Skelita 3 Adv Roguelike the level 5 Skeleton Adventurer by JedMoss

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassAdventurer
Level / Exp5 / 12%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 12)
Dexterity23 (base 12)
Constitution23 (base 12)
Magic23 (base 23)
Willpower15 (base 12)
Cunning16 (base 16)

Resources

Life209/209
Mana149/149
Vim116/116
Healing Factor1.1499022211821
Regeneration3.7371822188419

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage32
Accuracy17
Crit Chance6%
APR1
Speed1.00

Offense: Offhand

Damage9
Accuracy17
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower25
Crit Chance20%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Nature+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue1
Physical Save18
Spell Save24
Mental Save16

Defense: Resistances

Nature+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Pinning Resistance17%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.00
5/5
0/5
0/5
0/5
Corruption / Vim1.00
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
1/5
1/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
2/5
1/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Corruption / Vile life1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Quiver
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Skelita 3 Adv Roguelike picks up (x.):
spinel.

Ran for 2 turns (stop reason: interesting terrain).


Ran for 4 turns (stop reason: interesting terrain).


You don't see how to get there...


Skelita 3 Adv Roguelike wears (replacing
linen robe (0 def, 0 armour)): spellwoven linen robe (0 def, 0 armour).

You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the melting of
elm longbow.
There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You gain 0.02 gold from the melting of
brass lantern.
You collect a new ingredient:
lump of iron (1).
You gain 0.40 gold from the melting of
reinforced iron shield (0 def, 3 armour, 41 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron shield (0 def, 2 armour, 22 block).
You gain 0.76 gold from the melting of
linen wizard hat of nature (+15%) (1 def, 0 armour).
You gain 0.60 gold from the melting of
resilient linen cloak (1 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (11-15 power, 2 apr).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 76%).
You feel very confident walking into this place.