










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 24 / 91% |
| Size | big |
| Lifes / Deaths | Killed by elven warrior at level 24 on the 7th Steel 123rd year of Ascendancy at 18:01 / 1 |
Primary Stats
| Strength | 41.885342433479 (base 36) |
| Dexterity | 27 (base 24) |
| Constitution | 57.046461982602 (base 49) |
| Magic | 8 (base 10) |
| Willpower | 39 (base 13) |
| Cunning | 29 (base 12) |
Resources
| Life | -13/838 |
| Stamina | 192/192 |
| Healing Factor | 1.6108160874108 |
| Regeneration | 145.10440209432 |
Speed
| Mental | -9.9999999999999% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 53 |
| Crit Chance | 88% |
| APR | 18 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +16% |
| Mind | +7% |
| All | 0% |
Offense: Damage Penetration
| Blight | +20% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 43.511077022655 (88.454810495627%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 24 |
| Physical Save | 52 |
| Spell Save | 35 |
| Mental Save | 38 |
Defense: Resistances
| Lightning | + 11%( 70%) |
| Nature | + 16%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 22%( 70%) |
| Arcane | 0%( 70%) |
| Cold | + 23%( 70%) |
| All | -5%( 70%) |
Defense: Immunities
| Stun Resistance | 56% |
| Pinning Resistance | 56% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 73 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 1/5 |
| 4/5 |
| 4/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Precise Strikes |
| talent | Berserker Rage |
| detrimental effect | The target is on fire, taking 40.44 fire damage per turn. Burning |
| detrimental effect | The target is infected by a disease, reducing its strength by 16 and doing 28.17 blight damage per turn. Weakness Disease |
| detrimental effect | All damage done by the target will also hurt it for 26%. Martyrdom |
| beneficial effect | Increases critical hit chance by 47%. Berserker Rage |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | A flow of life spins around the target, regenerating 80.32 life per turn. Regeneration |
| beneficial effect | The target is recovering 29 life each turn. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 10 and doing 35.95 blight damage per turn. Rotting Disease |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by giant lightning ant. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by storm drake hatchling. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Samurin' (0 def, 4 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +7 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +4 Fatigue: -4% Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +5 Con Changes resistances: +6% blight / +6% temporal / +5% arcane / +12% lightning Changes damage: +6% physical Stamina each turn: +0.30 Maximum life: +38.00 Movement speed: +10% Size category: +1 It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Stormburst the alchemist's lampPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 4 lightning / 4 blight Changes stats: +4 Wil Changes resistances: +3% lightning / +7% cold / +7% temporal Changes resistances penetration: +5% lightning / +20% blight Changes damage: +7% mind Light radius: +6 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +14% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+5 eff.) Mental save: +12 (+5 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 6 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +7 Cun / +4 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Mindpower: +7 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| On fingers | gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +5 Con Rings can have magical properties. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | thought-forged stralite battleaxe of crippling (45-67.5 power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 27% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +14 mind When wielded/worn: Physical crit. chance: +9.0% Changes stats: +5 Cun / +5 Wil Massive two-handed battleaxes. |
| On hands | dwarven-steel gauntlets of sorrow (0 def, 2 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 15 mind / 16 darkness Mental save: -15 (-7 eff.) Mindpower: +4 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | rejuvenating dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+5 eff.) Fatigue: +24% Life regen: +3.50 Stamina each turn: +1.30 A suit of armour made of metal plates. |
| Cloak | Falukan the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Defense: +2 (+2 eff.) Damage when hit (Melee): 16 mind / 12 physical Changes stats: +2 Cun / +3 Dex Physical save: +30 (+10 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | restful copper amulet of cunning (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Cun Life regen: +1.00 Amulets can have magical properties. |
Inventory
heroism infusion (+5 for 10 turns, die at -546)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 10 turns. While Heroism is active, you will only die when reaching -546 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
biting gale rune of the titan (111 cold damage; freeze 3 turns with power 49)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 111.46 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 49 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the titan (98 cold damage; freeze 3 turns with power 49)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 98.46 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 49 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's steel ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +7 (+7 eff.) Mindpower: +6 (+3 eff.) Rings can have magical properties. |
Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+3 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
thunderous dwarven-steel battleaxe of crippling (31-46.5 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 16% chance to daze at end of turn On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Changes stats: +3 Str / +5 Dex / +2 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning Massive two-handed battleaxes. |
Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
stralite waraxe 'Brenachak' (39-54.6 power, 5 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +3% nature Changes resistances penetration: +7% mind / +8% darkness Changes damage: +3% arcane Physical save: +12 (+4 eff.) Spell save: +20 (+8 eff.) Mental save: +10 (+4 eff.) Vim when firing critical spell: +2.00 One-handed war axes. |
Glabreta (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +3 Dex Changes resistances: +3% lightning / +3% light / +12% darkness Critical mult.: +6.00% Physical save: +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ivumina the pair of hardened leather boots (22 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +22 (+15 eff.) Ranged Defense: +9 (+8 eff.) Fatigue: +3% Changes stats: +3 Mag Changes resistances penetration: +5% mind Spell save: +3 (+1 eff.) Silence immunity: +22% Confusion immunity: +27% Stun/Freeze immunity: +37% Lowers spell cool-downs by: 10% Healing mod.: +15% Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
cinder iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 6 fire Changes stats: +2 Str Changes resistances: +6% fire Changes damage: +4% fire Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Bedugorn' (0 def, 2 armour)Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Str / +2 Dex / +7 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +34% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.nimble hardened leather armour (10 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +10 (+9 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Changes stats: +3 Dex Movement speed: +20% A suit of armour made of leather. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Ragin' Stagin' Fraykin the Dwarf Berserker level 24
5th Steel 123rd year of Ascendancy at 06:13 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Ragin' Stagin' Fraykin the Dwarf Berserker level 24
3rd Steel 123rd year of Ascendancy at 15:51 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Ragin' Stagin' Fraykin the Dwarf Berserker level 14
5th Dearth 122nd year of Ascendancy at 19:08 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ragin' Stagin' Fraykin the Dwarf Berserker level 16
26th Shortage 122nd year of Ascendancy at 12:21 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ragin' Stagin' Fraykin the Dwarf Berserker level 17
28th Shortage 122nd year of Ascendancy at 06:06 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ragin' Stagin' Fraykin the Dwarf Berserker level 10
2nd Profit 122nd year of Ascendancy at 11:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ragin' Stagin' Fraykin the Dwarf Berserker level 20
20th Iron 123rd year of Ascendancy at 11:22 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Ragin' Stagin' Fraykin the Dwarf Berserker level 13
16th Wealth 122nd year of Ascendancy at 19:16 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ragin' Stagin' Fraykin the Dwarf Berserker level 24
3rd Steel 123rd year of Ascendancy at 15:14 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Ragin' Stagin' Fraykin the Dwarf Berserker level 4
19th Voratun 122nd year of Ascendancy at 11:48 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Ragin' Stagin' Fraykin the Dwarf Berserker level 24
3rd Steel 123rd year of Ascendancy at 15:49 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Ragin' Stagin' Fraykin the Dwarf Berserker level 8
30th Voratun 122nd year of Ascendancy at 13:28 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ragin' Stagin' Fraykin the Dwarf Berserker level 19
16th Iron 123rd year of Ascendancy at 02:22 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ragin' Stagin' Fraykin the Dwarf Berserker level 12
43rd Profit 122nd year of Ascendancy at 21:10 see stats
Thralless (Roguelike)
Freed at least 30 enthralled slaves in the slavers' compound.By Ragin' Stagin' Fraykin the Dwarf Berserker level 19
15th Iron 123rd year of Ascendancy at 09:27 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ragin' Stagin' Fraykin the Dwarf Berserker level 20
21st Iron 123rd year of Ascendancy at 07:37 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Ragin' Stagin' Fraykin the Dwarf Berserker level 23
2nd Steel 123rd year of Ascendancy at 19:46 see stats
Log
Aerylle the elven guard hits Ragin' Stagin' Fraykin for 115 physical, 31 light, 0 lightning, 3 physical, 3 blight, 3 mind (155 total damage).
Ragin' Stagin' Fraykin casts Rune: Shielding.
A shield forms around Ragin' Stagin' Fraykin.
Ragin' Stagin' Fraykin uses Infusion: Regeneration.
Ragin' Stagin' Fraykin starts regenerating health quickly.
Ragin' Stagin' Fraykin no longer revels in blood quite so much.
Burning from Elven cultist hits Ragin' Stagin' Fraykin for (34 absorbed), 0 fire (0 total damage).
Rotting Disease from Elven cultist hits Ragin' Stagin' Fraykin for (28 absorbed), 0 blight (0 total damage).
Ragin' Stagin' Fraykin receives 48 healing.
Elven cultist casts Virulent Disease.
Ragin' Stagin' Fraykin is afflicted by a weakness disease!
Ragin' Stagin' Fraykin damages himself through Martyrdom!
Elven cultist hits Ragin' Stagin' Fraykin for (8 absorbed), 0 physical, (1 absorbed), 0 lightning, (3 absorbed), 0 physical, (5 absorbed), 0 blight, (4 absorbed), 0 mind (0 total damage).
Ragin' Stagin' Fraykin hits Elven cultist for 3 lightning, 12 physical, 20 blight, 15 mind (50 total damage).
Ragin' Stagin' Fraykin damages himself through Martyrdom!
Something hits Ragin' Stagin' Fraykin for (0 absorbed), 0 physical (0 total damage).
Elven warrior hits Ragin' Stagin' Fraykin for (36 absorbed), 0 physical, (5 absorbed), 0 fire, (1 absorbed), 0 lightning, (4 absorbed), 0 physical, (4 absorbed), 0 blight, (5 absorbed), 0 mind (0 total damage).
Ragin' Stagin' Fraykin hits Elven warrior for 3 lightning, 14 physical, 20 blight, 17 mind (54 total damage).
Your shield crumbles under the damage!
The shield around Ragin' Stagin' Fraykin crumbles.
Ragin' Stagin' Fraykin resists the shield bash!
Ragin' Stagin' Fraykin damages himself through Martyrdom!
Ragin' Stagin' Fraykin hits Something for 2 lightning, 14 physical, 18 blight, 15 mind, 2 lightning, 14 physical, 18 blight, 7 mind, 2 lightning, 14 physical, 18 blight, 15 mind (139 total damage).
Weapon of Wrath hits Ragin' Stagin' Fraykin for (15 absorbed), 185 fire (185 total damage).
Shield of Light hits Ragin' Stagin' Fraykin for (6 absorbed), 0 light, (19 absorbed), 0 light, (15 absorbed), 0 fire, (57 absorbed), 0 light, (1 absorbed), 0 lightning, (5 absorbed), 0 physical, (5 absorbed), 0 blight, (3 absorbed), 0 mind (0 total damage).
Something hits Ragin' Stagin' Fraykin for (8 absorbed), 0 physical, (19 absorbed), 0 light, (15 absorbed), 0 fire, (57 absorbed), 0 light, (1 absorbed), 0 lightning, (5 absorbed), 0 physical, (5 absorbed), 0 blight, (6 absorbed), 0 mind, 10 physical, 19 light, 15 fire, 57 light, 1 lightning, 5 physical, 5 blight, 6 mind (119 total damage).
Ragin' Stagin' Fraykin performs a melee critical strike against Elven warrior!
Saving game...


































































