



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 16 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 34) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 14/376 |
| Mana | 90/160 |
| Stamina | 138/145 |
| Healing Factor | 1.0164835164835 |
| Regeneration | 0.25412087912088 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 29 |
| Crit Chance | 3% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 16.44934837382 (68.030927835052%) |
| Defense | 11 |
| Ranged Defense | 19 |
| Fatigue | 32 |
| Physical Save | 20 |
| Spell Save | 13 |
| Mental Save | 9 |
Defense: Resistances
| Physical | + 13%(100%) |
| Cold | + 16%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| detrimental effect | The target is hexed, granting it 32% chance each turn to be dazed for 3 turns. Pacification Hex |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 35.54 fire damage, and talent cooldowns are increased by 43% plus 1 turn. Burning Hex |
| detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
Quests
Equipment
| In off hand | acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 79.5 block)Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 5 acid Damage when hit (Melee): 14 acid Changes resistances: +13% physical Talent granted: +3 Block Handheld deflection devices. |
| Main armor | This item will automatically be transmogrified when you leave the level.iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% A suit of armour made of metal plates. |
| In main hand | This item will automatically be transmogrified when you leave the level.truestriking steel longsword of amnesia (16-22.4 power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Changes resistances penetration: +5% physical Sharp, long, and deadly. |
Inventory
Achievements
Log
Mark Johnson hits Rogue for 411 lightning damage.
Mark Johnson hits Something for 205 lightning damage.
Mark Johnson killed Dredgling!
Mark Johnson killed Rogue!
Mark Johnson is no longer out of phase.
Mark Johnson hurls a huge boulder at grannor'vor!
Mark Johnson's mind surges with critical power!
Grannor'vor splits in two!
Mark Johnson hits Grannor'vor for 70 physical damage.
Mark Johnson hits Grannor'vor for 140 physical damage.
Mark Johnson killed Grannor'vor!
Mark Johnson killed Grannor'vor!
Mark Johnson casts Channel Staff.
Something hits Mark Johnson for 24 fire damage.
Mark Johnson's Channel Staff hits Grannor'vor for 44 lightning damage.
Mark Johnson is dazed!
Mark Johnson is not dazed anymore.
Character control switched to golem (servant of Mark Johnson).
Grannor'vor hits Mark Johnson for 14 acid damage.
Grannor'vor killed Mark Johnson!
Something hits golem (servant of Mark Johnson) for 50 physical damage.
golem (servant of Mark Johnson) hits Something for 13 acid damage.
Golem (servant of Mark Johnson) is free from the hex.
Golem (servant of Mark Johnson) rearms.
Golem (servant of Mark Johnson) is free from the hex.











