Technique / Archery - bows | 1.10 |
Effective talent level: 1.1
Use mode: Passive
Description: Increases Physical Power by 11 and increases weapon damage by 23% when using bows.
Also, when using Reload:
At level 2 it grants one more reload per turn.
At level 4 it grants two more reloads per turn.
At level 5 it grants three more reloads per turn.
Bow Mastery
| 1/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 15.9
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing 100% damage. Piercing Arrow
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You fire two arrows at your target, hitting it and a nearby foe if possible, doing 120% damage
This talent does not use any stamina. Dual Arrows
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Range: 10.00
Cooldown: 5
Travel Speed: instantaneous
Usage Speed: instant
Description: Mark a single opponent as your prey, gaining bonuses against the targeted creature's type and sub-type. Bonuses scale with the experience you gain from killing your marked type (+0.25 kill experience) and marked sub-type (+1 kill experience). At 20.0 kill experience, you reach 100% effectiveness. Combat attacks against the marked type gain +0% damage, while those against the marked sub-type gain +0% damage.
Each point in Mark Prey reduces the kill experience required to reach 100% effectivess as a Predator. Mark Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Your knowledge of your prey allows you to strike with extra precision. Attacks against the marked type gain +0 Accuracy, while those against the marked sub-type gain +0 Accuracy. Melee hits also gain a 0.0% chance to stun the marked sub-type for 3 turns with each attack.
Each point in Anatomy reduces the kill experience required to reach 100% effectivess as a Predator. Anatomy
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: Each melee hit gives you a chance to outmaneuver your marked prey, lowering their physical resistance by 0% and reducing their highest statistic by 0. Subject to your effectiveness against the marked prey, there is a 0.0% chance to outmaneuver your marked type and a 0.0% maximum chance to outmaneuver your marked sub-type. The effects last for 10 turns, and can accumulate.
Each point in Outmaneuver reduces the kill experience required to reach 100% effectivess as a Predator. Outmaneuver
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: You learn to mimic the strengths of your prey. Killing a marked sub-type raises your stats to match the strengths of the victim (up to a maximum of 0 total points, subject to your current effectiveness). The effect lasts indefinitely, but only the effects of the lastest kill will be applied.
Each point in Mimic reduces the kill experience required to reach 100% effectivess as a Predator. Mimic
| 0/5 |
Cursed / Lonewolf | 1.30 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.48
Range: 2.50
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Strike uncertainty into your target with a series of fancy, aggrsive slashes of your blades. If the target fails to save versus your Mindpower, it will be unable to move for 2 turns and vulnerable to attacks. They will lose 0 Armour, 1 Defense and your attacks will gain 2% resistance penetration. If the target is adjacent to you, you end the Flourish with two quick stabs.
Effects will improve with your Willpower. Flourish
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 10.6
Hate cost: 2.24
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Quickly slash with your offhand weapon for 70% damage. If the attack hits, the target is stunned for 2 turns, and you drive your mainhand weapon deep into its flesh, doing 70% damage.
The stun chance increases with your Accuracy. Viscious Slashes
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 4.48
Range: 6.00
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Eventually you will Eviscerate your target. Placeholder until built. Until then, Blindside: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 21% (at 0 Hate) to 70% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 1 extra Defense for 1 turn.
The Defense boost improves with your Strength. Eviscerate
| 0/5 |
Cursed / Unseen hunter | 1.10 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Through force of will, you alter the minds of those around you to become nothing in their vision (power 4, based on Wilpower), making you harder to detect.
None who look your direction seem to perceive your true form, however this does require a large amount of concentration on your part to bend the minds of those around you. (As such, removing yourself from vision is re-checked each turn).
When you begin your hunt, you extinguish all light sources, and will not work with heavy or massive armours.
You cannot begin hunting if there are foes in sight within range 10. Begin the Hunt
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When striking from stealth, hits are automatically criticals if the target does not notice you just before you land the blow.
Shadowstrikes do +0.00% damage versus a normal critical hit. "We couldn't do anything for him. That arrow came out of nowhere and struck him right through his helmets visor. He was dead before he hit the ground, Sir." Deadeye
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Stamina cost: 21.2
Range: melee/personal
Cooldown: 40
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have developed a talent to warp the vision of those around you, forcing your form into their blindspot, with a 40% chance of success. This also resets the cooldown of your Begin the Hunt talent.
All creatures currently following you will lose all track. "Where'd it go? I can't...I can't see it!" Blindspot
| 0/5 |
Effective talent level: 0.0
Use mode: Passive
Description: When you perform an action from stealth (attacking, using objects, ...) you sometimes appear to be nothing more than a quickly passing shadow and have a 10% chance to not break stealth. "What was that? Must have been a passing bird..." Formless Figure
| 0/5 |
Cursed / Endless hunt | 1.30 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 0
Travel Speed: instantaneous
Usage Speed: instant
Description: When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for 40 turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
Bonus level 1: +0 Accuracy, +4% melee damage, +0.50 hate/turn prey was hit
Bonus level 2: +0 Accuracy, +8% melee damage, +1.00 hate/turn prey was hit
Bonus level 3: +1 Accuracy, +12% melee damage, +1.50 hate/turn prey was hit
The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength. Stalk
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 2.24
Range: 10.00
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For 5 turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting 5% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by 1 until they reach you.
The Spellpower and Mindpower reduction increases with your Willpower. Beckon
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 5.6
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Harass your stalked victim with two quick attacks for 35% (at 0 Hate) to 67% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for 3 turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by 2% for 2 turns.
Damage reduction increases with the Willpower stat. Harass Prey
| 0/5 |
Effective talent level: 0.0
Use mode: Sustained
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Let hate fuel your movements. While active, you gain 2% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
The speed of your movements, combined with the balance and utility of two weapons, gives you 1 extra Defense while dual-wielding.
Movement speed and dual-wielding Defense both increase with with the Willpower stat. Surge
| 0/5 |
Cursed / Shadow archer | 1.30 |
| 0/5 |
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 8.96
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You instill some of your will into an arrow and fire a dazzling shot, doing 50% fire (to be replaced with Mind) damage to the target and lighting up the area around the target in a radius of 1.
At level 3, you are able to completely Fascinate those viewing the shot, in effect Blinding (To be replaced with Daze) them. Dazzling Shot
| 0/5 |
Effective talent level: 0.0
Use mode: Activated
Hate cost: 16.8
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: You have trained well for this. The perfect shot. Lose an arrow aimed for one purpose: A killshot. Inflict 100% damage to your opponent. If the shot does not outright kill your target and they somehow survive, the sheer pain and force of the impact will reduce your target's speed by 10% for 7 turns.
The status power and status hit chance improve with your Accuracy. Kill Shot
| 0/5 |