












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 43 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:15 / 255Killed by bandit at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:28 Killed by bandit at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:47 Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:40 Killed by thief at level 2 on the 75th Pyre 122nd year of Ascendancy at 12:56 Killed by Adikira the rogue at level 13 on the 45th Haze 122nd year of Ascendancy at 19:55 Killed by worm that walks at level 14 on the 46th Haze 122nd year of Ascendancy at 17:54 Killed by worm that walks at level 14 on the 46th Haze 122nd year of Ascendancy at 18:35 Killed by worm that walks at level 14 on the 46th Haze 122nd year of Ascendancy at 21:11 Killed by greater gwelgoroth at level 16 on the 52nd Haze 122nd year of Ascendancy at 12:02 Killed by cold drake at level 17 on the 1st Decay 122nd year of Ascendancy at 03:44 Killed by Wedaeom's Inner Demon at level 19 on the 3rd Decay 122nd year of Ascendancy at 07:44 Killed by Wedaeom's Inner Demon at level 19 on the 3rd Decay 122nd year of Ascendancy at 09:13 Killed by Wedaeom's Inner Demon at level 19 on the 3rd Decay 122nd year of Ascendancy at 09:49 Killed by Isumira the dredge at level 19 on the 3rd Decay 122nd year of Ascendancy at 13:23 Killed by Xanorima the void horror at level 19 on the 3rd Decay 122nd year of Ascendancy at 13:53 Killed by Islymira the skeleton warrior at level 19 on the 4th Allure 123rd year of Ascendancy at 21:57 Killed by Celia at level 19 on the 4th Allure 123rd year of Ascendancy at 22:39 Killed by Celia at level 19 on the 4th Allure 123rd year of Ascendancy at 23:20 Killed by Xeruda the lesser vampire at level 19 on the 4th Allure 123rd year of Ascendancy at 23:51 Killed by Cyrulramina the vampire at level 19 on the 5th Allure 123rd year of Ascendancy at 00:21 Killed by Cyrulramina the vampire at level 19 on the 5th Allure 123rd year of Ascendancy at 00:53 Killed by armoured skeleton warrior at level 19 on the 5th Allure 123rd year of Ascendancy at 01:28 Killed by Zubynn the bone giant at level 19 on the 5th Allure 123rd year of Ascendancy at 02:00 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 03:25 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 03:35 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 04:05 Killed by Polyvea the elder vampire at level 19 on the 5th Allure 123rd year of Ascendancy at 04:13 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 04:43 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 05:29 Killed by armoured skeleton warrior at level 19 on the 5th Allure 123rd year of Ascendancy at 06:04 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 06:32 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 07:09 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 07:44 Killed by armoured skeleton warrior at level 19 on the 5th Allure 123rd year of Ascendancy at 08:19 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 09:49 Killed by Polyvea the elder vampire at level 19 on the 5th Allure 123rd year of Ascendancy at 10:25 Killed by armoured skeleton warrior at level 19 on the 5th Allure 123rd year of Ascendancy at 11:57 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 13:20 Killed by Silulrathra the skeleton master archer at level 19 on the 5th Allure 123rd year of Ascendancy at 13:55 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 14:29 Killed by Zubille the elder vampire at level 19 on the 5th Allure 123rd year of Ascendancy at 15:06 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 15:55 Killed by Celia at level 19 on the 5th Allure 123rd year of Ascendancy at 16:34 Killed by Silulrathra the skeleton master archer at level 20 on the 5th Allure 123rd year of Ascendancy at 17:09 Killed by skeleton assassin at level 20 on the 5th Allure 123rd year of Ascendancy at 18:18 Killed by thief at level 21 on the 6th Regrowth 123rd year of Ascendancy at 13:54 Killed by snow giant boulder thrower at level 22 on the 18th Regrowth 123rd year of Ascendancy at 17:44 Killed by Mayoramitha the storm wyrm at level 23 on the 19th Regrowth 123rd year of Ascendancy at 17:45 Killed by Ivusetha the Guardian at level 24 on the 39th Regrowth 123rd year of Ascendancy at 06:03 Killed by Aerona the Guardian at level 24 on the 39th Regrowth 123rd year of Ascendancy at 12:34 Killed by daelach at level 24 on the 39th Regrowth 123rd year of Ascendancy at 22:55 Killed by armoured skeleton warrior at level 25 on the 40th Regrowth 123rd year of Ascendancy at 06:18 Killed by eldritch eye at level 25 on the 40th Regrowth 123rd year of Ascendancy at 09:51 Killed by Islyrin the stone troll at level 25 on the 41st Regrowth 123rd year of Ascendancy at 01:45 Killed by Bethilrata the shadowblade at level 25 on the 41st Regrowth 123rd year of Ascendancy at 10:25 Killed by Porywyn the bloated horror at level 25 on the 41st Regrowth 123rd year of Ascendancy at 12:21 Killed by minotaur at level 25 on the 41st Regrowth 123rd year of Ascendancy at 20:35 Killed by Bethiwen the orc berserker at level 25 on the 41st Regrowth 123rd year of Ascendancy at 21:17 Killed by Salisewyn the hornet swarm at level 25 on the 41st Regrowth 123rd year of Ascendancy at 21:48 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 03:21 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 03:52 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 04:40 Killed by Wedaeom's Inner Demon at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 05:20 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 05:59 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 06:33 Killed by terror at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 06:41 Killed by terror at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 07:21 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 08:07 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 08:52 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 10:17 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 10:52 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 12:21 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 13:51 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 15:18 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 15:56 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 16:07 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 16:49 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 17:24 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 18:09 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 19:31 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 20:06 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 21:00 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 21:32 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 22:15 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 23:00 Killed by Betibeth the multi-hued drake at level 25 on the 42nd Regrowth 123rd year of Ascendancy at 23:34 Killed by Betibeth the multi-hued drake at level 25 on the 43rd Regrowth 123rd year of Ascendancy at 00:19 Killed by Betibeth the multi-hued drake at level 25 on the 43rd Regrowth 123rd year of Ascendancy at 01:05 Killed by Betibeth the multi-hued drake at level 25 on the 43rd Regrowth 123rd year of Ascendancy at 01:47 Killed by elven blood mage at level 25 on the 49th Regrowth 123rd year of Ascendancy at 01:29 Killed by elven cultist at level 25 on the 49th Regrowth 123rd year of Ascendancy at 02:13 Killed by elven blood mage at level 25 on the 49th Regrowth 123rd year of Ascendancy at 14:00 Killed by Ce'Nodhena the elven warrior at level 25 on the 49th Regrowth 123rd year of Ascendancy at 16:08 Killed by elven mage at level 25 on the 49th Regrowth 123rd year of Ascendancy at 20:20 Killed by Elynn the elven warrior at level 25 on the 50th Regrowth 123rd year of Ascendancy at 03:09 Killed by Layerama the mean looking elven guard at level 25 on the 50th Regrowth 123rd year of Ascendancy at 03:57 Killed by Elevena the golem at level 25 on the 50th Regrowth 123rd year of Ascendancy at 16:48 Killed by Elevena the golem at level 25 on the 50th Regrowth 123rd year of Ascendancy at 17:32 Killed by skeleton magus at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 13:18 Killed by luminous horror at level 27 on the 62nd Regrowth 123rd year of Ascendancy at 20:01 Killed by orc corruptor at level 28 on the 63rd Regrowth 123rd year of Ascendancy at 18:48 Killed by fiery orc wyrmic at level 29 on the 67th Regrowth 123rd year of Ascendancy at 15:27 Killed by worm that walks at level 29 on the 68th Regrowth 123rd year of Ascendancy at 21:57 Killed by skeleton master archer at level 29 on the 70th Regrowth 123rd year of Ascendancy at 13:29 Killed by Xeridassra the dread at level 30 on the 70th Regrowth 123rd year of Ascendancy at 16:36 Killed by elder vampire at level 30 on the 71st Regrowth 123rd year of Ascendancy at 00:34 Killed by skeleton master archer at level 31 on the 71st Regrowth 123rd year of Ascendancy at 23:23 Killed by Islewe the skeleton warrior at level 33 on the 8th Mirth 123rd year of Ascendancy at 11:20 Killed by orc corruptor at level 36 on the 4th Haze 123rd year of Ascendancy at 06:35 Killed by orc blood mage at level 36 on the 4th Haze 123rd year of Ascendancy at 07:12 Killed by emperor wight at level 36 on the 9th Haze 123rd year of Ascendancy at 08:49 Killed by forest wight at level 36 on the 9th Haze 123rd year of Ascendancy at 09:31 Killed by minotaur at level 36 on the 9th Haze 123rd year of Ascendancy at 19:49 Killed by Emamira the orc grand summoner at level 36 on the 10th Haze 123rd year of Ascendancy at 11:38 Killed by minotaur at level 36 on the 10th Haze 123rd year of Ascendancy at 13:51 Killed by minotaur at level 36 on the 10th Haze 123rd year of Ascendancy at 20:57 Killed by stone golem at level 36 on the 10th Haze 123rd year of Ascendancy at 21:45 Killed by Poluwyn the Herald at level 36 on the 10th Haze 123rd year of Ascendancy at 23:24 Killed by Poluwyn the Herald at level 36 on the 11st Haze 123rd year of Ascendancy at 00:15 Killed by minotaur at level 37 on the 11st Haze 123rd year of Ascendancy at 00:41 Killed by stone golem at level 37 on the 11st Haze 123rd year of Ascendancy at 01:13 Killed by ritch flamespitter at level 37 on the 11st Haze 123rd year of Ascendancy at 01:53 Killed by ritch flamespitter at level 37 on the 11st Haze 123rd year of Ascendancy at 02:33 Killed by ritch flamespitter at level 37 on the 11st Haze 123rd year of Ascendancy at 03:10 Killed by minotaur at level 37 on the 11st Haze 123rd year of Ascendancy at 03:40 Killed by Lashing Tentacle at level 37 on the 11st Haze 123rd year of Ascendancy at 04:12 Killed by minotaur at level 37 on the 11st Haze 123rd year of Ascendancy at 05:41 Killed by minotaur at level 37 on the 11st Haze 123rd year of Ascendancy at 06:16 Killed by Beastmaster Yvogamira at level 37 on the 11st Haze 123rd year of Ascendancy at 07:21 Killed by stone golem at level 37 on the 11st Haze 123rd year of Ascendancy at 08:42 Killed by minotaur at level 37 on the 11st Haze 123rd year of Ascendancy at 09:23 Killed by ritch flamespitter at level 37 on the 11st Haze 123rd year of Ascendancy at 10:01 Killed by stone golem at level 37 on the 11st Haze 123rd year of Ascendancy at 10:47 Killed by Saleldavea the Frozen Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 13:13 Killed by Saleldavea the Frozen Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 14:02 Killed by Saleldavea the Frozen Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 14:34 Killed by Saleldavea the Frozen Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 15:07 Killed by Saleldavea the Frozen Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 15:57 Killed by Saleldavea the Frozen Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 16:31 Killed by Neriwyn the Flame Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 18:37 Killed by Neriwyn the Flame Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 19:19 Killed by Neriwyn the Flame Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 19:50 Killed by Emeganor the Storm Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 21:43 Killed by Emeganor the Storm Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 22:13 Killed by Emeganor the Storm Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 22:41 Killed by Emeganor the Storm Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 23:15 Killed by Emeganor the Storm Terror at level 37 on the 11st Haze 123rd year of Ascendancy at 23:55 Killed by Saluba the Caustic Terror at level 37 on the 12nd Haze 123rd year of Ascendancy at 01:51 Killed by venom drake at level 37 on the 12nd Haze 123rd year of Ascendancy at 02:24 Killed by Saluba the Caustic Terror at level 37 on the 12nd Haze 123rd year of Ascendancy at 03:02 Killed by war hound at level 37 on the 12nd Haze 123rd year of Ascendancy at 04:41 Killed by rimebark (wild summon) at level 37 on the 12nd Haze 123rd year of Ascendancy at 05:28 Killed by Saluba the Caustic Terror at level 37 on the 12nd Haze 123rd year of Ascendancy at 07:02 Killed by rimebark at level 37 on the 12nd Haze 123rd year of Ascendancy at 07:38 Killed by Saluba the Caustic Terror at level 37 on the 12nd Haze 123rd year of Ascendancy at 08:20 Killed by Saluba the Caustic Terror at level 37 on the 12nd Haze 123rd year of Ascendancy at 09:09 Killed by rimebark (wild summon) at level 37 on the 12nd Haze 123rd year of Ascendancy at 09:38 Killed by rimebark (wild summon) at level 37 on the 12nd Haze 123rd year of Ascendancy at 11:21 Killed by ritch flamespitter at level 37 on the 12nd Haze 123rd year of Ascendancy at 17:05 Killed by orc mage-hunter at level 37 on the 12nd Haze 123rd year of Ascendancy at 17:36 Killed by Ce'Neretha the orc master wyrmic at level 37 on the 12nd Haze 123rd year of Ascendancy at 18:32 Killed by ritch flamespitter at level 38 on the 12nd Haze 123rd year of Ascendancy at 21:01 Killed by ritch flamespitter at level 38 on the 13rd Haze 123rd year of Ascendancy at 03:52 Killed by Betoldana the ice wyrm at level 38 on the 13rd Haze 123rd year of Ascendancy at 08:01 Killed by Betyrin the greater multi-hued wyrm at level 38 on the 13rd Haze 123rd year of Ascendancy at 11:15 Killed by Eilinytira the storm wyrm at level 38 on the 13rd Haze 123rd year of Ascendancy at 13:38 Killed by Glivea the greater multi-hued wyrm at level 38 on the 13rd Haze 123rd year of Ascendancy at 20:15 Killed by Girin the venom wyrm at level 38 on the 14th Haze 123rd year of Ascendancy at 01:25 Killed by Xanorivena the orc master wyrmic at level 38 on the 14th Haze 123rd year of Ascendancy at 05:35 Killed by saw horror at level 38 on the 14th Haze 123rd year of Ascendancy at 10:07 Killed by void skitterer at level 38 on the 14th Haze 123rd year of Ascendancy at 16:58 Killed by bursting entropic shard at level 39 on the 14th Haze 123rd year of Ascendancy at 17:48 Killed by ritch flamespitter at level 39 on the 14th Haze 123rd year of Ascendancy at 22:37 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 15th Haze 123rd year of Ascendancy at 01:29 Killed by rimebark at level 39 on the 15th Haze 123rd year of Ascendancy at 02:30 Killed by Gorbat, Supreme Wyrmic of the Pride at level 39 on the 15th Haze 123rd year of Ascendancy at 04:23 Killed by Yvoda the storm wyrm at level 39 on the 15th Haze 123rd year of Ascendancy at 06:24 Killed by ritch flamespitter at level 39 on the 15th Haze 123rd year of Ascendancy at 07:46 Killed by Gimiwe the fire wyrm at level 39 on the 16th Haze 123rd year of Ascendancy at 02:20 Killed by Layonor the fire wyrm at level 39 on the 16th Haze 123rd year of Ascendancy at 04:27 Killed by Eilinissra the fire wyrm at level 40 on the 16th Haze 123rd year of Ascendancy at 10:15 Killed by Eilinissra the fire wyrm at level 40 on the 16th Haze 123rd year of Ascendancy at 11:15 Killed by Xerevea the fire wyrm at level 40 on the 16th Haze 123rd year of Ascendancy at 16:16 Killed by ritch flamespitter at level 40 on the 16th Haze 123rd year of Ascendancy at 19:42 Killed by minotaur at level 40 on the 17th Haze 123rd year of Ascendancy at 09:47 Killed by orc high pyromancer at level 40 on the 17th Haze 123rd year of Ascendancy at 13:40 Killed by orc master wyrmic at level 40 on the 18th Haze 123rd year of Ascendancy at 06:13 Killed by luminous horror at level 40 on the 19th Haze 123rd year of Ascendancy at 19:15 Killed by searing horror at level 40 on the 19th Haze 123rd year of Ascendancy at 20:05 Killed by radiant horror at level 40 on the 19th Haze 123rd year of Ascendancy at 21:45 Killed by luminous horror at level 40 on the 19th Haze 123rd year of Ascendancy at 23:21 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 01:13 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 02:46 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 04:23 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 06:28 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 11:15 Killed by searing horror at level 40 on the 20th Haze 123rd year of Ascendancy at 13:00 Killed by searing horror at level 40 on the 20th Haze 123rd year of Ascendancy at 14:14 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 16:08 Killed by searing horror at level 40 on the 20th Haze 123rd year of Ascendancy at 18:10 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 19:46 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 20:31 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 22:18 Killed by luminous horror at level 40 on the 20th Haze 123rd year of Ascendancy at 23:03 Killed by Lisowen the ancient lich at level 41 on the 23rd Haze 123rd year of Ascendancy at 17:37 Killed by Lisowen the ancient lich at level 41 on the 24th Haze 123rd year of Ascendancy at 07:40 Killed by shadow at level 41 on the 24th Haze 123rd year of Ascendancy at 12:29 Killed by shadow at level 41 on the 24th Haze 123rd year of Ascendancy at 14:52 Killed by Lord of Skulls (warrior) at level 41 on the 27th Haze 123rd year of Ascendancy at 14:43 Killed by Combat Trainer Salurin at level 42 on the 41st Haze 123rd year of Ascendancy at 00:50 Killed by Vorunn the Archer at level 42 on the 41st Haze 123rd year of Ascendancy at 04:33 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 06:26 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 07:20 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 07:55 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 08:36 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 10:11 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 11:46 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 12:31 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 14:00 Killed by Elite Combat Trainer Gloruwe at level 42 on the 41st Haze 123rd year of Ascendancy at 14:34 Killed by Warbear Glotha at level 42 on the 41st Haze 123rd year of Ascendancy at 15:20 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 15:58 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 16:25 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 17:06 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 17:39 Killed by Warbear Emoda at level 42 on the 41st Haze 123rd year of Ascendancy at 18:23 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 18:59 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 19:41 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 20:22 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 20:59 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 21:49 Killed by Elite Combat Trainer Saloth at level 42 on the 41st Haze 123rd year of Ascendancy at 23:17 Killed by orc elite fighter at level 42 on the 42nd Haze 123rd year of Ascendancy at 03:28 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 07:12 Killed by Warbear Isogayavena at level 42 on the 42nd Haze 123rd year of Ascendancy at 07:53 Killed by Warbear Isogayavena at level 42 on the 42nd Haze 123rd year of Ascendancy at 08:36 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 10:11 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 11:19 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 12:43 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 13:30 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 15:02 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 16:33 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 17:29 Killed by Elite Combat Trainer Belynor at level 42 on the 42nd Haze 123rd year of Ascendancy at 19:12 Killed by Elite Combat Trainer Nerywyn at level 43 on the 42nd Haze 123rd year of Ascendancy at 21:58 Killed by Warbear Lisuda at level 43 on the 42nd Haze 123rd year of Ascendancy at 22:52 Killed by Elite Combat Trainer Nerywyn at level 43 on the 42nd Haze 123rd year of Ascendancy at 23:36 Killed by Elite Combat Trainer Nerywyn at level 43 on the 43rd Haze 123rd year of Ascendancy at 02:34 Killed by Elite Combat Trainer Nerywyn at level 43 on the 43rd Haze 123rd year of Ascendancy at 06:27 Killed by steamgun turret at level 43 on the 43rd Haze 123rd year of Ascendancy at 07:52 Killed by Elite Combat Trainer Nerywyn at level 43 on the 43rd Haze 123rd year of Ascendancy at 10:25 Killed by Elite Combat Trainer Nerywyn at level 43 on the 43rd Haze 123rd year of Ascendancy at 14:48 Killed by Elite Combat Trainer Nerywyn at level 43 on the 43rd Haze 123rd year of Ascendancy at 15:49 Killed by Elite Combat Trainer Nerywyn at level 43 on the 43rd Haze 123rd year of Ascendancy at 17:02 |
| Antimagic | Follower |
Primary Stats
| Strength | 93 (base 60) |
| Dexterity | 45 (base 24) |
| Constitution | 69 (base 60) |
| Magic | 17 (base 16) |
| Willpower | 43 (base 28) |
| Cunning | 46 (base 10) |
Resources
| Life | 1643/1643 |
| Stamina | 344/344 |
| Healing Factor | 1.6327219866912 |
| Regeneration | 22.909867400177 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 10 |
| Infravision | 11 |
| See Stealth | 49.489637133354 |
| See Invisible | 63.489637133354 |
Offense: Mainhand
| Damage | 137 |
| Accuracy | 65 |
| Crit Chance | 44% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 8.5 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Light | +19% |
| Nature | +20% |
| Blight | +8% |
| Darkness | +10% |
| Fire | +53% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Nature | +20% |
| Fire | +30% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 50.292304923968 (87.807182003187%) |
| Defense | 63 |
| Ranged Defense | 66 |
| Fatigue | 30 |
| Physical Save | 54 |
| Spell Save | 70 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Blight | + 51%( 70%) |
| Arcane | + 49%( 70%) |
| Cold | + 24%( 70%) |
| All | + 19%( 70%) |
| Darkness | + 37%( 70%) |
| Light | + 70%( 70%) |
| Physical | + 19%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 36%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Shield defense | 1.50 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Wild-gift / Antimagic | 1.20 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved spell save by +12. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved spell save by +12. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 580. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Uliroran the Glarepiety (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Effects on melee hit: * 20% chance to reduce damage dealt by 22% Changes stats: +4 Str / +2 Con Changes resistances: +12% light Changes damage: +9% light Light radius: +3 It can be used to activate talent Rush, placing all other charms into a 21 cooldown : Effective talent level: 3.9 Power cost: 21 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(100 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Layysera (16 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Fatigue: +3% Changes resistances: +5% arcane / +4% all Changes resistances penetration: +10% blight Critical mult.: +10.00% Physical save: +8 (+3 eff.) Knockback immunity: +20% Maximum life: +40.00 Healing mod.: +5% A cap made of leather. |
| On hands | Stormwell (15 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +19 (+5 eff.) Armour: +3 Defense: +15 (+3 eff.) Changes stats: +5 Dex Changes resistances: +6% lightning / +5% arcane / +6% cold / +12% nature / +18% acid Changes damage: +6% lightning Only die when reaching: -60.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 15 power out of 35/35) : Effective talent level: 2.8 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | TorestirInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +15 (+4 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 26 Damage (Melee): 5 physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 26 Damage (Ranged): 10 physical Changes stats: +4 Cun / +3 Str Hate when firing a critical mind attack: +2.00 Only die when reaching: -20.00 life Maximum stamina: +10.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown : Effective talent level: 5.2 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 41 power out of 50/50) : Effective talent level: 2.0 Power cost: 41 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | voratun amulet 'Scorchfear'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 lightning Changes resistances: +25% light / +22% darkness Changes resistances penetration: +10% fire Changes damage: +12% lightning / +27% fire Talent masteries: +0.40 Wild-gift / Fungus +0.40 Cunning / Survival Blindness immunity: +83% Infravision radius: +10 Sight radius: +2 See invisible: +14 Amulets make your neck look great! |
| In main hand | Everpyre Blade (38-53 power, 10 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Fire Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Fire Breath (15% chance level 4). When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
| Around waist | Uryndur the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Physical power: +5 (+2 eff.) Changes stats: +8 Dex / +3 Wil / +4 Cun / +4 Con Changes resistances: +5% arcane Critical mult.: +8.00% Mental save: +7 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +7% Light radius: +3 A belt that goes around your waist. |
| In off hand | Blightstopper (18 def, 12 armour, 52-62 power, 240 block)Requires: - Shield usage training - Strength 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +40% blight / +15% nature / +15% arcane Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+6 eff.) Poison immunity: +50% Disease immunity: +75% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 20 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Main armor | voratun mail armour 'Scaldspire' (5 def, 10 armour)Requires: - Heavy armour training - Strength 48 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun Changes resistances: +6% fire Changes resistances penetration: +5% fire Changes damage: +6% fire Life regen: +4.00 Psi when hit: +0.16 Maximum life: +60.00 Maximum psi: +20.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +4% Healing mod.: +11% A suit of armour made of mail. |
Inventory
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
This item will automatically be transmogrified when you leave the level.heroism infusion (die at -467; dur 7; cd 27) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -467 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 467 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 161; 16 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 161 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 322.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.biting gale rune (damage 110; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 110.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con Changes resistances: +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
PitchbreezeInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 darkness Changes stats: +4 Cun / +3 Dex Changes resistances: +13% temporal Changes damage: +6% darkness / +12% temporal Pinning immunity: +28% Knockback immunity: +22% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.restful voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes damage: +10% blight / +9% fire Critical mult.: +20.00% Life regen: +3.00 Spellpower: +8 (+2 eff.) Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.serendipitous stralite amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +14 Defense: +9 (+2 eff.) Changes stats: +9 Lck Critical mult.: +14.00% Reduce all damage from unseen attackers: 14% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.vitalizing voratun amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Physical save: +15 (+5 eff.) Life regen: +7.00 Maximum life: +49.00 Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
This item will automatically be transmogrified when you leave the level.Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 5 power out of 6/6) : Effective talent level: 4.0 Power cost: 5 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 57.79 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
This item will automatically be transmogrified when you leave the level.conjurer's voratun ring of sensing Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +6 Wil Blindness immunity: +33% Spellpower: +10 (+3 eff.) Infravision radius: +5 See stealth: +14 See invisible: +9 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.conjurer's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +17% acid / +17% fire / +13% lightning / +20% cold Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.painweaver's voratun ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes damage: +4% all Disarm immunity: +27% Pinning immunity: +33% Knockback immunity: +39% Maximum life: +33.00 Spellpower: +14 (+4 eff.) Mindpower: +11 (+4 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.psionicist's stralite ring of speed Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Wil Mental save: +12 (+4 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 33 cooldown : Effective talent level: 5.2 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.treant's voratun ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +14% nature / +9% blight Poison immunity: +19% Disease immunity: +15% Life regen: +6.00 Maximum life: +73.00 Healing mod.: +14% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.Eksatin's Ultimatum (63-94 power, 25 apr) Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
This item will automatically be transmogrified when you leave the level.Khulmanar's Wrath (70-105 power, 8 apr) Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 29 power out of 35/35) : Effective talent level: 3.0 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 246.83 fire damage, and flames will be left dealing a further 57.43 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
This item will automatically be transmogrified when you leave the level.blazebringer's stralite battleaxe of amnesia (41-62 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Damage (radius 2) on crit: +47 fire When wielded/worn: Changes resistances penetration: +13% fire Global speed: +8% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.enhanced stralite battleaxe of massacre (56-84 power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +6 Con Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun battleaxe of massacre (71-106 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (radius 2) on crit: +55 lightning / +20 cold When wielded/worn: Changes resistances penetration: +7% lightning / +16% cold Movement speed: +45% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level.chilling voratun dagger of ruin (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +14 cold When wielded/worn: Armour penetration: +10 Physical crit. chance: +7.0% Critical mult.: +26.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stralite dagger 'Flareidol' (38-49 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 4). On weapon hit: * 17% chance to reduce strength, dexterity, and constitution by 5 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +16 blight Damage (radius 1) on hit: +20 fire Damage (radius 2) on crit: +12 fire When wielded/worn: Physical crit. chance: +9.0% Damage when hit (Melee): 2 fire Changes resistances: +15% fire Changes damage: +3% fire Disease immunity: +19% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stralite dagger of evisceration (30-39 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +6 (+2 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking stralite dagger of evisceration (30-39 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Changes resistances penetration: +9% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.voratun dagger of shearing (36-47 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +10 Changes resistances penetration: +13% all Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's voratun dagger of paradox (39-51 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +11 temporal When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +2 Con Changes resistances: +16% temporal Changes resistances penetration: +12% physical Disarm immunity: +14% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.arcing voratun greatmaul of massacre (78-117 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 78.0 - 117.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.quick voratun greatmaul of torment (66-99 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +23 (+6 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.stormbringer's voratun greatmaul of crippling (68-102 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +33 lightning / +41 cold When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +20% lightning / +16% cold Movement speed: +45% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.truestriking stralite greatmaul of torment (54-82 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 54.5 - 81.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.Dethblyd (70-112 power, 18 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +18 Crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
This item will automatically be transmogrified when you leave the level.acidic voratun greatsword of rage (62-99 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +9 Str Changes damage: +13% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.chilling voratun greatsword of phasing (64-102 power, 25 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +24% Damage (Melee): +14 cold Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.elemental voratun greatsword of phasing (62-99 power, 30 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +30 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 15 acid damage (1/turn) Damage Shield penetration (this weapon only): +21% When wielded/worn: Changes resistances penetration: +20% acid Changes damage: +16% acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.enhanced voratun greatsword of rage (65-104 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 65.0 - 104.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Changes stats: +23 Str / +12 Dex / +5 Mag / +14 Wil / +12 Cun / +7 Con Changes damage: +14% physical Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun greatsword of ruin (64-102 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 13% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +14 blight When wielded/worn: Armour penetration: +13 Physical crit. chance: +14.0% Critical mult.: +30.00% Disease immunity: +32% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.quick voratun greatsword (62-100 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +26 (+6 eff.) Changes stats: +9 Dex Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.stralite greatsword of corruption (50-79 power, 3 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 4). Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking steel greatsword of enduring (26-41 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +10 Changes stats: +7 Con / +10 Wil Changes resistances penetration: +10% physical Maximum life: +51.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.blazebringer's dragonbone longbow of cold Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +24 cold Damage (radius 2) on crit: +12 fire When wielded/worn: Changes resistances penetration: +29% fire Changes damage: +20% cold Global speed: +4% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.blazebringer's dragonbone longbow of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +63 fire When wielded/worn: Changes stats: +14 Con / +9 Wil Changes resistances penetration: +21% fire Maximum life: +75.00 Global speed: +8% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.enhanced dragonbone longbow of piercing Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Changes stats: +12 Str / +12 Dex / +9 Mag / +12 Wil / +11 Cun / +12 Con Changes resistances penetration: +15% all Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.swiftstrike dragonbone longbow of enduring Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Changes stats: +11 Wil / +6 Cun / +17 Con Maximum life: +99.00 Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.Anmalice (47-66 power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-10 eff.) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
This item will automatically be transmogrified when you leave the level.balanced voratun longsword of erosion (42-58 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +13 nature When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +10 (+2 eff.) Disarm immunity: +31% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.flaming stralite longsword of rage (34-48 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.0 - 47.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +9 fire When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +4 Str Changes damage: +9% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.manaburning stralite longsword of evisceration (33-46 power, 5 apr) Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +13.0% Physical power: +9 (+3 eff.) Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.quick voratun longsword (42-59 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +4 Dex Combat speed: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.balanced voratun mace of disruption (46-64 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +23% Unnatural When wielded/worn: Accuracy: +9 (+2 eff.) Defense: +9 (+2 eff.) Disarm immunity: +36% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.dreamer's living mindstar of sand (18-19 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 11 physical Changes resistances: +15% mind / +13% physical Changes resistances penetration: +8% physical Changes damage: +11% physical Talent granted: +1 Attune Mindstar Mental save: +8 (+2 eff.) Psi each turn: +0.80 Maximum psi: +11.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.gifted living mindstar of flames (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 8 fire Changes resistances: +4% fire Changes resistances penetration: +18% fire Changes damage: +12% fire Talent granted: +1 Attune Mindstar Mindpower: +17 (+6 eff.) Mental crit. chance: +5% Global speed: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.living mindstar of life (16-18 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +31.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mighty drakeskin leather sling of fire Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +8 fire When wielded/worn: Physical power: +9 (+3 eff.) Changes stats: +4 Str Changes damage: +13% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.swiftstrike drakeskin leather sling of piercing Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +12 Changes stats: +4 Cun Changes resistances penetration: +7% all Combat speed: +10% Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.Rod of Sarrilon (30-36 power, 4 apr, temporal element) Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+10 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
This item will automatically be transmogrified when you leave the level.cruel elven-wood starstaff (25-30 power, 5 apr, temporal element) Requires: - Magic 35 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.elven-wood magestaff 'Ce'Nitira' (25-30 power, 5 apr, physical element) Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+2 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% acid / +6% nature / +3% lightning Changes damage: +25% physical Talent granted: +1 Command Staff Critical mult.: +17.00% Spell save: +3 (+1 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +16% Mindpower: +10 (+3 eff.) Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 55.29 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magelord's elven-wood starstaff of might (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 29 arcane Changes damage: +25% darkness Talent granted: +1 Command Staff Maximum mana: +78.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood magestaff of breaching (25-30 power, 5 apr, cold element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +7.0% Physical power: +8 (+2 eff.) Changes resistances penetration: +12% cold Changes damage: +25% cold Talent granted: +1 Command Staff Spellpower: +21 (+6 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering dragonbone magestaff of wizardry (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +3 Wil Changes damage: +30% fire Talent granted: +1 Command Staff Mana each turn: +0.30 Maximum mana: +96.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.shimmering elven-wood starstaff of protection (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +12% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.20 Maximum mana: +86.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.runic stralite steamgun of piercing Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 4). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +7 Changes stats: +1 Mag Changes resistances penetration: +8% all Changes damage: +9% arcane Spellpower: +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
This item will automatically be transmogrified when you leave the level.Razorblade, the Cursed Waraxe (38-53 power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
This item will automatically be transmogrified when you leave the level.balanced voratun waraxe of massacre (52-72 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 51.5 - 72.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+2 eff.) Disarm immunity: +39% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.enhanced stralite waraxe of vileness (34-47 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 15% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +14 blight When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Mag / +4 Wil / +5 Cun / +7 Con One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stormbringer's stralite waraxe of erosion (32-45 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +13 nature Damage (radius 2) on crit: +25 lightning / +28 cold When wielded/worn: Changes resistances penetration: +18% lightning / +17% cold Movement speed: +33% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.stralite waraxe of enduring (28-40 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Con / +9 Wil Maximum life: +65.00 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.voratun waraxe of shearing (42-58 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+3 eff.) Armour penetration: +5 Changes resistances penetration: +5% all One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Hydra's Bite (56-62 power, 7 apr) Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
This item will automatically be transmogrified when you leave the level.Whip of Urh'Rok (55-61 power, 0 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5 Uses stat: 100% Dex Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+4 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
This item will automatically be transmogrified when you leave the level.balancing drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Changes stats: +10 Dex / +8 Cun / +7 Lck Trap disarming bonus: +21 Stealth bonus: +10 Mental crit. chance: +12% Infravision radius: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.reinforced drakeskin leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +11 Defense: +8 (+2 eff.) Changes stats: +4 Dex / +6 Cun / +7 Lck Trap disarming bonus: +22 Stealth bonus: +10 Physical save: +20 (+7 eff.) Infravision radius: +6 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Betura (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Damage when hit (Melee): 6 arcane Changes stats: +4 Mag / +7 Wil / +5 Cun Changes resistances penetration: +10% arcane Changes damage: +12% arcane / +6% blight Spell save: +9 (+2 eff.) Maximum life: +48.00 Maximum mana: +66.00 Mental crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.0 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 43 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
This item will automatically be transmogrified when you leave the level.Frozen Shroud (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 60 ice Changes stats: +12 Mag Changes resistances: +25% cold / -15% fire / +8% all Changes damage: +25% cold It can be used to release a radius 4 chilling blast, instantly dealing 126.00 cold damage and condensing the air into freezing vapors that deal 42.00 cold damage (based on Magic) each turn for 10 turns Activation costs 25 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level.enveloping elven-silk cloak of Eldoral (14 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +14 (+3 eff.) Changes stats: +2 Cun / +3 Dex Physical save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.psion's elven-silk robe of corrosion (+33%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +33% acid / +15% all Changes resistances penetration: +10% mind Changes damage: +14% mind / +22% acid Psi each turn: +0.57 Maximum psi: +17.00 Mindpower: +7 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.slimy elven-silk robe of life (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Effects when hit in melee: * 5% chance to slow global speed by 53% * 5 arcane resource burn Changes resistances: +13% blight / +15% all Life regen: +4.80 Maximum life: +58.00 Healing mod.: +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe of blight (+14%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +3 Cun Changes resistances: +14% blight / +15% all Changes damage: +14% blight / +19% light / +11% darkness Spellpower: +9 (+3 eff.) Spell crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.stargazer's elven-silk robe of power (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +1 Cun Changes resistances: +15% all Changes damage: +18% darkness / +16% light / +14% all Spellpower: +22 (+6 eff.) Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.tormentor's elven-silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +3 Mag / +5 Wil / +1 Cun Changes resistances: +15% all Critical mult.: +15.00% Silence immunity: +35% Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Spellpower: +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.tormentor's silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +5 Cun Changes resistances: +14% acid / +14% physical / +15% fire / +14% cold / +13% all Changes damage: +13% acid / +6% physical / +9% fire / +12% cold Talent cooldown: Refit Golem (-5 turns) Critical mult.: +14.00% Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant elven-silk robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +15% all Changes damage: +23% nature Poison immunity: +33% Disease immunity: +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 (+4 eff.) Spell crit. chance: +6% It can be used to activate talent Poison Storm (costing 25 power out of 40/40) : Effective talent level: 3.0 Power cost: 25 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 5.76 blight damage and is poisoned for 23.05 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
This item will automatically be transmogrified when you leave the level.dreamer's pair of voratun boots of evasion (8 def, 5 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +4% Changes stats: +4 Cun / +3 Wil Physical save: +10 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of voratun boots of evasion (18 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +18 (+4 eff.) Fatigue: +4% Changes stats: +7 Dex Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 25% chance to evade melee and ranged attacks and 15 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.restorative pair of drakeskin leather boots of rushing (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +3 Str / +2 Con Life regen: +5.00 Healing mod.: +15% It can be used to activate talent Rush, placing all other charms into a 21 cooldown : Effective talent level: 2.6 Power cost: 21 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.scholar's pair of drakeskin leather boots of void walking (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +25% darkness / +23% temporal Changes resistances penetration: +12% darkness / +14% temporal Spellpower: +5 (+2 eff.) Defense after a teleport: +12 Resist all after a teleport: +15% New effects duration reduction after a teleport: +21% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Silence immunity: +28% Confusion immunity: +41% Stun/Freeze immunity: +30% Stamina each turn: +1.10 Maximum stamina: +34.00 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.wanderer's pair of voratun boots of speed (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Cun / +3 Con Physical save: +14 (+5 eff.) Mental save: +17 (+5 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.alchemist's drakeskin leather gloves of the iron hand (0 def, 3 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage (Melee): 6 acid / 6 fire / 6 cold / 6 lightning Changes stats: +3 Str / +4 Mag / +7 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +34% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.brawler's drakeskin leather gloves of sorrow (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 16% chance to reduce all saves and defense by 26 Damage (Melee): 11 mind / 22 darkness Changes stats: +4 Str / +3 Dex / +4 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +13 (+5 eff.) Mental save: -7 (-3 eff.) Mindpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.cinder voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 7 fire Changes stats: +4 Con Changes resistances: +8% fire Changes damage: +6% fire Physical save: +21 (+7 eff.) Spell save: +5 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +36% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 25 cooldown : Effective talent level: 5.2 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.heroic drakeskin leather gloves of sorrow (0 def, 8 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Damage (Melee): 28 mind / 28 darkness Mental save: -1 (-1 eff.) Maximum life: +60.00 Mindpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.heroic voratun gauntlets of sorrow (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Effects on melee hit: * 23% chance to reduce all saves and defense by 26 Damage (Melee): 18 mind / 26 darkness Mental save: +1 (+0 eff.) Maximum life: +57.00 Mindpower: +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.restful voratun gauntlets of dexterity (+4) (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour: +3 Fatigue: +5% Changes stats: +4 Dex Life regen: +9.00 Stamina each turn: +1.00 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.scouring drakeskin leather gloves (0 def, 3 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 26 arcane resource burn Spell save: +11 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.scouring drakeskin leather gloves of dexterity (+2) (0 def, 3 armour) Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Armour: +3 Effects when hit in melee: * 15 arcane resource burn Changes stats: +2 Dex Spell save: +18 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.scouring drakeskin leather gloves of sorrow (0 def, 3 armour) Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 18% chance to reduce all saves and defense by 26 Damage (Melee): 18 mind / 26 darkness Effects when hit in melee: * 16 arcane resource burn Spell save: +14 (+4 eff.) Mental save: -13 (-5 eff.) Mindpower: +7 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.umbral voratun gauntlets of the juggernaut (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 9 darkness Changes stats: +3 Con Changes resistances: +7% darkness Changes damage: +5% darkness Physical save: +28 (+9 eff.) Spell save: +8 (+2 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +38% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.bladed drakeskin leather cap of sanctity (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str Changes resistances: +9% blight / +11% darkness Spell save: +10 (+3 eff.) Mental save: +9 (+3 eff.) Activating this item is instant. It can be used to activate talent Circle of Sanctity, placing all other charms into a 25 cooldown : Effective talent level: 4.0 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
This item will automatically be transmogrified when you leave the level.bladed voratun helm of might (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +10 Str / +4 Con It can be used to activate talent Skullcracker, placing all other charms into a 17 cooldown : Effective talent level: 3.0 Power cost: 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 286.1 Physical damage. If the attack hits, the target is confused (38% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.clarifying elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +4 Mag / +4 Wil / +7 Cun Mental save: +9 (+3 eff.) Spellpower: +4 (+2 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +3 Mag / +4 Con Changes damage: +15% arcane Mana each turn: +1.80 Mana when hit: +1.90 Maximum mana: +72.00 Spellpower: +7 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 33 cooldown : Effective talent level: 2.0 Power cost: 33 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 7 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.eldritch elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +5 Con Changes damage: +11% arcane Mana each turn: +1.80 Mana when hit: +1.70 Maximum mana: +67.00 Spellpower: +7 (+2 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 5.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.psion's elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+0 eff.) Changes stats: +5 Mag / +5 Wil Changes resistances: +16% mind Changes damage: +13% mind Physical save: +9 (+3 eff.) Mental save: +10 (+3 eff.) Maximum psi: +31.00 Spellpower: +4 (+2 eff.) Mindpower: +6 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.werebeast's voratun helm of the depths (0 def, 5 armour) Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +3 Dex / +5 Cun / +6 Con Changes resistances: +10% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.enlightening voratun mail armour of Eyal (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +6 Cun / +6 Wil Mental save: +19 (+6 eff.) Life regen: +1.00 Maximum life: +40.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fearforged voratun mail armour of resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +21% Changes stats: +7 Con Changes resistances: +12% fire / -20% light / +8% darkness Physical save: +7 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +5 (+1 eff.) Maximum life: +39.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of delving (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +12 Str / +4 Con Changes resistances: +16% darkness / +9% physical Maximum life: +65.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 25 cooldown : Effective talent level: 2.8 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of the deep (5 def, 14 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +5 Str / +5 Con Changes resistances: +12% acid / +12% cold Allows you to breathe in: water Maximum life: +45.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.hardened voratun mail armour of implacability (5 def, 24 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +24 Defense: +5 (+1 eff.) Fatigue: +5% Changes resistances: +10% acid / +10% physical / +10% cold / +6% lightning / +10% fire Physical save: +10 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of delving (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +7 Str / +3 Wil Changes resistances: +24% blight / +14% physical / +24% darkness Light radius: +3 It can be used to activate talent Track, placing all other charms into a 25 cooldown : Effective talent level: 2.8 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of natural resilience (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +36% blight / +16% nature / +23% darkness Reduced damage from: +12% Unnatural Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant voratun mail armour of stability (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +17% blight / +6% physical / +24% darkness Physical save: +17 (+6 eff.) Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating stralite mail armour of command (12 def, 12 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +16 (+5 eff.) Life regen: +4.60 Stamina each turn: +0.90 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing stralite mail armour of lightning resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Damage (Melee): 18 acid / 13 fire Damage when hit (Melee): 9 acid / 13 fire Changes resistances: +21% acid / +17% fire / +19% lightning A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of cold resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Damage (Melee): 17 acid / 16 fire Damage when hit (Melee): 12 acid / 11 fire Changes resistances: +19% acid / +19% fire / +22% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.searing voratun mail armour of implacability (5 def, 15 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+1 eff.) Fatigue: +5% Damage (Melee): 17 acid / 17 fire Damage when hit (Melee): 8 acid / 11 fire Changes resistances: +20% acid / +23% fire Physical save: +13 (+5 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.stralite mail armour of command (13 def, 15 armour) Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +15 Defense: +13 (+3 eff.) Fatigue: +12% Changes stats: +3 Cun Mental save: +14 (+4 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +12% Changes resistances: +18% fire A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Boltstar (24 def, 8 armour) Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +24 (+6 eff.) Fatigue: +8% Changes stats: +8 Str / +7 Dex / +7 Wil / +5 Cun Changes resistances: +13% arcane Changes resistances penetration: +20% arcane / +20% cold Changes damage: +12% lightning Physical save: +9 (+3 eff.) Spell save: +19 (+5 eff.) Mental save: +14 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Masochism (0 def, 0 armour) Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 It is part of a set of items. With a better grip it would be the destroyer of your enemies. When wielded/worn: Damage (Melee): 25 vim draining blight Damage when hit (Melee): 25 vim draining blight Changes stats: +3 Cun / +9 Mag Talent masteries: +0.20 Corruption / Sanguisuge +0.20 Corruption / Blood Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Disease immunity: +100% Maximum vim: +25.00 Spellpower: +10 (+3 eff.) Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 It can be used to activate talent Blood Grasp (costing 10 power out of 12/12) : Effective talent level: 5.0 Power cost: 10 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 39.64 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather armour of clarity (9 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Changes resistances: +13% blight / +15% nature / +7% mind Mental save: +12 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.duelist's drakeskin leather armour of Toknor (24 def, 10 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+2 eff.) Armour: +10 Defense: +24 (+6 eff.) Fatigue: +8% Changes stats: +6 Cun / +6 Dex Critical mult.: +20.00% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.duelist's drakeskin leather armour of cold resistance (26 def, 15 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +15 Defense: +26 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun / +6 Dex Changes resistances: +25% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.multi-hued drakeskin leather armour of command (26 def, 14 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +14 Defense: +26 (+6 eff.) Fatigue: +8% Changes stats: +4 Cun Changes resistances: +18% acid / +13% physical / +12% cold / +5% lightning / +11% fire Mental save: +16 (+5 eff.) Mindpower: +13 (+4 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.multi-hued reinforced leather armour of the wind (21 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Armour: +7 Defense: +21 (+5 eff.) Fatigue: +8% Changes resistances: +7% acid / +9% physical / +7% cold / +9% lightning / +13% fire Stamina each turn: +0.80 Mindpower: +8 (+3 eff.) Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 29 cooldown : Effective talent level: 5.2 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 172 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.nimble drakeskin leather armour of delving (30 def, 8 armour) Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +30 (+7 eff.) Fatigue: +8% Changes stats: +4 Str / +6 Dex Changes resistances: +13% darkness / +11% physical Light radius: +2 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 25 cooldown : Effective talent level: 2.8 Power cost: 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.reinforced leather armour of the deep (12 def, 11 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +11 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +9% acid / +13% cold Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of Eyal (20 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Life regen: +10.20 Stamina each turn: +1.70 Maximum life: +62.00 Healing mod.: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide reinforced leather armour of lightning resistance (12 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Changes resistances: +23% lightning Life regen: +7.50 Maximum life: +49.00 Healing mod.: +14% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.troll-hide reinforced leather armour of the wind (18 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +11 Physical crit. chance: +3.0% Armour: +7 Defense: +18 (+4 eff.) Fatigue: +8% Life regen: +5.20 Stamina each turn: +0.80 Maximum life: +42.00 Healing mod.: +14% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 29 cooldown : Effective talent level: 3.9 Power cost: 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 152 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic drakeskin leather armour of the deep (20 def, 21 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +21 Defense: +20 (+5 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 7 fire Changes resistances: +11% acid / +12% cold / +30% fire / +24% physical Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.volcanic reinforced leather armour (12 def, 20 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +20 Defense: +12 (+3 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 7 fire Changes resistances: +10% fire / +21% physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Monolith Armour (40 def, 50 armour) Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+10 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+10 eff.) Spell save: +35 (+9 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+7 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+13 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 21 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
This item will automatically be transmogrified when you leave the level.impenetrable stralite plate armour of lightning resistance (0 def, 25 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +25 Fatigue: +22% Changes resistances: +17% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.Emolrama the Icemarrow (0 def, 10 armour, 64-77 power, 200 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 64.0 - 76.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +200 On weapon hit: * 20% chance to slow global speed by 53% Damage (radius 2) on crit: +20 cold When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +27% lightning / +30% cold Changes resistances penetration: +15% nature / +25% fire Talent granted: +1 Block Handheld deflection devices. |
Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)Requires: - Shield usage training - Strength 28 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+4 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Changes resistances: +35% fire Damage affinity(heal): +15% fire Talent granted: +1 Block Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
This item will automatically be transmogrified when you leave the level.Summertide (17 def, 15 armour, 52-62 power, 260 block) Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+4 eff.) Ranged Defense: +17 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+6 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 47.28 to 59.10 light damage (based on Willpower and Cunning) Activation costs 10 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
This item will automatically be transmogrified when you leave the level.living stralite shield of crushing (0 def, 8 armour, 52-63 power, 136.5 block) Requires: - Shield usage training - Strength 35 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 52.5 - 63.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +136 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +15 nature When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 (+3 eff.) Armour: +8 Fatigue: +8% Changes resistances: +12% nature / +14% blight Talent granted: +1 Block Maximum life: +86.00 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.reinforced stralite shield of physical resistance (+15%) (0 def, 13 armour, 46-56 power, 174 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 46.5 - 55.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +174 When wielded/worn: Armour: +13 Fatigue: +8% Changes resistances: +15% physical Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stralite shield of shrapnel (0 def, 8 armour, 50-60 power, 140 block) Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 When wielded/worn: Armour: +8 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.windwalling voratun shield of crushing (0 def, 10 armour, 71-85 power, 204.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 71.0 - 85.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +204 On weapon crit: * Smash the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +24 physical When wielded/worn: Physical crit. chance: +8.0% Physical power: +15 (+4 eff.) Armour: +10 Fatigue: +8% Changes stats: +2 Wil Changes resistances: +18% physical Talent granted: +1 Block Slows Projectiles: +31% Bonus block near projectiles: +67 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.wrathful voratun shield of shrapnel (0 def, 10 armour, 70-85 power, 198 block) Requires: - Shield usage training - Strength 48 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 Damage (radius 2) on crit: +29 light / +21 fire When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 251 physical damage over 5 turns (1/turn) * Deals 15 light and fire damage to each enemy blocked Changes resistances: +10% light / +10% fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.barbed quiver of dragonbone arrows (22/22, 68-96 power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 68.5 - 95.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +15.0% Capacity: 22 On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed quiver of dragonbone arrows of wind (21/21, 72-100 power, 18 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 71.5 - 100.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +14.0% Capacity: 21 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 179 physical damage On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.deadly quiver of elm arrows of corruption (17/17, 21-29 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 21.0 - 29.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +1.0% Capacity: 17 When this weapon hits: Curse of Death (20% chance level 1). Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.psychokinetic quiver of dragonbone arrows of crippling (20/20, 55-77 power, 18 apr) Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 55.0 - 77.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +17.0% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +45 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.quiver of dragonbone arrows 'Suntreason' (21/21, 65-91 power, 33 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 65.0 - 91.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +33 Crit. chance: +18.0% Capacity: 21 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 166 physical damage Travel speed: +200% Damage (Ranged): +20 light / +39 physical Damage (radius 1) on hit: +20 light Damage (radius 2) on crit: +8 light Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level.sentry's quiver of dragonbone arrows of paradox (48/49, 64-90 power, 30 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 64.5 - 90.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +3.0% Capacity: 49 Turns elapse between self-loadings: 1 On weapon hit: * 18% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +20 temporal Arrows are used with bows to pierce your foes to death. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
193 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 65 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
This item will automatically be transmogrified when you leave the level.Forbidden Tome: "Of Knowledge And Horrors" Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
13 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 17 power out of 25/25) : Effective talent level: 3.0 Power cost: 17 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 8 power out of 9/9) : Effective talent level: 2.0 Power cost: 8 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 93.23 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 164 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of crippling (22/22, 64-76 power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 63.5 - 76.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +30.0% Capacity: 22 On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.barbed pouch of voratun shots of disruption (19/19, 62-74 power, 6 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +16.0% Capacity: 19 On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Damage against: +16% Unnatural Shots are used with slings to pummel your foes to death. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+4 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Persistent WillInfused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 21 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
This item will automatically be transmogrified when you leave the level.extending dragonbone totem of thorny skin [power 69] (17 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to harden the skin for 7 turns increasing armour by 69 and armour hardiness by 70% Activation puts all charms on cooldown for 17 turns. When used: * Increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 74 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 29 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
This item will automatically be transmogrified when you leave the level.quick elven-wood wand of clairvoyance [power 12] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you, dispelling darkness (radius 12, power 44 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 25 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Wedaeom the Higher Bulwark level 31
74th Regrowth 123rd year of Ascendancy at 07:23 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wedaeom the Higher Bulwark level 22
8th Regrowth 123rd year of Ascendancy at 13:02 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Wedaeom the Higher Bulwark level 32
73rd Pyre 123rd year of Ascendancy at 15:43 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Wedaeom the Higher Bulwark level 20
8th Allure 123rd year of Ascendancy at 11:49 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Wedaeom the Higher Bulwark level 36
1st Time of Equilibrium 123rd year of Ascendancy at 11:54 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Wedaeom the Higher Bulwark level 33
5th Mirth 123rd year of Ascendancy at 19:38 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Wedaeom the Higher Bulwark level 34
1st Summertide 123rd year of Ascendancy at 07:41 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Wedaeom the Higher Bulwark level 40
17th Haze 123rd year of Ascendancy at 20:16 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Wedaeom the Higher Bulwark level 24
20th Regrowth 123rd year of Ascendancy at 10:38 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Wedaeom the Higher Bulwark level 19
3rd Decay 122nd year of Ascendancy at 10:13 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wedaeom the Higher Bulwark level 24
35th Regrowth 123rd year of Ascendancy at 22:07 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Wedaeom the Higher Bulwark level 33
9th Mirth 123rd year of Ascendancy at 08:04 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wedaeom the Higher Bulwark level 16
50th Haze 122nd year of Ascendancy at 20:42 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Wedaeom the Higher Bulwark level 31
1st Time of Balance 123rd year of Ascendancy at 08:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Wedaeom the Higher Bulwark level 10
6th Haze 122nd year of Ascendancy at 23:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Wedaeom the Higher Bulwark level 20
5th Allure 123rd year of Ascendancy at 17:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Wedaeom the Higher Bulwark level 30
70th Regrowth 123rd year of Ascendancy at 14:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Wedaeom the Higher Bulwark level 40
16th Haze 123rd year of Ascendancy at 07:02 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Wedaeom the Higher Bulwark level 22
17th Regrowth 123rd year of Ascendancy at 22:08 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Wedaeom the Higher Bulwark level 27
52nd Regrowth 123rd year of Ascendancy at 22:31 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Wedaeom the Higher Bulwark level 25
50th Regrowth 123rd year of Ascendancy at 03:04 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Wedaeom the Higher Bulwark level 35
1st Summertide 123rd year of Ascendancy at 16:50 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Wedaeom the Higher Bulwark level 22
8th Regrowth 123rd year of Ascendancy at 13:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Wedaeom the Higher Bulwark level 17
1st Decay 122nd year of Ascendancy at 03:43 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Wedaeom the Higher Bulwark level 22
8th Regrowth 123rd year of Ascendancy at 13:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Wedaeom the Higher Bulwark level 11
27th Haze 122nd year of Ascendancy at 02:38 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Wedaeom the Higher Bulwark level 16
60th Haze 122nd year of Ascendancy at 19:21 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Wedaeom the Higher Bulwark level 13
34th Haze 122nd year of Ascendancy at 19:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Wedaeom the Higher Bulwark level 28
64th Regrowth 123rd year of Ascendancy at 18:12 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Wedaeom the Higher Bulwark level 20
5th Regrowth 123rd year of Ascendancy at 04:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Wedaeom the Higher Bulwark level 30
71st Regrowth 123rd year of Ascendancy at 01:16 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Wedaeom the Higher Bulwark level 25
50th Regrowth 123rd year of Ascendancy at 12:44 see stats
Log
Elite Combat Trainer Nerywyn hits Wedaeom for 31 lightning, 5 light, 12 darkness (49 total damage).
Greater Weapon Focus from Elite Combat Trainer Nerywyn hits Wedaeom for 44 lightning, 5 light, 12 darkness (61 total damage).
Melee retaliation hits Elite Combat Trainer Nerywyn for (2 flat reduction), 0 lightning, (6 flat reduction), 0 nature, (2 flat reduction), 0 lightning, (6 flat reduction), 0 nature (0 total damage).
Wedaeom is not stunned anymore.
Wedaeom has recovered!
Talent Shield Pummel is ready to use.
Talent Repulsion is ready to use.
Talent Infusion: Regeneration is ready to use.
Wedaeom performs a melee critical strike against Elite Combat Trainer Nerywyn!
Wedaeom hits Elite Combat Trainer Nerywyn for (24 flat reduction), 64 fire, (3 flat reduction), 0 physical, (8 flat reduction), 0 light (64 total damage).
Elite Combat Trainer Nerywyn uses Block.
A static shield forms around Elite Combat Trainer Nerywyn.
Elite Combat Trainer Nerywyn is weakened by the darkness!
Wedaeom hits Elite Combat Trainer Nerywyn for (79 blocked), 0 fire, (2 blocked), 0 physical, (6 blocked), 0 light (0 total damage).
Elite Combat Trainer Nerywyn's Reactive Armor performs a ranged critical strike against Wedaeom!
Elite Combat Trainer Nerywyn's Reactive Armor hits Wedaeom for 83 physical damage.
Elite Combat Trainer Nerywyn uses Kneecapper.
Elite Combat Trainer Nerywyn roars triumphantly.
Wedaeom is pinned to the ground.
Wedaeom resists the vile poison!
Elite Combat Trainer Nerywyn's Kneecapper hits Wedaeom for 110 physical damage.
Wedaeom the level 43 higher bulwark was shattered to death by Elite Combat Trainer Nerywyn on level 1 of Hidden Vault - Grushnak Pride (1).
Elite Combat Trainer Nerywyn cleverly deflects the attack with his shield!
Elite Combat Trainer Nerywyn repels an attack from Wedaeom.
Elite Combat Trainer Nerywyn prepares for the next kill!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elite Combat Trainer Nerywyn's Kneecapper killed Wedaeom!









































































































































































