WormBoy the level 12 Higher Writhing One by Virus66b

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWrithing One
Level / Exp12 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 25)
Dexterity18 (base 10)
Constitution18 (base 15)
Magic36 (base 32)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life338/338
Insanity0/100
Healing Factor1.0711363549267
Regeneration0.26778408873168

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage44
Accuracy36
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower29
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+4%
All0%

Offense: Damage Penetration

Fire+20%

Defense: Base

Armour (hardiness)15 (30%)
Defense22
Ranged Defense22
Fatigue11
Physical Save22
Spell Save17
Mental Save14

Defense: Resistances

Darkness+ 5%( 70%)
Light+ 6%( 70%)
Temporal+ 11%( 70%)
Physical+ 15%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Demented / Horrific body1.30
5/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.50
3/5
5/5
1/5
0/5
Demented / Path of horror1.30
1/5
0/5
0/5
0/5
Demented / Disfigured face1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
5/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
3/5
3/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By WormBoy the Higher Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 19:11
see stats

Log

There is a ladder to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 1.09 gold from the transmogrification of
grounding linen wizard hat of frost (+6%) (1 def, 0 armour).
You gain 5.14 gold from the transmogrification of
Alathel (0 def, 1 armour).
You gain 0.95 gold from the transmogrification of
storm rough leather gloves (0 def, 1 armour).
You gain 1.70 gold from the transmogrification of
resilient linen cloak of Eldoral (1 def, 0 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.49 gold from the transmogrification of
elm longbow of acid.
You gain 1.24 gold from the transmogrification of
iron greatsword of erosion (18-28 power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-19 power, 5 apr).
You gain 3.13 gold from the transmogrification of
balanced iron battleaxe (11-16 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.