Dune Reference the level 5 Krog Mindslayer by Jung Ficus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceKrog
ClassMindslayer
Level / Exp5 / 45%
Sizebig
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 11)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic8 (base 10)
Willpower28 (base 22)
Cunning25 (base 21)

Resources

Life170/170
Psi78/78
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy25
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance6%
Speed1

Offense: Mind

Mindpower25
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+5%
Lightning+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save9
Spell Save12
Mental Save18

Defense: Resistances

Lightning+ 21%( 70%)
Nature+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance20%
Knockback Resistance0%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Absorption1.30
3/5
2/5
0/5
0/5
Psionic / Augmented striking1.30
1/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
1/5
0/5
0/5
Psionic / Focus1.30
1/5
0/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.20
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
2/5
1/5
0/5
0/5
Race / Krog1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

active

Equipment

Psionic focus
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Kinetic Shield
- Kinetic Aura
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Resting starts...

Talent Thermal Shield is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Dune Reference activates
Thermal Shield.
Resting starts...

Talent Thermal Leech is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.62 gold from the transmogrification of
grounding pair of iron boots (0 def, 3 armour).
You gain 2.50 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 2.08 gold from the transmogrification of
rough leather belt of the giants.
You gain 0.39 gold from the transmogrification of
grounding rough leather belt.
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-25 power, 1 apr).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.