Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
Addons | Items Vault 1.4.8Donators/Buyers bonus! |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 80 / 69% |
Size | huge |
Lifes / Deaths | Killed by Gamikira the yellow ooze at level 4 on the 76th Pyre 122nd year of Ascendancy at 19:10 6 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 142.00272904256 (base 90) |
Dexterity | 173.00545808513 (base 90) |
Constitution | 183.00545808513 (base 90) |
Magic | 131.00272904256 (base 90) |
Willpower | 210.96398548517 (base 90) |
Cunning | 213.56459906848 (base 90) |
Resources
Life | 1648143/1648143 |
Hate | 99/100 |
Stamina | 769/769 |
Equilibrium | 43 |
Healing Factor | 0.9965 |
Regeneration | 354.80407554574 |
Speed
Mental | +119.52655497248% |
Attack | +53.416407864998% |
Movement | +332.39353244926% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 12 |
Infravision | 30 |
See Invisible | 84.005458085127 |
Offense: Mainhand
Damage | 418 |
Accuracy | 194 |
Crit Chance | 140% |
APR | 161 |
Speed | 0.46 |
Offense: Offhand
Damage | 578 |
Accuracy | 194 |
Crit Chance | 140% |
APR | 161 |
Speed | 0.46 |
Offense: Spell
Spellpower | 27.25 |
Crit Chance | 72% |
Speed | 1 |
Offense: Mind
Mindpower | 125 |
Crit Chance | 100% |
Speed | 0.6518207627961 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 179.34977097061 (30%) |
Defense | 120 |
Ranged Defense | 125 |
Fatigue | 7 |
Physical Save | 70 |
Spell Save | 533 |
Mental Save | 84 |
Defense: Resistances
All | +202%( 70%) |
Defense: Immunities
Disarm Resistance | 21% |
Pinning Resistance | 22% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 99% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 302 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 21% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Wild-gift / Cold drake aspect | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Strife | 100.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Sand drake aspect | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Fears | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Storm drake aspect | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Combat veteran | 100.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Reaving combat | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Shadows | 100.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Gloom | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Dual weapons | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Higher draconic abilities | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Venom drake aspect | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Generic Talents
Wild-gift / Fungus | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Cursed aura | 100.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Technique / Combat training | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 100.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Gestures | 1.20 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cursed / Dark sustenance | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Wild-gift / Antimagic | 10.00 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 100.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Scoundrel | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Cunning / Survival | 10.00 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Mental Tyranny |
talent | Wild Growth |
talent | Psiblades |
talent | Lacerating Strikes |
talent | Precision |
talent | Gesture of Pain |
talent | Repel |
talent | Call Shadows |
talent | Gloom |
talent | Icy Skin |
talent | Momentum |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 37.0)Penalty : Fractured Sanity: -1% Mind Resistance, -1% Confusion Immunity Power 1+: Unleashed: +111% critical damage, +42% off-hand weapon damage Power 2+: -1 Luck, +73 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 5.6% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | Guarding against melee damage: Will dismiss up to 1337 damage from the next 3.8 attack(s) with a 13% chance to counterattack. Guarded |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 38.0): 63%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 1% when tested. Power 1+: Removed from Reality: +39 Physical Resistance, +18 Maximum Physical Resistance Power 2+: -1 Luck, +75 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 39 air and an additional 10 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 63%) of triggering a radius 73 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | You gain 629% resistance against fire. Resolve |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+180% resist all). Shroud of Death |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 37.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 1%) for 4 turns. Power 1+: Nightwalker: +148 Darkness Resistance, +25% Max Darkness Resistance, +76 See Invisible Power 2+: -1 Luck, +73 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 180% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 180% for 3 turns. |
beneficial effect | The target is in a magical frenzy, improving spellpower by 221. Bloodlust |
beneficial effect | A flow of life spins around the target, regenerating 60.40 life per turn. Regeneration |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 35.0)Penalty : Fear of Death: -1% resistance against damage from the undead. Power 1+: Power over Death: +72% damage against the undead. Power 2+: -1 Luck, +35 Strength, +35 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 36. Power 4+: Reprieve from Death: Humanoids you slay have a 77% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 39.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +78 Defense, +39 Ranged Defense Power 2+: -1 Luck, +77 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+87% chance to avoid traps). Power 4+: Unfortunate End: There is a 72% chance that the damage you deal will increase by 48% if the increase would be enough to kill your opponent. |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Festerschism (Madness) (0 def, 5 armour) Festerschism (Madness) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% * 15% chance to inflict damage reduction Damage when hit (Melee): 4 darkness / 12 mind / 8 nature Changes stats: +10 Str / +10 Con Changes resistances: +18% mind Changes resistances penetration: +10% mind Changes damage: +9% physical Size category: +1 Curse of Madness It can be used to activate talent Heave, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
Quiver | inquisitor's pouch of stralite shots of the leech (Shrouds) (21/21, 151% power, 5 apr) inquisitor's pouch of stralite shots of the leech (Shrouds) (21/21, 151% power, 5 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 152% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 On weapon hit: * Slows global speed by 14% * leeches stamina from the target On weapon crit: * burns latent spell energy Damage (Ranged): +10 manaburn arcane Curse of Shrouds Shots are used with slings to pummel your foes to death. |
Light source | Umbraphage (Madness) Umbraphage (Madness)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Light radius: +10 Absorbs all darkness (power 216, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Curse of Madness It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 534.75 darkness damage (based on Mindpower and charge), costing 1 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | cashmere wizard hat 'Morningtouch' (Misfortune) (2 def, 0 armour) cashmere wizard hat 'Morningtouch' (Misfortune) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 46% Damage when hit (Melee): 8 mind Changes resistances: +3% lightning / +11% fire / +6% mind / +8% cold Changes damage: +3% light Curse of Misfortune A pointy cloth hat, very wizardly... |
On hands | scouring hardened leather gloves of war-making (Nightmares) (0 def, 2 armour) scouring hardened leather gloves of war-making (Nightmares) (0 def, 2 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +12.0% Armour: +2 Effects when hit in melee: * 25% chance to reduce powers by 20% * 23 arcane resource burn Critical mult.: +10.00% Spell save: +16 (+1 eff.) Spell crit. chance: +11% Mental crit. chance: +11% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Guardian's Totem (Shrouds) The Guardian's Totem (Shrouds)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+1 eff.) Mindpower: +8 (+2 eff.) Curse of Shrouds It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 4 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | Mnemonic (Madness) Mnemonic (Madness)Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+4 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+2 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. Curse of Madness It can be used to activate talent Mental Shielding (costing 3 power out of 30/30) : Effective talent level: 2.4 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
On fingers | warrior's copper ring of tenacity (Misfortune) warrior's copper ring of tenacity (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +21% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +22.00 Curse of Misfortune Rings can have magical properties. |
Around neck | wanderer's steel amulet of vision (Misfortune) wanderer's steel amulet of vision (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +6 Dex / +6 Cun / +6 Con Blindness immunity: +22% Life regen: +0.70 Stamina each turn: +0.80 Infravision radius: +5 Sight radius: +2 See invisible: +8 Movement speed: +10% Curse of Misfortune Amulets can have magical properties. |
In main hand | Core of the Forge (Shrouds) (127% power, 89 apr, dreamforge damage) Core of the Forge (Shrouds) (127% power, 89 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 127% Range: 1.1x Uses stats: 155% Wil, 42% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +89 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +8 Cun / +12 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +33 (+5 eff.) Mental crit. chance: +8% Curse of Shrouds It can be used to activate talent Forge Bellows (costing 3 power out of 30/30) : Effective talent level: 3.6 Power cost: 3 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 99.00 mind damage, 80.48 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 9.20 mind and 7.48 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Around waist | monstrous rough leather belt of burglary (Misfortune) monstrous rough leather belt of burglary (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con / +6 Lck Trap disarming bonus: +10 Stealth bonus: +7 Physical save: +7 (+2 eff.) Infravision radius: +4 Size category: +1 Curse of Misfortune A belt that goes around your waist. |
In off hand | Nexus of the Way (Nightmares) (124% power, 89 apr, mind damage) Nexus of the Way (Nightmares) (124% power, 89 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Power: 124% Range: 1.1x Uses stats: 155% Wil, 42% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +89 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +12 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +37 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. Curse of Nightmares It can be used to activate talent Wayist (costing 6 power out of 59/60) : Effective talent level: 1.0 Power cost: 6 out of 59/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Cloak | Cloth of Dreams (Misfortune) (10 def, 0 armour) Cloth of Dreams (Misfortune) (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Misfortune It can be used to activate talent Slumber (costing 1 power out of 25/25) : Effective talent level: 3.3 Power cost: 1 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 123 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Main armor | Isilaith the drakeskin leather armour (Corpses) (16 def, 8 armour) Isilaith the drakeskin leather armour (Corpses) (16 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +9.0% Armour: +8 Defense: +16 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 8 temporal Changes resistances: +27% fire Changes resistances penetration: +25% temporal Changes damage: +15% mind Life regen: +4.80 Stamina each turn: +3.10 Chance to avoid any damage: +10% Activating this item is instant. Curse of Corpses It can be used to activate talent Second Wind, placing all other charms into a 4 cooldown : Effective talent level: 5.0 Power cost: 4 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 55% of your stamina. A suit of armour made of leather. |
Inventory
voratun amulet 'Toxinstriker' (Misfortune) voratun amulet 'Toxinstriker' (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +8 Cun / +2 Wil Changes resistances penetration: +5% darkness / +15% mind Hate when firing a critical mind attack: +3.00 Curse of Misfortune Amulets can have magical properties. |
psionicist's copper ring (Corpses) psionicist's copper ring (Corpses)Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+0 eff.) Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's steel ring of the mountain (+14%) (Corpses)savage's steel ring of the mountain (+14%) (Corpses) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +14% physical Changes damage: +14% physical Spell save: +14 (+1 eff.) Maximum stamina: +22.00 Curse of Corpses Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron greatmaul of crippling (Misfortune) (119% power, 1 apr)iron greatmaul of crippling (Misfortune) (119% power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 120% Range: 1.5x Uses stats: 30% Wil, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Curse of Misfortune Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. penetrating yew longbow (Nightmares)penetrating yew longbow (Nightmares) Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 30% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Changes resistances penetration: +17% physical Damage Shield penetration: +33% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elemental steel longsword of crippling (Shrouds) (112% power, 3 apr)elemental steel longsword of crippling (Shrouds) (112% power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +11% acid / +11% fire / +10% lightning / +11% cold Curse of Shrouds Sharp, long, and deadly. |
warbringer's orichalcum trident of shearing (Corpses) (167% power, 16 apr) warbringer's orichalcum trident of shearing (Corpses) (167% power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 168% Range: 1.6x Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Armour penetration: +19 Physical power: +20 (+4 eff.) Changes stats: +10 Con Changes resistances penetration: +42% physical Changes damage: +20% physical Disarm immunity: +39% Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. thunderous stralite waraxe of crippling (Misfortune) (137% power, 5 apr)thunderous stralite waraxe of crippling (Misfortune) (137% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 137% Range: 1.4x Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 29% chance to daze On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +2 Cun / +4 Con Changes resistances penetration: +13% lightning Curse of Misfortune One-handed war axes. |
monstrous hardened leather belt of valiance (Corpses) monstrous hardened leather belt of valiance (Corpses)Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +4 Str / +3 Wil / +4 Con Physical save: +7 (+2 eff.) Mental save: +7 (+1 eff.) Maximum life: +60.00 Size category: +1 Curse of Corpses A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of power (Shrouds) (5 def, 0 armour)dispeller's elven-silk robe of power (Shrouds) (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +12% lightning / +11% darkness / +12% blight / +11% fire / +12% cold / +11% light Changes damage: +19% all Physical save: +20 (+5 eff.) Spell save: +40 (+2 eff.) Mental save: +19 (+3 eff.) Spellpower: +17 (+1 eff.) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of life (Madness) (2 def, 0 armour) dreamer's cashmere robe of life (Madness) (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +8% blight / +18% mind / +21% darkness Physical save: +16 (+4 eff.) Spell save: +15 (+1 eff.) Mental save: +29 (+5 eff.) Life regen: +3.60 Maximum life: +69.00 Healing mod.: +19% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots 'Cyresevena' (Shrouds) (0 def, 5 armour) pair of drakeskin leather boots 'Cyresevena' (Shrouds) (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +0% Changes resistances: +3% acid / +6% lightning / +6% light / +9% blight Maximum encumbrance: +26 Physical save: +8 (+2 eff.) Curse of Shrouds A pair of boots made of leather. |
drakeskin leather cap 'Glowbraze' (Misfortune) (0 def, 5 armour) drakeskin leather cap 'Glowbraze' (Misfortune) (0 def, 5 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 acid Changes stats: +10 Dex / +2 Wil Changes resistances: +13% lightning / +15% temporal / +13% fire / +14% cold Changes damage: +9% light Grants telepathy: Dragon Critical mult.: +25.00% Hate when firing a critical mind attack: +1.00 Mental crit. chance: +2% Light radius: +2 Curse of Misfortune A cap made of leather. |
This item will automatically be transmogrified when you leave the level. prismatic cured leather armour of lightning resistance (Shrouds) (2 def, 4 armour)prismatic cured leather armour of lightning resistance (Shrouds) (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +7% Changes resistances: +21% lightning / +14% light / +14% darkness Curse of Shrouds A suit of armour made of leather. |
radiant rough leather armour of alacrity (Misfortune) (1 def, 2 armour) radiant rough leather armour of alacrity (Misfortune) (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +14% blight / +14% darkness Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Misfortune A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked voratun plate armour of cold resistance (Nightmares) (9 def, 16 armour)spiked voratun plate armour of cold resistance (Nightmares) (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+2 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Changes resistances: +30% cold Curse of Nightmares A suit of armour made of metal plates. |
12 agate 12 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
954 alchemist agate (Shrouds) 954 alchemist agate (Shrouds)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
8 onyx 8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire 3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Betama the voratun pickaxe (Nightmares) (dig speed 7 turns) Betama the voratun pickaxe (Nightmares) (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +20 (+4 eff.) Changes stats: +3 Str / +6 Dex / +1 Mag / +1 Wil Changes resistances penetration: +15% arcane Critical mult.: +24.00% Spell save: +3 (+1 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Infravision radius: +3 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (Corpses) (dig speed 38 turns) iron pickaxe (Corpses) (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Glintbreaker' (Corpses) (dig speed 11 turns) voratun pickaxe 'Glintbreaker' (Corpses) (dig speed 11 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 55% chance to blind Changes stats: +9 Str / +7 Dex Physical save: +14 (+4 eff.) Spell save: +15 (+1 eff.) Mental save: +15 (+3 eff.) Maximum life: +77.00 Infravision radius: +7 Movement speed: +10% When carried: Talent granted: +1 Dig Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
12 emerald 12 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 spinel 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise 7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+0 eff.) Dull red runes are etched all over this blackened skull. |
9 bloodstone 9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
hateful pouch of iron shots of annihilation (Nightmares) (15/15, 119% power, 5 apr) hateful pouch of iron shots of annihilation (Nightmares) (15/15, 119% power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 120% Range: 1.2x Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +8.0% Capacity: 15 Travel speed: +200% Damage (Ranged): +10 darkness Damage against: +8% Living Curse of Nightmares Shots are used with slings to pummel your foes to death. |
Halymazor (Corpses) [power 4] (1 cooldown) Halymazor (Corpses) [power 4] (1 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes resistances: +6% mind Maximum wards: +3 physical / +4 mind / +5 darkness Changes resistances penetration: +5% acid / +15% mind Changes damage: +3% mind Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +5 Telekinetic Blast +1 Ward +5 Silence Curse of Corpses It can be used to absorb and nullify at most 4 detrimental mental status effects in the next 10 turns, putting all charms on cooldown for 1 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Magmavault' (Corpses) [power 297] (4 cooldown) voratun torque of thermal psionic shield 'Magmavault' (Corpses) [power 297] (4 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances penetration: +10% fire Changes damage: +9% nature / +9% fire Talent cooldown: Silence (+5 turn) Talent granted: +5 Silence Spell save: +30 (+2 eff.) Pinning immunity: +15% Stun/Freeze immunity: +5% Curse of Corpses It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 297 for 7 turns, putting all charms on cooldown for 4 turns. When used: 100% chance to regenerate 21 psi. Torques are made by powerful psionics to store psionic powers. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
11 diamond 11 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 citrine 16 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Barka the Cornac Adventurer level 17
9th Mirth 122nd year of Ascendancy at 01:48 see stats
By Barka the Cornac Adventurer level 49
31st Dusk 122nd year of Ascendancy at 04:31 see stats
By Barka the Cornac Adventurer level 27
5th Flare 122nd year of Ascendancy at 03:46 see stats
By Barka the Cornac Adventurer level 53
38th Dusk 122nd year of Ascendancy at 17:55 see stats
By Barka the Cornac Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 02:59 see stats
By Barka the Cornac Adventurer level 60
51st Dusk 122nd year of Ascendancy at 12:14 see stats
By Barka the Cornac Adventurer level 16
8th Mirth 122nd year of Ascendancy at 00:03 see stats
By Barka the Cornac Adventurer level 23
2nd Flare 122nd year of Ascendancy at 05:30 see stats
By Barka the Cornac Adventurer level 30
8th Flare 122nd year of Ascendancy at 14:33 see stats
By Barka the Cornac Adventurer level 35
5th Dusk 122nd year of Ascendancy at 20:56 see stats
By Barka the Cornac Adventurer level 41
14th Dusk 122nd year of Ascendancy at 13:16 see stats
By Barka the Cornac Adventurer level 45
23rd Dusk 122nd year of Ascendancy at 02:35 see stats
By Barka the Cornac Adventurer level 49
31st Dusk 122nd year of Ascendancy at 04:31 see stats
By Barka the Cornac Adventurer level 54
40th Dusk 122nd year of Ascendancy at 05:28 see stats
By Barka the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 14:39 see stats
By Barka the Cornac Adventurer level 20
1st Summertide 122nd year of Ascendancy at 08:49 see stats
By Barka the Cornac Adventurer level 30
8th Flare 122nd year of Ascendancy at 04:48 see stats
By Barka the Cornac Adventurer level 40
11st Dusk 122nd year of Ascendancy at 16:36 see stats
By Barka the Cornac Adventurer level 50
31st Dusk 122nd year of Ascendancy at 11:21 see stats
By Barka the Cornac Adventurer level 57
45th Dusk 122nd year of Ascendancy at 01:56 see stats
By Barka the Cornac Adventurer level 17
8th Mirth 122nd year of Ascendancy at 08:56 see stats
By Barka the Cornac Adventurer level 57
45th Dusk 122nd year of Ascendancy at 01:56 see stats
By Barka the Cornac Adventurer level 35
5th Dusk 122nd year of Ascendancy at 05:30 see stats
By Barka the Cornac Adventurer level 57
45th Dusk 122nd year of Ascendancy at 01:56 see stats
By Barka the Cornac Adventurer level 34
4th Dusk 122nd year of Ascendancy at 02:15 see stats
By Barka the Cornac Adventurer level 22
3rd Summertide 122nd year of Ascendancy at 06:36 see stats
Log
You have taken the life of an experienced foe! (+30 hate)
You collect a new ingredient: minotaur nose (1).
Crippling Poison from Barka hits Minotaur for 729 mind, 1261 nature (1990 total damage).
Crippling Poison from Barka killed Minotaur!
Talent Infusion: Regeneration is ready to use.
Barka receives 1196 healing from Unnatural Body.
Barka picks up (p.): spiked voratun plate armour of cold resistance (Nightmares) (9 def, 16 armour).
Talent Corrosive Mist is ready to use.
Barka receives 1196 healing from Unnatural Body.
Shadow has shook off the effects of their corrosion.
Shadow rearms.
Barka deactivates Repel.
Barka deactivates Call Shadows.
Barka deactivates Momentum.
Barka deactivates Wild Growth.
Barka deactivates Psiblades.
Barka is no longer attuned.
Barka deactivates Icy Skin.
Barka deactivates Gesture of Pain.
Barka deactivates Lacerating Strikes.
Barka deactivates Gloom.
Barka stops regenerating health quickly.
Barka deactivates Mental Tyranny.
Barka deactivates Precision.
Shadow has shook off the effects of their corrosion.
Shadow has shook off the effects of their corrosion.