Imdi the level 10 Ogre Sun Paladin by klausi118

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassSun Paladin
Level / Exp10 / 70%
Sizebig
Lifes / Deaths

Primary Stats

Strength30 (base 23)
Dexterity12 (base 10)
Constitution23 (base 19)
Magic32 (base 30)
Willpower10 (base 10)
Cunning17 (base 10)

Resources

Life483/483
Positive30/47
Stamina155/155
Healing Factor1.15103626943
Regeneration0.28775906735751

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage43
Accuracy22
Crit Chance9%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Darkness+4%
All0%

Offense: Damage Penetration

Light+5%

Defense: Base

Armour (hardiness)24.062037804251 (69.102564102564%)
Defense21
Ranged Defense26
Fatigue15
Physical Save22
Spell Save24
Mental Save22

Defense: Resistances

Physical+ 6%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)
Lightning+ 23%( 70%)
Light+ 3%( 70%)
Temporal+ 5%( 70%)
Darkness+ 6%( 70%)
Fire+ 11%( 70%)
Nature+ 3%( 70%)

Defense: Immunities

Disarm Resistance29%
Bleed Resistance15%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
2/5
1/5
0/5
Celestial / Sun1.30
4/5
2/5
2/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
2/5
1/5
1/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
done
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Imdi the Ogre Sun Paladin level 10
2nd Flare 122nd year of Ascendancy at 16:22
see stats

Log

Poison from Poisoned deep water hits Imdi for 5 nature damage.

Poison from Poisoned deep water hits
Imdi for 5 nature damage.

Poison from Poisoned deep water hits
Imdi for 5 nature damage.

Resting starts...

Imdi stops being poisoned.

Talent Path of the Sun is ready to use.
Rested for 35 turns (stop reason: all resources and life at maximum).


Imdi casts Path of the Sun.


Resting starts...

Talent Path of the Sun is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Imdi casts Path of the Sun.


You don't see how to get there...


You don't see how to get there...

Talent Path of the Sun is ready to use.

Ran for 12 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: interesting terrain).


Imdi deactivates Chant of Fortitude.

Imdi deactivates Weapon of Light.