ccx the level 11 Higher Berserker by dakkhir

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceHigher
ClassBerserker
Level / Exp11 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength38 (base 35)
Dexterity12 (base 11)
Constitution28 (base 26)
Magic11 (base 10)
Willpower21 (base 10)
Cunning16 (base 10)

Resources

Life389/389
Stamina138/138
Healing Factor1.1456298990388
Regeneration0.28640747475971

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite0
Infravision8
See Stealth10
See Invisible10

Offense: Mainhand

Damage64
Accuracy22
Crit Chance7%
APR7
Speed1.00

Offense: Spell

Spellpower6.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower27
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+11%
Light+3%
Nature+5%
Fire+14%
All0%

Offense: Damage Penetration

Nature+5%
Arcane+15%

Defense: Base

Armour (hardiness)21.08934837382 (81.151787968034%)
Defense10
Ranged Defense10
Fatigue18
Physical Save24
Spell Save15
Mental Save29

Defense: Resistances

Lightning+ 40%( 70%)
Light+ 10%( 70%)
Blight+ 9%( 70%)
Darkness+ 9%( 70%)
Fire+ 31%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
3/5
1/5
1/5
0/5
Technique / Bloodthirst1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
3/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
3/5
0/5

Generic Talents

Race / Higher1.00
1/5
1/5
0/5
0/5
Technique / Conditioning1.30
1/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
active

Equipment

On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Talent Stunning Blow is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Ccx picks up (j.):
elm starstaff (10-12 power, 2 apr, physical element).
Ran for 36 turns (stop reason: at door).


Ran for 4 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 35 turns (stop reason: at exit).


You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 6.37 gold from the transmogrification of
rejuvenating rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.54 gold from the transmogrification of
linen cloak of protection (1 def, 0 armour).
You gain 2.68 gold from the transmogrification of
thought-forged iron waraxe of erosion (13-18 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (18-25 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.21 gold from the transmogrification of
iron mace of erosion (12-18 power, 2 apr).
You gain 1.66 gold from the transmogrification of
hateful iron longsword (12-18 power, 2 apr).
You gain 2.23 gold from the transmogrification of
iron greatsword of vileness (16-26 power, 1 apr).
You gain 2.60 gold from the transmogrification of
balanced iron dagger of massacre (16-21 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (10-12 power, 5 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; mental; dur 3; cd 15).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.