Wikker the level 1 Halfling Weekly Adventurer by roarguy45

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassWeekly Adventurer
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity15 (base 12)
Constitution13 (base 12)
Magic14 (base 14)
Willpower12 (base 12)
Cunning15 (base 12)

Resources

Life42/112
Mana9/110
Vim9/100
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage4
Accuracy22
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance4%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Spell / Grave1.30
1/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
0/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Corruption / Torment1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

Wolf hits Wikker for 5 physical damage.

There is an exit to the worldmap here (press '' or right click to use).

Wolf hits Wikker for 5 physical damage.

Wikker can not wear (in main hand):
iron longsword (12-16.8 power, 2 apr) (not enough stat).
You gain 0.10 gold from the transmogrification of
pouch of iron shots (17/17, 14.5-17.4 power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (13/13, 13.5-18.9 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 19.5 block).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 20 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3.3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron longsword (12-16.8 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 0.25 gold from the transmogrification of
iron greatsword (17.5-28 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (9.5-12.35 power, 5 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (612% regen over 10 turns; 31 instant mana).
There is a Passageway into the Trollmire here (press '' or right click to use).
Saving game...

Saving done.