Pippin the level 13 Halfling Marksman by gtrudeau68

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassMarksman
Level / Exp13 / 21%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength22 (base 25)
Dexterity37 (base 32)
Constitution11 (base 10)
Magic14 (base 14)
Willpower12 (base 12)
Cunning20 (base 15)

Resources

Life299/299
Stamina141/141
Healing Factor1.1082872928177
Regeneration0.27707182320443

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision6
See Stealth35.676073128135
See Invisible35.676073128135

Offense: Mainhand

Damage52
Accuracy46
Crit Chance33%
APR19
Speed0.70

Offense: Spell

Spellpower7
Crit Chance6%
Speed1

Offense: Mind

Mindpower20
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+10%
Light+20%
Blight+4%
Nature+3%
Cold+10%
All0%

Defense: Base

Armour (hardiness)3 (57.811550151976%)
Defense34
Ranged Defense34
Fatigue0
Physical Save12
Spell Save9
Mental Save12

Defense: Resistances

Lightning+ 10%( 70%)
Light+ 40%( 70%)
Nature+ 5%( 70%)
Cold+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
5/5
1/5
2/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
2/5
2/5
1/5
0/5

Generic Talents

Race / Halfling1.00
2/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
1/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
2/5
0/5
1/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
done
done
done

Equipment

Quiver
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source

Inventory

Achievements

Antimagic! Completed antimagic training in the Ziguranth camp.
By Pippin the Halfling Marksman level 13
14th Haze 122nd year of Ascendancy at 08:20
see stats
Curse Lifter Killed Ben Cruthdar the Cursed.
By Pippin the Halfling Marksman level 8
5th Flare 122nd year of Ascendancy at 07:01
see stats
Level 10 Got a character to level 10.
By Pippin the Halfling Marksman level 10
5th Dusk 122nd year of Ascendancy at 10:08
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Pippin the Halfling Marksman level 13
62nd Dusk 122nd year of Ascendancy at 21:09
see stats
The secret city Discovered the truth about mages.
By Pippin the Halfling Marksman level 12
38th Dusk 122nd year of Ascendancy at 07:31
see stats

Log

Burning from Skeleton mage hits Pippin for 13 fire damage.

Pippin uses Infusion: Regeneration.

Pippin starts regenerating health quickly.

Pippin is invigorated by the attack!

Pippin is invigorated by the attack!

Pippin hits Something for 6 blight, 4 physical (11 total damage).
Something hits
Pippin for 32 physical, 5 fire (37 total damage).
Something hits
Pippin for 84 arcane damage.
Something hits Something for
84 arcane damage.
Pippin the level 13 halfling marksman was imploded to death by a skeleton mage on level 1 of The Maze.
You have 2 life(s) left.
Pippin stops regenerating health quickly.

Pippin is not stunned anymore.

Pippin recovers sight.

Pippin is no longer evading attacks.

Pippin is no longer illuminated.

Pippin stops burning.

Pippin is no longer attuned.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Something killed Pippin!
Talent Disengage is ready to use.
Talent Track is ready to use.
Talent Rush is ready to use.
Talent Steady Shot is ready to use.

Saving done.