Intriya the level 1 Shalore Anorithil by fuzzace

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAnorithil
Level / Exp1 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic21 (base 19)
Willpower13 (base 10)
Cunning14 (base 13)

Resources

Life-3/100
Positive7/30
Negative30/30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+7.0130808810736%
Spell+2.9999326929096%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy5
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed0.97087442084206

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save6
Spell Save11
Mental Save18

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Hymn of Detection is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 60 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Intriya picks up (c.):
balanced coral trident of vileness (13-20.8 power, 6 apr).
Lore found:
conch (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Intriya picks up (c.):
elm magestaff of fate (10-12 power, 2 apr, cold element).
Intriya picks up (c.):
iron greatmaul (17.5-26.25 power, 1 apr).
Intriya picks up (d.):
mossy mindstar of life (3-3.3 power, 12 apr, nature damage).
Naga nereid uses Spit Poison.

Ran for 2 turns (stop reason: taken damage).

Intriya is poisoned!

Naga nereid hits Intriya for 20 nature damage.
Poison from Naga nereid hits
Intriya for 20 nature damage.

Intriya casts Searing Light.

Intriya hits Naga nereid for 27 light damage.
Intriya's light area effect hits Naga nereid for
13 light damage.
Poison from Naga nereid hits
Intriya for 20 nature damage.

Intriya casts Twilight.

Naga nereid uses Mind Sear.

Saving game...