Darksun Shadoblud the level 7 Cornac Adventurer by purplexvi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp7 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic30 (base 30)
Willpower19 (base 15)
Cunning12 (base 12)

Resources

Life181/181
Positive24/48
Vim169/199
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage15
Accuracy6
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower28.5
Crit Chance10%
Speed1

Offense: Mind

Mindpower18.1
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Light+10%
Blight+10%
Mind+10%
Fire+10%
Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense1.7
Ranged Defense1.7
Fatigue0
Physical Save20.384927144833
Spell Save24.759927144833
Mental Save10.85

Defense: Resistances

Mind+ 8%( 70%)
Light+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Celestial / Sun1.00
1/5
1/5
0/5
0/5
Corruption / Blood1.00
5/5
1/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.00
1/5
0/5
0/5
0/5
Corruption / Plague1.00
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
2/5
0/5
0/5
0/5
Corruption / Torment1.00
5/5
0/5
0/5
0/5
Celestial / Chants1.00
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Sun Flare is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


You gain 0.30 gold from the transmogrification of
quick elm totem of thorny skin [power 10] (15 cooldown).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (18/18, 8.5-10.2 power, 1 apr).
You gain 0.76 gold from the transmogrification of
iron shield of fire resistance (+15%) (4 def, 2 armour, 15.5 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.25 gold from the transmogrification of
radiant mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (7-7.7 power, 15 apr, nature damage).
You gain 1.88 gold from the transmogrification of
arcing iron mace of projection (9-12.6 power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron battleaxe of phasing (7.5-11.25 power, 9 apr).
Saving done.

Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...

Saving done.

Saving done.

Saving game...

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.