BladeWolf the level 4 Higher Battledancer by wildwolfofdark

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsIgnore Race/Class Locks 1.0.1
Wights 1.0.0
Constitution based stamina, and other stamina buffs 1.0.1
Class: Battledancer 1.0.4
Alternate Zones Option 1.0.4
ZOmnibus Addon Pack 1.0.3
Inscription Tweaks 1.0.0
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassBattledancer
Level / Exp4 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 18)
Dexterity25 (base 22)
Constitution12 (base 12)
Magic11 (base 10)
Willpower11 (base 10)
Cunning10 (base 10)

Resources

Life147/147
Stamina74/74
Healing Factor1
Regeneration0.29

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage27
Accuracy31
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower11.7
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+4%
Physical+11%

Defense: Base

Armour (hardiness)4 (30%)
Defense11.25
Ranged Defense14.25
Fatigue5
Physical Save10.85
Spell Save7.7
Mental Save12.35

Defense: Resistances

Physical+ 11%( 70%)
Acid+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat dancing1.30
5/5
0/5
0/5
0/5
Technique / Dance floor movements1.30
0/5
0/5
0/5
0/5
Technique / Adrenaline actions1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Adrenaline control1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Dual combat training1.30
3/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


Resting starts...

BladeWolf calms down.

BladeWolf stops attacking faster and faster.

Rested for 69 turns (stop reason: all resources and life at maximum).


BladeWolf picks up (a.):
wild infusion of the warrior (resist 12%; cure magical).
BladeWolf picks up (a.):
sun infusion of the psychic (rad 5; power 34; turns 4; dispells darkness).
BladeWolf picks up (a.):
clearing infusion of the warrior (cure magical, physical, mental).
BladeWolf picks up (a.):
clearing infusion (cure magical, physical).
BladeWolf picks up (d.):
wild infusion (resist 10%; cure magical).
BladeWolf picks up (c.):
regeneration infusion of the wizard (heal 97 over 5 turns).
BladeWolf picks up (g.):
phase door rune of the duelist (range 8; power 20; dur 3).
BladeWolf picks up (g.):
phase door rune (range 6; power 15; dur 3).
BladeWolf picks up (a.):
clearing infusion (cure magical, physical, mental).
There is a way to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.33 gold from the transmogrification of
stabilizing rough leather belt.
You gain 2.05 gold from the transmogrification of
phase door rune of the duelist (range 8; power 20; dur 3).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 12%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure magical).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 34; turns 4; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the wizard (heal 97 over 5 turns).
You gain 1.00 gold from the transmogrification of
clearing infusion (cure magical, physical, mental).
You gain 1.00 gold from the transmogrification of
clearing infusion (cure magical, physical).
Saving done.

There is a way to the previous level here (press '' or right click to use).