancy at 16:26 Killed by orc master assassin at level 16 on the 1st Pain 124th year of Ascendancy at 22:02 Killed by orc master assassin at level 16 on the 1st Pain 124th year of Ascendancy at 22:34 Killed by skeleton warrior at level 16 on the 2nd Pain 124th year of Ascendancy at 00:09 Killed by skeleton warrior at level 16 on the 2nd Pain 124th year of Ascendancy at 01:16 Killed by multi-hued drake hatchling at level 17 on the 14th Pain 124th year of Ascendancy at 07:23 Killed by shadow at level 17 on the 14th Pain 124th year of Ascendancy at 10:25 Killed by devourer at level 17 on the 14th Pain 124th year of Ascendancy at 17:44 Killed by bloated horror at level 17 on the 14th Pain 124th year of Ascendancy at 18:29 Killed by eldritch eye at level 18 on the 14th Pain 124th year of Ascendancy at 22:01 Killed by ritch hunter at level 18 on the 15th Pain 124th year of Ascendancy at 07:08 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 18:35 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 19:02 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 19:50 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 20:19 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 20:36 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 21:06 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 21:41 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 22:15 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 22:50 Killed by greater multi-hued wyrm at level 18 on the 15th Pain 124th year of Ascendancy at 23:17 Killed by greater multi-hued wyrm at level 18 on the 16th Pain 124th year of Ascendancy at 00:17 Killed by fire drake hatchling at level 18 on the 16th Pain 124th year of Ascendancy at 07:49 Killed by blade horror at level 19 on the 17th Pain 124th year of Ascendancy at 09:44 Killed by dream seed at level 19 on the 17th Pain 124th year of Ascendancy at 17:32 Killed by oozing horror at level 19 on the 17th Pain 124th year of Ascendancy at 19:03 Killed by giant digestive sack (opened) at level 19 on the 17th Pain 124th year of Ascendancy at 20:31 Killed by umbral horror at level 19 on the 18th Pain 124th year of Ascendancy at 00:15 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 16:41 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 17:47 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 18:22 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 19:25 Killed by saw horror at level 19 on the 18th Pain 124th year of Ascendancy at 19:43 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 20:16 Killed by saw horror at level 19 on the 18th Pain 124th year of Ascendancy at 20:50 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 21:50 Killed by dreaming horror at level 19 on the 18th Pain 124th year of Ascendancy at 22:34 Killed by whitehoof ghoul at level 20 on the 40th Pain 124th year of Ascendancy at 15:00 Killed by Elyriana the dragon turtle at level 21 on the 41st Pain 124th year of Ascendancy at 16:22 Killed by Ce'Nuraba the giant eel at level 21 on the 41st Pain 124th year of Ascendancy at 18:16 Killed by Elyriana the dragon turtle at level 21 on the 41st Pain 124th year of Ascendancy at 18:44 Killed by whitehoof ghoul at level 21 on the 42nd Pain 124th year of Ascendancy at 06:56 Killed by whitehoof ghoul at level 21 on the 42nd Pain 124th year of Ascendancy at 07:46 Killed by Mindwall at level 22 on the 49th Pain 124th year of Ascendancy at 13:34 Killed by Mindwall at level 22 on the 49th Pain 124th year of Ascendancy at 15:08 Killed by orc blood mage (subdued) at level 24 on the 50th Pain 124th year of Ascendancy at 16:17 Killed by orc cryomancer (subdued) at level 25 on the 51st Pain 124th year of Ascendancy at 04:45 Killed by orc pyromancer (subdued) at level 25 on the 51st Pain 124th year of Ascendancy at 06:14 Killed by orc fighter (subdued) at level 25 on the 51st Pain 124th year of Ascendancy at 17:52 Killed by ogre rune-spinner at level 25 on the 51st Pain 124th year of Ascendancy at 19:01 Killed by ogre rune-spinner at level 25 on the 51st Pain 124th year of Ascendancy at 19:39 Killed by ogre guard at level 26 on the 52nd Pain 124th year of Ascendancy at 01:18 Killed by Gadhr the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 05:30 Killed by Gadhr the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 05:46 Killed by Alfi the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 06:04 Killed by Alfi the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 06:26 Killed by Gadhr the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 07:01 Killed by decaying devourer at level 26 on the 3rd Dearth 124th year of Ascendancy at 07:22 Killed by Alfi the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 08:04 Killed by Alfi the human at level 26 on the 3rd Dearth 124th year of Ascendancy at 08:31 Killed by Oryow the human at level 26 on the 5th Dearth 124th year of Ascendancy at 14:51 Killed by Reyadth the human at level 26 on the 7th Dearth 124th year of Ascendancy at 23:29 Killed by Barolnn the human at level 26 on the 10th Dearth 124th year of Ascendancy at 21:55 Killed by Ilre the human at level 27 on the 12nd Dearth 124th year of Ascendancy at 07:59 |
Primary Stats
| Strength | 60 (base 51) |
| Dexterity | 13 (base 10) |
| Constitution | 65 (base 51) |
| Magic | 16 (base 11) |
| Willpower | 22 (base 13) |
| Cunning | 23 (base 14) |
Resources
| Life | 862/862 |
| Steam | 100/100 |
| Healing Factor | 1.3750638297872 |
| Regeneration | 1.9938425531914 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 2 |
| See Stealth | 20 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 82 |
| Accuracy | 38 |
| Crit Chance | 6% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 36 |
| Accuracy | 38 |
| Crit Chance | 5% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +18% |
| All | 0% |
Offense: Damage Penetration
| Fire | +32% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 57.08934837382 (81.030927835052%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 42 |
| Physical Save | 33 |
| Spell Save | 13 |
| Mental Save | 27 |
Defense: Resistances
| Lightning | + 28%( 70%) |
| Acid | + 23%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 25%( 70%) |
| Darkness | + 49%( 70%) |
| Physical | + 18%( 70%) |
| Fire | + 25%( 70%) |
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 41% |
| Confusion Resistance | 15% |
| Silence Resistance | 10% |
| Knockback Resistance | 23% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (5/5)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 7.9 steam per turn. Can be activated for an instant burst of 39 steam. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 187 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 78 and cleanse 1 wound and 1 poison effect. Its effects scale with your Willpower stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| beneficial effect | The target is under the effect of the sun. Increasing lite and sight radius by 2, blindness immunity by 30%, stealth seeing by 20 and light resistance by 30%. Sun Radiance |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Lorazilatir (10 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Defense: +10 (+5 eff.) Fatigue: +3% Changes stats: +3 Str / +3 Con Grants telepathy: Dragon Mental crit. chance: +2% Infravision radius: +2 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | rough leather gloves of dexterity (+2) (0 def, 1 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) Armour: +1 Changes stats: +2 Dex Talent granted: +1 Sand Shredder Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Visage of Nektosh (4 def, 8 armour)Requires: - Magic 12 - Talent Heavy Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
| Tool | Emelathra the ash totem of thorny skin [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Maximum wards: +2 acid / +1 nature / +2 light Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +1 Ward Mental save: +20 (+10 eff.) Silence immunity: +10% Confusion immunity: +15% It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | pixie's steel ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 10 bleed Changes stats: +4 Cun / +2 Mag Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Spellpower: +7 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| On fingers | mule's steel ring of darkness (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +24% darkness Changes damage: +12% darkness Maximum encumbrance: +22 Rings can have magical properties. |
| Around neck | stabilizing steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% temporal Pinning immunity: +23% Knockback immunity: +23% Amulets can have magical properties. |
| In main hand | corrosive dwarven-steel steamsaw (21-31.5 power, 14 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 21.0 - 31.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Crit. chance: +3.0% Attack speed: 100% Block value: +53 Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 12% chance to corrode armour by 30% Changes stats: +2 Con Changes resistances: +10% acid Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| In off hand | Obsidianvile (13.5-20.25 power, 8 apr)Requires: - Strength 16 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 13.5 - 20.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Block value: +25 Damage (Melee): +7 darkness Damage against: +11% Living Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +6% darkness / +6% fire Changes resistances penetration: +25% fire Changes damage: +6% darkness Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | impenetrable dwarven-steel plate armour of lightning resistance (5 def, 22 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +22 Defense: +5 (+2 eff.) Fatigue: +24% Changes resistances: +16% lightning A suit of armour made of metal plates. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower DetonatorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 9] simple frost salve [power 9]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (9% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 116] simple healing salve [power 116]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 116, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help, costing 1 power out of 8/8. Call a trained yeti to your side. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Beetleborg the Orc Sawbutcher level 10
36th Retaking 124th year of Ascendancy at 22:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Beetleborg the Orc Sawbutcher level 10
35th Retaking 124th year of Ascendancy at 15:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Beetleborg the Orc Sawbutcher level 20
39th Pain 124th year of Ascendancy at 06:41 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Beetleborg the Orc Sawbutcher level 25
51st Pain 124th year of Ascendancy at 19:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Beetleborg the Orc Sawbutcher level 20
40th Pain 124th year of Ascendancy at 05:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Beetleborg the Orc Sawbutcher level 21
42nd Pain 124th year of Ascendancy at 05:56 see stats
Log
You don't see how to get there...
You don't see how to get there...
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You don't see how to get there...
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You don't see how to get there...
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You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
You don't see how to get there...
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: terrain ahead blocks).






























































