Mchu the level 6 Cornac Summoner by soidog

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassSummoner
Level / Exp6 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower24 (base 21)
Cunning25 (base 25)

Resources

Life150/150
Psi114/114
Equilibrium0
Healing Factor1.3
Regeneration0.325

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage5
Accuracy18
Crit Chance11%
APR20
Speed1.00

Offense: Offhand

Damage4
Accuracy18
Crit Chance7%
APR17
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save7
Spell Save11
Mental Save17

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active

Equipment

Tool
Around waist
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

You pickup 0.55 gold pieces.

You pickup 0.65 gold pieces.


You pickup 0.50 gold pieces.


You pickup 0.50 gold pieces.


You pickup 0.55 gold pieces.


You pickup 0.90 gold pieces.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Mchu wears (replacing
rough leather armour (1 def, 2 armour)): spiked rough leather armour of cold resistance (1 def, 2 armour).

Mchu wears (replacing
nature's mossy mindstar of slime (2-2.2 power, 12 apr, nature damage)): Serpent's Glare (7-7.7 power, 15 apr, nature damage).

You gain 1.07 gold from the transmogrification of
acidic pouch of iron shots of accuracy (19/19, 17-20.4 power, 1 apr).
You gain 1.28 gold from the transmogrification of
traveler's pair of iron boots (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 22%; cure physical).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.