Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Female |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 30 / 35% |
Size | medium |
Lifes / Deaths | Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 09:29 / 81Killed by Commander Fralor at level 3 on the 11st Retaking 124th year of Ascendancy at 10:03 Killed by sun paladin at level 12 on the 35th Retaking 124th year of Ascendancy at 03:49 Killed by sun-mage at level 12 on the 35th Retaking 124th year of Ascendancy at 07:35 Killed by sunwall vindicator at level 12 on the 35th Retaking 124th year of Ascendancy at 19:11 Killed by sunwall vindicator at level 12 on the 35th Retaking 124th year of Ascendancy at 20:11 Killed by sunwall archer at level 13 on the 36th Retaking 124th year of Ascendancy at 05:01 Killed by troll captain at level 15 on the 46th Retaking 124th year of Ascendancy at 19:08 Killed by Captured Yeti Behemoth at level 16 on the 4th Revenge 124th year of Ascendancy at 09:15 Killed by ritch hive mother at level 16 on the 8th Revenge 124th year of Ascendancy at 04:37 Killed by Bethivena the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 03:25 Killed by Islynn the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 04:21 Killed by Bethivena the ritch hunter at level 18 on the 10th Revenge 124th year of Ascendancy at 05:20 Killed by ritch larva at level 18 on the 12nd Revenge 124th year of Ascendancy at 23:24 Killed by saw horror at level 18 on the 13rd Revenge 124th year of Ascendancy at 02:57 Killed by mass of parasitic leeches at level 18 on the 13rd Revenge 124th year of Ascendancy at 03:32 Killed by Katndenin the shalore at level 18 on the 16th Revenge 124th year of Ascendancy at 04:55 Killed by Gloruwen the white wolf at level 18 on the 16th Revenge 124th year of Ascendancy at 22:18 Killed by Xanasevena the war bear at level 18 on the 17th Revenge 124th year of Ascendancy at 02:32 Killed by Mindwall at level 18 on the 19th Revenge 124th year of Ascendancy at 15:21 Killed by whitehoof maulotaur at level 18 on the 26th Revenge 124th year of Ascendancy at 03:03 Killed by whitehoof ghoul at level 18 on the 26th Revenge 124th year of Ascendancy at 22:18 Killed by dread at level 18 on the 27th Revenge 124th year of Ascendancy at 11:14 Killed by whitehoof ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 15:29 Killed by whitehoof ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 16:33 Killed by ghast at level 18 on the 27th Revenge 124th year of Ascendancy at 17:28 Killed by Zubodann the ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 19:00 Killed by Zubodann the ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 19:45 Killed by Zubodann the ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 20:40 Killed by Zubodann the ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 21:36 Killed by Zubodann the ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 22:45 Killed by Zubodann the ghoul at level 18 on the 27th Revenge 124th year of Ascendancy at 23:49 Killed by Aeriwyn the whitehoof maulotaur at level 19 on the 28th Revenge 124th year of Ascendancy at 04:50 Killed by Aeriwyn the whitehoof maulotaur at level 19 on the 28th Revenge 124th year of Ascendancy at 05:23 Killed by Admiral Korbek at level 19 on the 38th Revenge 124th year of Ascendancy at 23:34 Killed by Atdie the shalore at level 19 on the 41st Revenge 124th year of Ascendancy at 02:58 Killed by fire drake at level 20 on the 43rd Revenge 124th year of Ascendancy at 13:09 Killed by luminous horror at level 20 on the 43rd Revenge 124th year of Ascendancy at 15:20 Killed by luminous horror at level 20 on the 43rd Revenge 124th year of Ascendancy at 17:06 Killed by ritch larva at level 20 on the 43rd Revenge 124th year of Ascendancy at 19:41 Killed by fire drake at level 20 on the 43rd Revenge 124th year of Ascendancy at 21:55 Killed by gigantic gravity worm at level 20 on the 44th Revenge 124th year of Ascendancy at 06:10 Killed by luminous horror at level 20 on the 44th Revenge 124th year of Ascendancy at 07:01 Killed by oozing horror at level 20 on the 44th Revenge 124th year of Ascendancy at 14:06 Killed by blade horror at level 20 on the 45th Revenge 124th year of Ascendancy at 05:10 Killed by worm that walks at level 20 on the 45th Revenge 124th year of Ascendancy at 14:45 Killed by multi-hued drake at level 21 on the 46th Revenge 124th year of Ascendancy at 00:18 Killed by multi-hued drake at level 21 on the 46th Revenge 124th year of Ascendancy at 05:03 Killed by multi-hued drake at level 21 on the 46th Revenge 124th year of Ascendancy at 06:36 Killed by luminous horror at level 21 on the 47th Revenge 124th year of Ascendancy at 04:20 Killed by saw horror at level 21 on the 47th Revenge 124th year of Ascendancy at 06:13 Killed by oozing horror at level 21 on the 47th Revenge 124th year of Ascendancy at 08:15 Killed by nightmare horror at level 21 on the 47th Revenge 124th year of Ascendancy at 16:20 Killed by nightmare horror at level 21 on the 47th Revenge 124th year of Ascendancy at 18:14 Killed by Bethivena the ritch hunter at level 21 on the 52nd Revenge 124th year of Ascendancy at 14:31 Killed by ritch centipede at level 21 on the 52nd Revenge 124th year of Ascendancy at 16:58 Killed by Isisetha the ritch hive mother at level 21 on the 52nd Revenge 124th year of Ascendancy at 18:58 Killed by Aerumira the ritch hive mother at level 22 on the 1st Pain 124th year of Ascendancy at 17:23 Killed by Aerumira the ritch hive mother at level 22 on the 1st Pain 124th year of Ascendancy at 19:20 Killed by Bethesewe the larvae bloated ritch mother at level 22 on the 1st Pain 124th year of Ascendancy at 22:53 Killed by Aerumira the ritch hive mother at level 22 on the 2nd Pain 124th year of Ascendancy at 01:45 Killed by Emelybeth the ritch hive mother at level 22 on the 2nd Pain 124th year of Ascendancy at 04:33 Killed by Aerumira the ritch hive mother at level 22 on the 2nd Pain 124th year of Ascendancy at 06:01 Killed by Xerysewe the ritch larva at level 23 on the 3rd Pain 124th year of Ascendancy at 04:16 Killed by war hound at level 23 on the 3rd Pain 124th year of Ascendancy at 08:50 Killed by Glyleratta the ritch centipede at level 23 on the 3rd Pain 124th year of Ascendancy at 11:04 Killed by Vorabremina the ritch centipede at level 23 on the 3rd Pain 124th year of Ascendancy at 17:41 Killed by Voridhewen the larvae bloated ritch mother at level 26 on the 5th Pain 124th year of Ascendancy at 02:21 Killed by Glorymina's Inner Demon at level 28 on the 8th Pain 124th year of Ascendancy at 01:47 Killed by Velyminn the whitehoof ghoul at level 28 on the 12nd Pain 124th year of Ascendancy at 13:00 Killed by war hound at level 28 on the 14th Pain 124th year of Ascendancy at 02:12 Killed by Ivenn the giant eel at level 28 on the 14th Pain 124th year of Ascendancy at 03:42 Killed by Aerywyn the squid at level 29 on the 14th Pain 124th year of Ascendancy at 09:40 Killed by Islabeth the whitehoof ghoul at level 29 on the 14th Pain 124th year of Ascendancy at 18:50 Killed by Velynor the whitehoof hailstorm at level 29 on the 14th Pain 124th year of Ascendancy at 21:11 Killed by thought-forged warrior at level 30 on the 28th Pain 124th year of Ascendancy at 16:32 Killed by Eilinebrewyn the wolf at level 30 on the 28th Pain 124th year of Ascendancy at 19:20 Killed by Ahtraredie the shalore at level 30 on the 32nd Pain 124th year of Ascendancy at 19:39 Killed by Cyredhetha the red crystal at level 30 on the 38th Pain 124th year of Ascendancy at 01:10 Killed by Eilinyvena the crystalbark at level 30 on the 38th Pain 124th year of Ascendancy at 04:26 Killed by Emariawe the giant acid ant at level 30 on the 38th Pain 124th year of Ascendancy at 11:36 |
Primary Stats
Strength | 80 (base 60) |
Dexterity | 11 (base 10) |
Constitution | 19 (base 11) |
Magic | 11 (base 10) |
Willpower | 13 (base 10) |
Cunning | 61 (base 58) |
Resources
Life | 819/819 |
Steam | 100/100 |
Healing Factor | 1.0714285714286 |
Regeneration | 6.8035714285716 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 5 |
See Invisible | 7 |
Offense: Mainhand
Damage | 103 |
Accuracy | 5 |
Crit Chance | 30% |
APR | 26 |
Speed | 1.00 |
Offense: Offhand
Damage | 43 |
Accuracy | 5 |
Crit Chance | 25% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 26 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Mind | +5% |
Arcane | +6% |
Fire | +7% |
All | 0% |
Offense: Damage Penetration
Acid | +38% |
Nature | +23% |
All | +13% |
Defense: Base
Armour (hardiness) | 86.292304923968 (86.818181818182%) |
Defense | 28 |
Ranged Defense | 33 |
Fatigue | 27 |
Physical Save | 44 |
Spell Save | 42 |
Mental Save | 30 |
Defense: Resistances
Acid | + 27%( 70%) |
Lightning | + 29%( 70%) |
Cold | + 57%( 70%) |
Mind | + 16%( 70%) |
Physical | + 23%( 70%) |
Fire | + 28%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Teleport Resistance | 10% |
Instadeath Resistance | 100% |
Pinning Resistance | 10% |
Poison Resistance | 10% |
Knockback Resistance | 50% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.6 steam per turn. Can be activated for an instant burst of 33 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 350 life over 5 turns. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.7 steam per turn. Can be activated for an instant burst of 23 steam. Its effects scale with your Dexterity stat. |
Class Talents
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You need to have free the Vor Pride orcs. * You need to have free the Rak'Shor Pride orcs. * You need to have free the Gorbat Pride orcs. * You need to have free the Grushnak Pride orcs. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured 7/8 yetis. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | Urthogen the pair of dwarven-steel boots (13 def, 4 armour) Urthogen the pair of dwarven-steel boots (13 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +13 (+6 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +3% Changes resistances: +9% cold Talent granted: +1 Rocket Boots Spell save: +30 (+10 eff.) Pinning immunity: +10% Teleport immunity: +10% Only die when reaching: -80.00 life Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Flashire (0 def, 3 armour) Flashire (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 8 acid Changes resistances: +12% acid / +9% cold Changes resistances penetration: +25% acid Allows you to breathe in: water A hat made of leather. Very stylish. |
On hands | restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) restful dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Changes stats: +3 Str Talent granted: +1 Sand Shredder Life regen: +2.10 Stamina each turn: +0.70 Maximum stamina: +16.00 When used to modify unarmed attacks: Base power: 27.0 - 37.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Slumber (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Arytha the dwarven-steel pickaxe (dig speed 8 turns) Arytha the dwarven-steel pickaxe (dig speed 8 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +4 Changes stats: +4 Str / +3 Con Changes resistances: +6% mind Changes damage: +5% mind / +7% fire Spell save: +30 (+10 eff.) Mental save: +10 (+5 eff.) Maximum life: +24.00 Maximum stamina: +18.00 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | gladiator's steel ring of misery gladiator's steel ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 5 bleed Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 7 bleed Changes stats: +5 Str / +2 Cun / +4 Con Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | gold ring 'Bethanne' gold ring 'Bethanne'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +20 Changes stats: +5 Str Physical save: +9 (+3 eff.) Poison immunity: +10% Knockback immunity: +10% Only die when reaching: -40.00 life Rings can have magical properties. |
Around neck | Sunstone SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | Blastfiend the dwarven-steel steamsaw (20-30 power, 26 apr) Blastfiend the dwarven-steel steamsaw (20-30 power, 26 apr) Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 3 Base power: 20.0 - 30.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +26 Crit. chance: +15.0% Attack speed: 100% Block value: +46 Damage (Melee): +18 insidious poison / +8 temporal / +9 nature Burst (radius 1) on hit: +8 lightning Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +2 Wil Changes resistances: +7% all Changes resistances penetration: +10% nature Talent granted: +2 Block Mental crit. chance: +1% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | coruscating steel steamsaw of projection (11-16.5 power, 16 apr) coruscating steel steamsaw of projection (11-16.5 power, 16 apr) Requires: - Strength 16 - Talent Steam Pool Powered by arcane forces Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 11.0 - 16.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 Crit. chance: +10.0% Attack speed: 100% Block value: +22 On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Damage when hit (Melee): 12 fire Changes stats: +1 Str Changes resistances: +10% fire Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | Yeti-fur Cloak (9 def, 2 armour) Yeti-fur Cloak (9 def, 2 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+4 eff.) Changes resistances: +12% lightning / +15% cold Physical save: +10 (+3 eff.) Stun/Freeze immunity: +20% This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | Dawnnight the stralite mail armour (4 def, 27 armour) Dawnnight the stralite mail armour (4 def, 27 armour) Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +27 Defense: +4 (+2 eff.) Fatigue: +17% Damage when hit (Melee): 30 physical Changes stats: +2 Mag Changes resistances: +6% acid / +14% physical / +9% fire / +8% lightning / +9% cold Changes damage: +6% arcane Critical mult.: +5.00% Physical save: +15 (+5 eff.) Life regen: +4.00 Stamina each turn: +1.10 Light radius: +3 A suit of armour made of mail. |
Inventory
medical injector implant of the psychic (efficiency 152% / cooldown 57%) medical injector implant of the psychic (efficiency 152% / cooldown 57%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 152% efficiency and cooldown mod of 57%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 180% / cooldown 84%) medical injector implant of the warrior (efficiency 180% / cooldown 84%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 180% efficiency and cooldown mod of 84%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 148% / cooldown 81%) medical injector implant of the warrior (efficiency 148% / cooldown 81%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 148% efficiency and cooldown mod of 81%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
movement infusion of the wizard (396% speed; 6 turns) movement infusion of the wizard (396% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 396% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 218 over 5 turns) regeneration infusion of the psychic (heal 218 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
This item will automatically be transmogrified when you leave the level. acid wave rune of the psychic (172 acid damage; disarm 5 turns with power 29)acid wave rune of the psychic (172 acid damage; disarm 5 turns with power 29) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 171.60 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 29 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
serendipitous steel amulet of mastery (0.15 Steamtech / Chemistry) serendipitous steel amulet of mastery (0.15 Steamtech / Chemistry)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +8 (+8 eff.) Defense: +9 (+4 eff.) Changes stats: +5 Lck Talent mastery: +0.15 Steamtech / Chemistry Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
wanderer's steel amulet of magic (+3) wanderer's steel amulet of magic (+3)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex / +3 Mag / +4 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% Amulets can have magical properties. |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 8.31 cold and 8.31 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
steel ring of blight (+12%) steel ring of blight (+12%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. LisokiraLisokira Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.1% dam / acc Armour Penetration: +12 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +11 ice Attacks use: 2.0 Steam When wielded/worn: Armour: +10 Changes resistances: +6% mind Changes resistances penetration: +11% cold Changes damage: +3% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +20.00% Maximum psi: +20.00 Mental crit. chance: +6% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Heartrend (29.546041381202-44.319062071803 power, 19 apr) Heartrend (29.546041381202-44.319062071803 power, 19 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 29.5 - 44.3 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +9.0% Attack speed: 114% Block value: +50 On weapon hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Lifesteal (this weapon only): +3% Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +8 (+4 eff.) Fatigue: +9% Talent granted: +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
The Lumberator (27-40.5 power, 19 apr) The Lumberator (27-40.5 power, 19 apr)Requires: - Strength 24 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Base power: 27.0 - 40.5 Uses stat: 100% Str Damage type: Nature Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +19 Crit. chance: +3.0% Attack speed: 100% Block value: +50 On weapon kill: * summon a treant (5 turn cooldown) Attacks use: 1.0 Steam When wielded/worn: Armour: +14 Defense: +4 (+2 eff.) Fatigue: +8% Talent granted: +1 Block "Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!" |
This item will automatically be transmogrified when you leave the level. cashmere robe 'Toramas' (2 def, 6 armour)cashmere robe 'Toramas' (2 def, 6 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Accuracy: +6 (+6 eff.) Armour: +6 Defense: +2 (+1 eff.) Changes stats: +7 Str / +12 Mag / +6 Wil / +4 Cun Changes resistances: +9% lightning / +11% cold Changes damage: +10% lightning / +10% physical / +13% cold Stamina each turn: +1.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Bloomspawn the hardened leather hat (0 def, 3 armour) Bloomspawn the hardened leather hat (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Str / +4 Dex Changes resistances: +8% lightning / +8% temporal Changes damage: +9% nature Reduces incoming crit damage: 15.00% Light radius: +3 A hat made of leather. Very stylish. |
Elevea the dwarven-steel helm (0 def, 4 armour) Elevea the dwarven-steel helm (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +2% Changes stats: +5 Mag / +3 Wil / +3 Con Changes resistances: +15% mind Changes resistances penetration: +10% mind Stamina when hit: +1.50 Equilibrium when hit: +1.80 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Voranne (2 def, 6 armour) Voranne (2 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes resistances: +8% lightning / +5% temporal / +9% darkness Spell save: +20 (+7 eff.) Mental save: +6 (+3 eff.) Cut immunity: +30% A pointy cloth hat, very wizardly... |
Yeti Mind Controller (0 def, 3 armour) Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+5 eff.) Mindpower: +9 (+5 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti, costing 1 power out of 1/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
enlightening steel mail armour of the deep (2 def, 8 armour) enlightening steel mail armour of the deep (2 def, 8 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +14% Changes stats: +4 Cun / +5 Wil Changes resistances: +5% acid / +6% cold Allows you to breathe in: water Mental save: +10 (+5 eff.) A suit of armour made of mail. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
28 onyx 28 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 aquamarine 13 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 lapis lazuli 31 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal 13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 16/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
34 emerald 34 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Korbek's Spyglass Korbek's SpyglassCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+10 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
Yeti's Muscle Tissue (Patriarch) Yeti's Muscle Tissue (Patriarch)Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
35 garnet 35 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
powerful healing salve [power 304] powerful healing salve [power 304]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 3 Using medical injector with 128% efficiency and 51% cooldown modifier. It can be used to heal 304, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
simple frost salve [power 15] simple frost salve [power 15]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 128% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (15% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
This item will automatically be transmogrified when you leave the level. Saliyamina [power 3] (4/10 cooldown)Saliyamina [power 3] (4/10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 16 acid Changes resistances: +12% acid Changes resistances penetration: +15% acid / +15% mind Changes damage: +30% mind It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. |
forceful ash totem of cure ailments [power 2] (4/10 cooldown) forceful ash totem of cure ailments [power 2] (4/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from a target within range 6 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
warded ash totem of thorny skin [power 28] (4/20 cooldown) warded ash totem of thorny skin [power 28] (4/20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Maximum wards: +2 acid / +2 nature / +2 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
33 quartz 33 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Glorymina the Orc Sawbutcher level 7
15th Retaking 124th year of Ascendancy at 16:46 see stats
By Glorymina the Orc Sawbutcher level 12
35th Retaking 124th year of Ascendancy at 23:04 see stats
By Glorymina the Orc Sawbutcher level 28
13rd Pain 124th year of Ascendancy at 07:41 see stats
By Glorymina the Orc Sawbutcher level 10
23rd Retaking 124th year of Ascendancy at 04:30 see stats
By Glorymina the Orc Sawbutcher level 20
43rd Revenge 124th year of Ascendancy at 13:03 see stats
By Glorymina the Orc Sawbutcher level 30
15th Pain 124th year of Ascendancy at 13:52 see stats
By Glorymina the Orc Sawbutcher level 26
5th Pain 124th year of Ascendancy at 06:24 see stats
By Glorymina the Orc Sawbutcher level 18
13rd Revenge 124th year of Ascendancy at 03:29 see stats
By Glorymina the Orc Sawbutcher level 24
4th Pain 124th year of Ascendancy at 08:00 see stats
By Glorymina the Orc Sawbutcher level 16
47th Retaking 124th year of Ascendancy at 17:42 see stats
Log
Talent Saw Wheels is ready to use.
Bethoda the treant's creeping dark hits Emariawe the giant acid ant for 19 darkness damage.
Shadow hits Glorymina for 4 physical damage.
Glorymina hits Shadow for 13 fire, 8 acid, 30 physical (51 total damage).
Bethoda the treant is not dazed anymore.
Burning from Glorymina hits Bethoda the treant for 59 fire damage.
Insidious Poison from Glorymina hits Bethoda the treant for 3 nature damage.
White crystal is not dazed anymore.
Bethoda the treant's mind surges with critical power!
Bethoda the treant hits Glorymina for 174 mind, 0 arcane, 0 arcane (174 total damage).
Treant hits Glorymina for 5 physical damage.
Burning from Glorymina hits Treant for 10 fire damage.
Burning from Glorymina hits White crystal for 31 fire damage.
Bleeding from Glorymina hits Emariawe the giant acid ant for (1 blocked), 0 physical (0 total damage).
Glorymina hits Treant for 13 fire, 8 acid, 26 physical (47 total damage).
Glorymina hits Bethoda the treant for (6 deflected), 7 fire, (3 deflected), 4 acid, (15 deflected), 15 physical, (6 deflected), 7 fire, (3 deflected), 4 acid, (2 deflected), 28 physical (65 total damage).
Insidious Poison from Glorymina hits Treant for 3 nature damage.
Emariawe the giant acid ant envelops Glorymina with acid.
Glorymina hits Emariawe the giant acid ant for 8 fire, 5 acid, (30 blocked), 0 physical, 8 fire, 5 acid, (30 blocked), 0 physical (26 total damage).
Emariawe the giant acid ant hits Glorymina for 308 acid damage.
Glorymina the level 30 orc sawbutcher was corroded to death by Emariawe the giant acid ant on level 1 of Primal Forest.
Glorymina deactivates Mow Down.
Glorymina deactivates Grinding Shield.
Glorymina deactivates Tempest of Metal.
Glorymina deactivates Overheat Saws.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Emariawe the giant acid ant killed Glorymina!
Saving done.