Kerar the level 16 Halfling Skirmisher by Kong7014

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassSkirmisher
Level / Exp16 / 2%
Sizesmall
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity42 (base 27)
Constitution32 (base 22)
Magic14 (base 10)
Willpower28 (base 17)
Cunning40 (base 26)

Resources

Life426/426
Stamina190/190
Psi118/118
Healing Factor1.1
Regeneration0.935

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth7
See Invisible7

Offense: Mainhand

Damage64
Accuracy41
Crit Chance16%
APR3
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance12%
Speed1

Offense: Mind

Mindpower29
Crit Chance12%
Speed1

Defense: Base

Armour (hardiness)22 (30%)
Defense25
Ranged Defense28
Fatigue6
Physical Save33
Spell Save24
Mental Save27

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Called Shots1.30
3/5
2/5
1/5
1/5
Technique / Skirmisher - Slings1.30
3/5
2/5
0/5
0/5
Technique / Buckler Training1.30
4/5
2/5
2/5
1/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
3/5
0/5
0/5
Race / Halfling1.00
2/5
1/5
0/5
0/5
Psionic / Dreaming0.80
2/5
0/5
0/5
0/5
Technique / Acrobatics1.30
2/5
2/5
0/5
0/5
Technique / Combat training1.30
2/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
done
active
done
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Kerar the Halfling Skirmisher level 10
8th Flare 122nd year of Ascendancy at 20:51
see stats
Poisonous Sided with the assassin lord.
By Kerar the Halfling Skirmisher level 10
4th Dusk 122nd year of Ascendancy at 18:03
see stats
The secret city Discovered the truth about mages.
By Kerar the Halfling Skirmisher level 10
23rd Dusk 122nd year of Ascendancy at 13:39
see stats
Thralless Freed at least 30 enthralled slaves in the slavers' compound.
By Kerar the Halfling Skirmisher level 13
47th Dusk 122nd year of Ascendancy at 20:30
see stats

Log

You gain 0.10 gold from the transmogrification of pair of rough leather boots (0 def, 1 armour).
You gain 4.96 gold from the transmogrification of
Emaldabeth the pair of iron boots (0 def, 3 armour).
You gain 2.85 gold from the transmogrification of
flaming steel waraxe of daylight (103% power, 3 apr).
You gain 1.87 gold from the transmogrification of
potent ash vilestaff (117% power, 3 apr, darkness element).
You gain 5.46 gold from the transmogrification of
cruel ash magestaff of illumination (111% power, 3 apr, cold element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (75% power, 12 apr, mind damage).
You gain 2.16 gold from the transmogrification of
insidious steel greatmaul (136% power, 2 apr).
You gain 5.04 gold from the transmogrification of
balanced steel greatmaul of erosion (128% power, 2 apr).
You gain 1.92 gold from the transmogrification of
hateful iron battleaxe (109% power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 11%; cure magical).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 7; power 30; turns 5; dispells darkness).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 23).
There is a way to the old forest here (press '' or right click to use).
Saving game...

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 4 turns (stop reason: learnt lore).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: suffocating).


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Kerar deactivates Counter Shot.