Dr. Frankenstein the level 10 Cornac Alchemist by stmdress

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAlchemist
Level / Exp10 / 59%
Sizebig
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution15 (base 15)
Magic36 (base 34)
Willpower20 (base 20)
Cunning10 (base 10)

Resources

Life-2/211
Mana188/213
Healing Factor0.9
Regeneration0.225

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible12

Offense: Mainhand

Damage27
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance9%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense3
Ranged Defense3
Fatigue1
Physical Save22
Spell Save22
Mental Save22

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
2/5
1/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
1/5
0/5
Spell / Frost alchemy1.30
1/5
1/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
2/5
1/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
1/5
0/5
1/5
Spell / Staff combat1.30
5/5
1/5
1/5
0/5

Effects

detrimental effect

Quests

done
done
done
active
done
active
done
failed

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Dr. Frankenstein the Cornac Alchemist level 10
7th Dusk 122nd year of Ascendancy at 19:50
see stats
The Arena Unlocked Arena mode.
By Dr. Frankenstein the Cornac Alchemist level 10
8th Dusk 122nd year of Ascendancy at 16:53
see stats
The secret city Discovered the truth about mages.
By Dr. Frankenstein the Cornac Alchemist level 10
10th Dusk 122nd year of Ascendancy at 09:23
see stats

Log

Minotaur loses sight!
Golem (servant of Dr. Frankenstein) has been illuminated.

Minotaur has been illuminated.


Bandit hits golem (servant of Dr. Frankenstein) for 19 physical, 1 nature, 11 physical, 3 lightning (35 total damage).
Bandit slows down.

Bandit is dazed!

golem (servant of Dr. Frankenstein) hits Bandit for 64 physical, 9 lightning, , , 13 acid, , 8 lightning (94 total damage).

Bandit is not dazed anymore.

golem (servant of Dr. Frankenstein) hits Bandit for 63 physical, 9 lightning, , , 13 acid, , 8 lightning (93 total damage).
golem (servant of Dr. Frankenstein) hits Minotaur for 8 lightning damage.
Bandit hits golem (servant of Dr. Frankenstein) for 19 physical, 1 nature, 11 physical, 3 lightning (34 total damage).
Minotaur hits golem (servant of Dr. Frankenstein) for 19 physical damage.

Minotaur slows down.

golem (servant of Dr. Frankenstein) hits Minotaur for 55 physical, 9 lightning, , , 12 acid, , 8 lightning (84 total damage).
golem (servant of Dr. Frankenstein) hits Bandit for 8 lightning damage.
Minotaur uses Sunder Arms.

Minotaur misses golem (servant of Dr. Frankenstein).
Bandit hits golem (servant of Dr. Frankenstein) for 17 physical, 1 nature, 9 physical, 3 lightning (30 total damage).
Golem (servant of Dr. Frankenstein) is no longer illuminated.


golem (servant of Dr. Frankenstein) hits Minotaur for 49 physical, 9 lightning, , , 12 acid, , 8 lightning (78 total damage).
golem (servant of Dr. Frankenstein) hits Bandit for 8 lightning damage.
Minotaur casts Rune: Shielding.

A shield forms around minotaur.

Minotaur misses golem (servant of Dr. Frankenstein).
Character control switched to Dr. Frankenstein.
Saving game...