murderman the level 6 Ogre Marauder by Futrato

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassMarauder
Level / Exp6 / 57%
Sizebig
Lifes / Deaths

Primary Stats

Strength22 (base 16)
Dexterity24 (base 22)
Constitution16 (base 16)
Magic12 (base 10)
Willpower8 (base 10)
Cunning15 (base 13)

Resources

Life202/202
Stamina110/110
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth21.08893205365
See Invisible21.08893205365

Offense: Mainhand

Damage26
Accuracy38
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage20
Accuracy38
Crit Chance2%
APR25
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13 (38.536585365854%)
Defense24
Ranged Defense25
Fatigue1.669446550417
Physical Save19
Spell Save12
Mental Save19

Defense: Resistances

Cold+ 10%( 70%)
Darkness+ 5%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance19%
Disarm Resistance22%
Instadeath Resistance100%
Confusion Resistance19%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.20
4/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
2/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Throwing knives1.20
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
1/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
1/5
1/5

Effects

beneficial effect
beneficial effect

Quests

active
active
done

Equipment

On feet
On hands
On head
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Log

Murderman picks up (n.): zircon.
Murderman picks up (i.):
spinel.
Murderman picks up (m.):
citrine.
You pickup 0.75 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.99 gold from the transmogrification of
chilling iron waraxe (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, temporal element).
You gain 2.94 gold from the transmogrification of
cruel elm vilestaff of might (100% power, 2 apr, fire element).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of magic (+2).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.