Syd the level 2 Ogre Wyrmic by afireupon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.8
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassWyrmic
Level / Exp2 / 2%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity9 (base 10)
Constitution11 (base 11)
Magic12 (base 10)
Willpower17 (base 16)
Cunning12 (base 10)

Resources

Life131/131
Equilibrium0
Healing Factor1.0082872928177
Regeneration0.25207182320442

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage23
Accuracy17
Crit Chance5%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+4%

Defense: Base

Armour (hardiness)7 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save16
Spell Save10
Mental Save10

Defense: Resistances

Lightning+ 1%( 70%)
Fire+ 1%( 70%)
Acid+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (red jelly)).


Red jelly hits Syd for 3 fire damage.

Syd hits Red jelly for 30 physical damage.
Syd killed Red jelly!

You pickup 0.75 gold pieces.


Resting starts...

Rested for 8 turns (stop reason: all resources and life at maximum).


There is a ladder to the next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 12 turns (stop reason: at exit).


Syd wears:
corrosive rough leather gloves (0 def, 1 armour).

You gain 2.57 gold from the transmogrification of
mighty rough leather sling of power.
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (19-28.5 power, 1 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the psychic (rad 5; power 30; turns 4; dispels darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).