Enygma the level 9 Halfling Anorithil by drulvurg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHalfling
ClassAnorithil
Level / Exp9 / 26%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity14 (base 10)
Constitution25 (base 19)
Magic34 (base 27)
Willpower13 (base 10)
Cunning24 (base 17)

Resources

Life368/368
Positive44/44
Negative44/44
Healing Factor1.2245178243369
Regeneration0.30612945608423

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision6
See Stealth11
See Invisible10

Offense: Mainhand

Damage11
Accuracy10
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower28
Crit Chance12%
Speed1

Offense: Mind

Mindpower18
Crit Chance7%
Speed1

Offense: Damage Bonus

Blight+10%
Arcane+3%
Light+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save12
Spell Save17
Mental Save29

Defense: Resistances

Cold+ 12%( 70%)
Light+ 35%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Confusion Resistance20%
Blind Resistance64%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
1/5
1/5
1/5
0/5
Celestial / Twilight1.30
0/5
0/5
0/5
0/5
Celestial / Star fury1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
5/5
4/5
1/5
0/5

Generic Talents

Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Race / Halfling1.00
1/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

failed
done
done
done
active

Equipment

On hands
On fingers
On fingers
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 86 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.67 gold from the transmogrification of
iron plate armour of clarity (0 def, 7 armour).
You gain 5.07 gold from the transmogrification of
iron mail armour of delving (2 def, 4 armour).
You gain 22.50 gold from the transmogrification of
Spellhunt Remnants (1 def, 2 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.85 gold from the transmogrification of
insulating rough leather belt of the mystic.
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (19-27 power, 2 apr).
You gain 1.70 gold from the transmogrification of
hateful iron waraxe (12-16 power, 2 apr).
You gain 6.39 gold from the transmogrification of
Drysanik the iron waraxe (14-19 power, 2 apr).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, cold element).
You gain 2.75 gold from the transmogrification of
steady elm longbow of cold.
You gain 6.50 gold from the transmogrification of
Galuromirath.
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.