












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Summoner |
| Level / Exp | 19 / 4% |
| Size | big |
| Lifes / Deaths | Killed by Urkis, the High Tempest at level 19 on the 78th Regrowth 123rd year of Ascendancy at 20:37 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 14) |
| Dexterity | 30 (base 11) |
| Constitution | 26 (base 18) |
| Magic | 11 (base 10) |
| Willpower | 54 (base 34) |
| Cunning | 57 (base 39) |
Resources
| Life | -48/424 |
| Equilibrium | 86 |
| Healing Factor | 1.3590820415821 |
| Regeneration | 123.69005660439 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 6 |
| Infravision | 10 |
| See Stealth | 55.054047096765 |
| See Invisible | 64.054047096765 |
| ESP Range | 15 |
| ESP Kinds | dragon, humanoid/human, demon/minor, humanoid/orc, demon/major |
Offense: Mainhand
| Damage | 13 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 12 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Light | +19% |
| Temporal | +9% |
| Mind | +4% |
| Fire | +13% |
Offense: Damage Penetration
| Lightning | +10% |
| Fire | +15% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 25 |
| Mental Save | 42 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Light | + 45%( 70%) |
| Temporal | + 26%( 70%) |
| Darkness | + 28%( 70%) |
| Arcane | + 27%( 70%) |
| Fire | + 26%( 70%) |
| All | + 21%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
| Poison Resistance | 30% |
| Confusion Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Master Summoner |
| talent | Meditation |
| detrimental effect | The target is in the center of a lightning hurricane, doing 31.94 to 95.82 lightning damage to itself and others around every turn. Hurricane |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
| beneficial effect | Detects creatures of type humanoid/human in radius 15. Overseer of Nations |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 90.36 life per turn. Regeneration |
| beneficial effect | You gain 11% resistance against lightning. Resolve |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed skeleton mage skull. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed chunk of ghoul flesh. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of rough leather boots of disengagement (0 def, 1 armour)2.0 T1 feet armor [Ego+] Nature/Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal Disengage: Puts all charms on 14 cooldown Level 3.0 Pwr.cost 14 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | quiver of elm arrows of crippling (23/23, 13-18.2 power, 5 apr)3.0 T1 arrow ammo [Ego+] Master Power 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +10.0% Capacity 23 On Crit: * cripple the target Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (111 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | defender's hardened leather cap of knowledge (5 def, 7 armour)2.0 T3 head armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +7 Defense +5 (+3 eff.) Fatigue +3% Resists +3% all Phys.save +7 (+4 eff.) A cap made of leather. |
| On hands | Nighttorrent the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Melee+ 6 fire Dmg.mod +4% fire Melee Ret 4 darkness ----- def ----- Armour +1 Resists +9% darkness +6% fire ---------- misc Telepathy Demon/Minor Demon/Major Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | ash totem of thorny skin 'Isuleth' [power 29] (18 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Dex +6 Wil ----- def ----- Resists +5% arcane ---------- misc See.Invis +9 Telepathy Dragon Humanoid/Orc Harden the skin for 7 turns increasing armour by 29 and armour hardiness by 40% Puts all charms on 18 cooldown 100% to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
| On fingers | steel ring 'Flaremaster'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +9% temporal Res.pen +15% temporal +15% fire Acc +7 (+3 eff.) Melee Ret 4 temporal ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Rings can have magical properties. |
| On fingers | mule's steel ring of clarity0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: ----- def ----- Fatigue -5% Mind.save +6 (+2 eff.) Confus- +22% ---------- misc Max.enc +22 Rings can have magical properties. |
| Around neck | Glitterpower0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex +4 Cun +4 Con +7 Lck dps ---------- Mov.spd +10% Dmg.mod +9% light Res.pen +10% lightning Acc +6 (+3 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Defense +7 (+4 eff.) Fatigue -6% Unseen.red 11% HP.reg +0.40 ---------- misc Stam/turn +0.60 Masteries +0.19 Technique/Combat veteran Amulets can have magical properties. |
| In main hand | manaburning vined mindstar of balance (5-5.5 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Disrupt Power 5.0 - 5.5 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Resists +3% arcane Phys.save +4 (+2 eff.) Spell.save +3 (+2 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.90 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | blurring rough leather belt of the giants1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+2 eff.) ----- def ----- Defense +9 (+5 eff.) Spell.save +5 (+3 eff.) Stealth +7 ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Abysstouch (4-4.4 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 4.0 - 4.4 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Dex +4 Wil +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +9% fire +4% mind +4% darkness Melee Ret 3 mind 3 darkness ---------- misc Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | enveloping cashmere cloak of Iron Throne (9 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +9 (+5 eff.) Phys.save +7 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 17 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 17.40 to 52.19 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
healing infusion (heal 50)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 157)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 157 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.4 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 254 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
cleansing copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Dex ----- def ----- Resists +11% nature +12% blight Poison- +20% Disease- +20% Amulets can have magical properties. |
copper amulet0.1 T1 amulet jewelry [Normal] Amulets can have magical properties. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) HP.leech%% +15% HP.leech +30% You won the Ring of Blood trial, and this is your reward. |
copper ring0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
rogue's steel ring of blight (+12%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% blight ----- def ----- Defense +4 (+2 eff.) Resists +12% blight Rings can have magical properties. |
steel ring0.1 T2 ring jewelry [Normal] Rings can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings can have magical properties. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 8.0 - 8.8 Nature Uses 25% Wil, 10% Cun Mastery Psiblades Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 54 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 34 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
mighty cured leather sling of lightning4.0 T2 sling 1H weapon [Ego] Arcane/Master Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +9 lightning While equipped: Stats +2 Str dps ---------- Phys.pwr +7 (+4 eff.) Dmg.mod +9% lightning Slings are used to hurl stones or metal shots at your foes. |
cruel ash starstaff of projection (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +4% Crit.mult +14.00% Spell.pwr +8 (+4 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Project a bolt elemental energy from the staff (to range 7) dealing 3.42 to 4.10 darkness damage Puts all charms on 5 cooldown Staves designed for wielders of magic, by the greats of the art. |
Aletta's Diadem (0 def, 0 armour)2.0 T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+4 eff.) Dmg.mod +10% mind Melee Ret 12 mind Psychic Lobotomy: Level 3.0 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Is a mind power Description: Inflicts 36.38 mind damage and cripples the target's higher mental functions, reducing cunning by 11 and confusing (29% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
steel mail armour of implacability (2 def, 12 armour)14.0 T2 heavy armor Reqs Str 20 Heavy Armour Training [Ego+] Master While equipped: ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +9% Phys.save +5 (+3 eff.) A suit of armour made of mail. |
Hanelen the Daymistress (4 def, 9 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Rare] Nature While equipped: dps ---------- Res.pen +25% light On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +9% light +15% lightning Max.HP +33.00 ---------- misc Light +2 A suit of armour made of metal plates. |
prismatic steel plate armour of acid resistance (4 def, 9 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Arcane/Master While equipped: ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +17% acid +10% light +11% darkness A suit of armour made of metal plates. |
spiked steel plate armour of temporal resistance (4 def, 9 armour)17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Arcane/Master While equipped: dps ---------- Melee Ret 11 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +17% temporal A suit of armour made of metal plates. |
steel shield 'Dawnravage' (6 def, 2 armour, 39.5 block)7.0 T2 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light Melee Ret 16 mind ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +13% nature +12% blight ---------- misc Light +3 Talents +2 Block Handheld deflection devices. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +4% blight Apr +5 Melee Ret 15 blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 18 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glimmerbile (21/21, 17.5-21 power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 17.5 - 21.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.1% dam / acc Acc +11 Apr +2 Crit +4.5% Capacity 21 Ranged+ +4 light On Hit.r1 +4 fire On Crit.r2 +12 light On Hit: * 40% chance to blind Shots are used with slings to pummel your foes to death. |
barbed pouch of steel shots (17/17, 20.5-24.6 power, 2 apr)3.0 T2 shot ammo [Ego] Master Power 20.5 - 24.6 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +8 bleed On Crit: * wounds the target for 7 turns: 9 bleeding, 38% reduced healing Shots are used with slings to pummel your foes to death. |
pouch of steel shots of crippling (13/13, 21.5-25.8 power, 2 apr)3.0 T2 shot ammo [Ego+] Master Power 21.5 - 25.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.1% dam / acc Apr +2 Crit +10.5% Capacity 13 On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Erochak the steel torque of kinetic psionic shield [power 51] (18 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Dex +1 Wil +3 Cun ----- def ----- Fatigue -6% Resists +5% arcane ---------- misc Light +2 Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 51 for 7 turns Puts all charms on 18 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
Sootsorrow the steel torque of psychoportation [power 49] (49 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +5% arcane +6% darkness Teleport randomly (rad 49) Puts all charms on 49 cooldown 100% to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
supercharged steel torque of charged psionic shield [power 63] (24 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 63 for 7 turns Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
telekinetic steel torque of thermal psionic shield [power 51] (18 cooldown)2.0 T2 torque charm [Ego+] Psionic While equipped: ---------- misc Talents +2 Telekinetic Blast Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 51 for 7 turns Puts all charms on 18 cooldown Torques are made by powerful psionics to store psionic powers. |
Burnfiend the ash totem of healing [power 110] (18 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +9% fire Res.pen +10% acid +10% fire Melee Ret 12 fire Heal a target within range 8 (based on Willpower) for 110 Puts all charms on 18 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
ash totem of cure ailments [power 2] (9 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
forceful ash totem of cure ailments [power 2] (9 cooldown)2.0 T2 totem charm [Ego] Nature Remove up to 2 poisons or diseases from a target within range 8 (based on Willpower) Puts all charms on 9 cooldown 100% to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin [power 35] (18 cooldown)2.0 T3 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 35 and armour hardiness by 50% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Icogaogo the Higher Summoner level 15
5th Allure 123rd year of Ascendancy at 13:50 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Icogaogo the Higher Summoner level 15
6th Decay 122nd year of Ascendancy at 21:18 see stats
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Icogaogo the Higher Summoner level 17
7th Regrowth 123rd year of Ascendancy at 10:29 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Icogaogo the Higher Summoner level 18
78th Regrowth 123rd year of Ascendancy at 02:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Icogaogo the Higher Summoner level 10
4th Flare 122nd year of Ascendancy at 15:38 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Icogaogo the Higher Summoner level 11
55th Dusk 122nd year of Ascendancy at 23:42 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Icogaogo the Higher Summoner level 6
78th Pyre 122nd year of Ascendancy at 06:28 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Icogaogo the Higher Summoner level 15
4th Regrowth 123rd year of Ascendancy at 08:57 see stats
Log
Urkis, the High Tempest hits Fire drake for 105 lightning damage.
Minotaur is dazed!
Fire drake is dazed!
Snow giant chieftain is dazed!
Icogaogo is dazed!
Minotaur hits Urkis, the High Tempest for 7 physical damage.
Icogaogo uses Infusion: Regeneration.
Icogaogo starts regenerating health quickly.
Minotaur is not dazed anymore.
Fire drake is not dazed anymore.
Fire drake roars!
Urkis, the High Tempest wanders around!.
Fire drake hatchling hits Urkis, the High Tempest for 24 physical damage.
Fire drake hits Urkis, the High Tempest for 22 physical damage.
Hurricane from Urkis, the High Tempest hits Fire drake hatchling for 63 lightning damage.
Hurricane from Urkis, the High Tempest hits Gwelgoroth for 36 lightning damage.
Hurricane from Urkis, the High Tempest hits Minotaur for 66 lightning damage.
Hurricane from Urkis, the High Tempest hits Fire drake for 66 lightning damage.
Hurricane from Urkis, the High Tempest hits Fire drake for 68 lightning damage.
Hurricane from Urkis, the High Tempest hits Gwelgoroth for 37 lightning damage.
Hurricane from Urkis, the High Tempest hits Minotaur for 68 lightning damage.
Hurricane from Urkis, the High Tempest hits Fire drake hatchling for 65 lightning damage.
Urkis, the High Tempest's spell attains critical power!
Icogaogo is not dazed anymore.
Icogaogo is invigorated by the attack!
Icogaogo is caught inside a Hurricane.
Fire drake hatchling is caught inside a Hurricane.
Urkis, the High Tempest casts Lightning.
Saving game...




















































































