Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Marauder |
| Level / Exp | 50 / 1708% |
| Size | big |
| Lifes / Deaths | Killed by Glonne the venom drake hatchling at level 16 on the 60th Dusk 122nd year of Ascendancy at 05:16 0 / 9Killed by greater multi-hued wyrm at level 29 on the 56th Haze 122nd year of Ascendancy at 11:29 Killed by Neressra the lesser vampire at level 34 on the 73rd Regrowth 123rd year of Ascendancy at 00:48 Killed by Corrupted Oozemancer at level 36 on the 13rd Pyre 123rd year of Ascendancy at 11:23 Killed by Atamathon the Giant Golem at level 50 on the 49th Pyre 124th year of Ascendancy at 11:12 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 2nd Flare 124th year of Ascendancy at 09:22 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 18th Dusk 124th year of Ascendancy at 14:01 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 18th Dusk 124th year of Ascendancy at 14:56 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 18th Dusk 124th year of Ascendancy at 16:32 |
Primary Stats
| Strength | 79 (base 53) |
| Dexterity | 99 (base 60) |
| Constitution | 96 (base 50) |
| Magic | 33 (base 14) |
| Willpower | 32 (base 15) |
| Cunning | 99 (base 50) |
Resources
| Life | -38/1378 |
| Stamina | 342/342 |
| Healing Factor | 1.5508759076826 |
| Regeneration | 32.624902011714 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +5.5756387931% |
| Spell | 0% |
| Global | +104.8% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 2 |
| See Stealth | 12 |
| See Invisible | 18 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 140 |
| Accuracy | 83 |
| Crit Chance | 94% |
| APR | 56 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 123 |
| Accuracy | 83 |
| Crit Chance | 102% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 33.5 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +25% |
| Light | +34% |
| Blight | +19% |
| Physical | +59% |
| All | +16% |
Offense: Damage Penetration
| Acid | +10% |
| Blight | +10% |
| Physical | +21% |
| Fire | +12% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55 (66.116504854369%) |
| Defense | 74.269919355433 |
| Ranged Defense | 74.269919355433 |
| Fatigue | 0 |
| Physical Save | 79.46875 |
| Spell Save | 43.791666666667 |
| Mental Save | 62.61875 |
Defense: Resistances
| Acid | + 39%( 70%) |
| Blight | + 35%( 70%) |
| Physical | + 36%( 70%) |
| Cold | + 46%( 70%) |
| All | + 33%( 70%) |
| Lightning | + 37%( 70%) |
| Darkness | + 48%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 10 turns. Also while Heroism is active, you will only die when reaching -805 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 584 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 518 life. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1171% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 99 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | The target is on fire, taking 70.06 fire damage per turn. Burning |
| beneficial effect | The target is recovering 16 life each turn and its healing modifier has been increased by 35%. Recovery |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Light of Foot (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 785. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Hathedunagen' (0 def, 5 armour) pair of voratun boots 'Hathedunagen' (0 def, 5 armour)Requires: - Talent Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Wil / +1 Cun / +6 Con Damage when the wearer is hit: 4 physical Changes resistances penetration: +9% physical / +10% acid Changes damage: +3% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +30 Spell save: +27 Mental save: +29 Mindpower: +9 Infravision radius: +2 It can be used to activate talent Blindside, placing all other charms into a 22 cooldown : Effective talent level: 1.0 Power cost: 22 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 16 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | nightwalker's dwarven lantern of the sun nightwalker's dwarven lantern of the sunPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Changes stats: +7 Wil Changes resistances: +12% darkness Changes damage: +10% light Damage affinity(heal): +5% light Critical mult.: +16.00% Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 34.94 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | defender's drakeskin leather cap of precognition (13 def, 12 armour) defender's drakeskin leather cap of precognition (13 def, 12 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +5 Armour: +12 Defense: +13 Fatigue: +5% Changes stats: +8 Cun Changes resistances: +6% all Physical save: +8 A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.6 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 6 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | painweaver's voratun ring of life painweaver's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 Changes damage: +7% all Life regen: +1.80 Maximum life: +76.00 Spellpower: +14 Mindpower: +13 Healing mod.: +20% Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness / +5% all Physical save: +10 Spell save: +10 Mental save: +10 Amulets can have magical properties. |
| In main hand | Boltterror (37.5-48.75 power, 9 apr) Boltterror (37.5-48.75 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 90% Damage Shield penetration (this weapon only): +10% Damage when this weapon hits: +16 darkness / +20 blight Damage conversion: 40% fire Damage against: +23% Humanoid When wielded/worn: Accuracy: +11 Armour penetration: +12 Physical crit. chance: +3.0% Changes stats: +6 Dex Damage when the wearer hits(melee): 2 lightning Changes resistances: +3% blight Changes resistances penetration: +12% physical / +12% fire / +10% blight Changes damage: +12% physical / +3% blight Global speed: +5% Sharp, short and deadly. |
| Around waist | drakeskin leather belt 'Giludir' drakeskin leather belt 'Giludir'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +14.0% Physical power: +14 Changes stats: +5 Str / +10 Dex / +2 Mag / +7 Cun / +6 Con Changes resistances: +10% fire / +9% cold / +6% lightning / +9% acid Changes damage: +6% acid Physical save: +11 Mental crit. chance: +14% Light radius: +2 See invisible: +6 Size category: +1 A belt that goes around your waist. |
| In off hand | Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 55% Dex, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
| Cloak | battlemaster's elven-silk cloak of the guardian (13 def, 5 armour) battlemaster's elven-silk cloak of the guardian (13 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +5 Defense: +13 Changes stats: +2 Str / +4 Dex / +4 Con Talent mastery: +0.30 Technique / Combat training Physical save: +20 Spell save: -1 Mental save: +18 Stamina each turn: +1.00 Mana each turn: -0.33 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to double the damage taken. This rugged jacket is subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
shielding rune of the duelist (absorb 525 for 6 turns) shielding rune of the duelist (absorb 525 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 525 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Critter CritterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +20 Str / +17 Dex / +1 Mag / +11 Wil / +3 Cun Talent mastery: +0.39 Technique / Combat training Critical mult.: +21.00% Spellpower: +4 Mindpower: +6 Amulets can have magical properties. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 345.94 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
gladiator's voratun ring of life gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Changes stats: +6 Str / +7 Con Life regen: +1.90 Maximum life: +64.00 Healing mod.: +16% Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 172 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
ravager's hardened leather belt of dampening ravager's hardened leather belt of dampeningInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +6% fire / +7% cold / +7% lightning / +6% acid Changes resistances penetration: +9% physical Changes damage: +14% physical A belt that goes around your waist. |
Aerima the pair of drakeskin leather boots (0 def, 13 armour) Aerima the pair of drakeskin leather boots (0 def, 13 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Ranged Defense: +4 Fatigue: +5% Changes stats: +8 Dex / +1 Cun / +15 Lck Changes resistances: +6% mind / +3% temporal Stealth bonus: +15 Physical save: +15 Spell save: +14 Mental save: +15 Disarm immunity: +20% Knockback immunity: +15% Equilibrium when hit: +0.12 Infravision radius: +3 Movement speed: +20% New effects duration reduction after a teleport: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel helm 'Emelytira' (0 def, 4 armour)dwarven-steel helm 'Emelytira' (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str / +2 Dex / +5 Wil Changes resistances: +14% blight Changes resistances penetration: +5% blight Mental save: +10 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Void Quiver (0/0, 45-63 power, 30 apr) Void Quiver (0/0, 45-63 power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Temporal darkness Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Physical crit. chance: +6.0% Capacity: 0 When this weapon hits: Quantum Spike (10% chance level 1). When this weapon hits: Temporal Clone (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
131 alchemist agate 131 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 86 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 43 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 174 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 18 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Onlin the Cornac Marauder level 36
1st Pyre 123rd year of Ascendancy at 04:38 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Onlin the Cornac Marauder level 19
72nd Dusk 122nd year of Ascendancy at 19:37 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Onlin the Cornac Marauder level 50
4th Dusk 124th year of Ascendancy at 02:46 see stats
Against all odds
Killed Ukruk in the ambush.By Onlin the Cornac Marauder level 29
57th Haze 122nd year of Ascendancy at 18:46 see stats
Arachnophobia
Destroyed the spydric menace.By Onlin the Cornac Marauder level 44
17th Regrowth 124th year of Ascendancy at 16:01 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Onlin the Cornac Marauder level 50
5th Mirth 124th year of Ascendancy at 04:44 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Onlin the Cornac Marauder level 44
16th Regrowth 124th year of Ascendancy at 03:22 see stats
Brave new world
Went to the Far East and took part in the war.By Onlin the Cornac Marauder level 39
22nd Dusk 123rd year of Ascendancy at 21:57 see stats
Bringer of Doom
Killed a Bringer of Doom.By Onlin the Cornac Marauder level 20
11st Haze 122nd year of Ascendancy at 18:25 see stats
Clone War
Destroyed your own Shade.By Onlin the Cornac Marauder level 47
57th Regrowth 124th year of Ascendancy at 06:08 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Onlin the Cornac Marauder level 38
19th Dusk 123rd year of Ascendancy at 15:47 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Onlin the Cornac Marauder level 34
63rd Regrowth 123rd year of Ascendancy at 04:33 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Onlin the Cornac Marauder level 46
44th Regrowth 124th year of Ascendancy at 08:58 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Onlin the Cornac Marauder level 50
4th Dusk 124th year of Ascendancy at 08:36 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Onlin the Cornac Marauder level 50
31st Pyre 124th year of Ascendancy at 20:34 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Onlin the Cornac Marauder level 50
4th Dusk 124th year of Ascendancy at 04:07 see stats
Exterminator
Killed 1000 creatures.By Onlin the Cornac Marauder level 18
69th Dusk 122nd year of Ascendancy at 23:09 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Onlin the Cornac Marauder level 30
3rd Decay 122nd year of Ascendancy at 18:43 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Onlin the Cornac Marauder level 50
23rd Pyre 124th year of Ascendancy at 17:42 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Onlin the Cornac Marauder level 48
64th Regrowth 124th year of Ascendancy at 03:25 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Onlin the Cornac Marauder level 39
35th Dusk 123rd year of Ascendancy at 10:20 see stats
Guiding Hand
Saved all escorted adventurers.By Onlin the Cornac Marauder level 36
15th Dusk 123rd year of Ascendancy at 07:35 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Onlin the Cornac Marauder level 19
72nd Dusk 122nd year of Ascendancy at 22:47 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Onlin the Cornac Marauder level 39
34th Dusk 123rd year of Ascendancy at 01:05 see stats
Level 10
Got a character to level 10.By Onlin the Cornac Marauder level 10
2nd Summertide 122nd year of Ascendancy at 16:56 see stats
Level 20
Got a character to level 20.By Onlin the Cornac Marauder level 20
7th Haze 122nd year of Ascendancy at 23:14 see stats
Level 30
Got a character to level 30.By Onlin the Cornac Marauder level 30
57th Haze 122nd year of Ascendancy at 18:46 see stats
Level 40
Got a character to level 40.By Onlin the Cornac Marauder level 40
70th Dusk 123rd year of Ascendancy at 09:27 see stats
Level 50
Got a character to level 50.By Onlin the Cornac Marauder level 50
72nd Regrowth 124th year of Ascendancy at 17:15 see stats
Orcrist
Killed the leaders of the Orc Pride.By Onlin the Cornac Marauder level 50
4th Pyre 124th year of Ascendancy at 19:17 see stats
Pest Control
Killed 1000 reproducing vermin.By Onlin the Cornac Marauder level 50
6th Dusk 124th year of Ascendancy at 20:38 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Onlin the Cornac Marauder level 46
46th Regrowth 124th year of Ascendancy at 15:48 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Onlin the Cornac Marauder level 11
2nd Dusk 122nd year of Ascendancy at 01:29 see stats
Size is everything
Did over 1500 damage in one attack.By Onlin the Cornac Marauder level 48
64th Regrowth 124th year of Ascendancy at 00:18 see stats
Size matters
Did over 600 damage in one attack.By Onlin the Cornac Marauder level 32
1st Wintertide 123rd year of Ascendancy at 01:05 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Onlin the Cornac Marauder level 38
19th Dusk 123rd year of Ascendancy at 19:22 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Onlin the Cornac Marauder level 50
31st Pyre 124th year of Ascendancy at 20:32 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Onlin the Cornac Marauder level 19
72nd Dusk 122nd year of Ascendancy at 19:37 see stats
That was close
Killed your target while having only 1 life left.By Onlin the Cornac Marauder level 28
54th Haze 122nd year of Ascendancy at 08:02 see stats
The Arena
Unlocked Arena mode.By Onlin the Cornac Marauder level 6
6th Mirth 122nd year of Ascendancy at 14:54 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Onlin the Cornac Marauder level 19
72nd Dusk 122nd year of Ascendancy at 19:37 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Onlin the Cornac Marauder level 21
28th Haze 122nd year of Ascendancy at 11:51 see stats
The secret city
Discovered the truth about mages.By Onlin the Cornac Marauder level 21
16th Haze 122nd year of Ascendancy at 13:00 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Onlin the Cornac Marauder level 40
72nd Haze 123rd year of Ascendancy at 15:44 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Onlin the Cornac Marauder level 29
56th Haze 122nd year of Ascendancy at 23:52 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Onlin the Cornac Marauder level 19
73rd Dusk 122nd year of Ascendancy at 00:05 see stats
Unstoppable
Returned from the dead.By Onlin the Cornac Marauder level 50
18th Dusk 124th year of Ascendancy at 14:56 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Onlin the Cornac Marauder level 28
55th Haze 122nd year of Ascendancy at 07:00 see stats
Log
Onlin picks up (i.): dwarven-steel helm 'Emelytira' (0 def, 4 armour).
Onlin slows down.
Onlin performs a melee critical strike against Tempest!
Onlin performs a melee critical strike against Tempest!
Onlin prepares for the next kill!.
Onlin hits Tempest for 203 fire, 429 physical (632 total damage).
Onlin killed Tempest!
Talent Flurry is ready to use.
Resting starts...
Onlin slows down.
Talent Infusion: Movement is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Infusion: Healing is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Teleportation is ready to use.
Onlin no longer revels in blood quite so much.
Linaniil, Supreme Archmage of Angolwen casts Flame.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Rested for 10 turns (stop reason: taken damage).
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Onlin is on fire!
Linaniil, Supreme Archmage of Angolwen hits Onlin for 334 fire damage.
Burning from Linaniil, Supreme Archmage of Angolwen hits Onlin for 111 fire damage.
Onlin is recovering from the damage!
Saving game...
